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Aaron's
School of Higher Learning.
10.12.01
>From:
Logic990
>
>hey .. I'm new to the game and I'm hoping you can
help me out thanks...oh and I
>don't know what type this is...
>
>lands
>15 islands
>10 plains
>2 kor haven
>
>creatures
>4 mahamoti djinn
>4 blizzard elemental
>4 great whale
>
>instants/sorceries
>4 counterspell
>3 brainstorm
>3 mana short
>2 holy day
>3 wash out
>4 prohibit
>2 repulse
Old school!! U/W control is a staple deck type
that's literally been around forever. With the
"new" standard environment being significantly
slower than ever before... control decks have a new
lease on life. While this deck looks solid
already, a few suggestions should make it much better as
well as legal for post-Odyssey play.
The most important part of a "control" deck is
living long enough to establish control of the board.
Once that's done, simply protecting your road to
victory (otherwise known as Big PHat Flier) is all you
need to do. This is certainly easier said than
done. Board control can be temporarily
accomplished by Wash Out, but this only works on cards
of one color... and eventually the opponent will just
recast them. Wrath of God is clearly better in
this deck since it deals with the opponents creature
threat(s) permanently. While rare, Wrath of God
has been in EVERY base set of magic ever and should be
easy to obtain. White also offers several decent
spot removal effects if needed, Repulse fits this bill
fine tho' since it slows the opponent as well as
protects your own creatures in the late game.
Dismantling Blow should be main in this deck as another
way to keep the board clear of any nasty artifacts or
enchantments.
To ensure you always have the right control cards at the
right time... card drawing is vital. With
Brainstorm MIA try its replacement Sleight of Hand for
early searching... and for mid-game brutality use Fact
of Fiction to overwhelm the opponent with card drawing.
Finally, the creatures. I've always been a fan of
Mahamoti (my nick is phatmoti on mIRC) but three should
be MORE than enough. 4 Serra Angels is truly the
trump card for the deck however since she can attack
every round and hold off any weenies the opponent may
have squeaked past your counters. While 7
creatures may not seem like enough, trust me when I say
by the time you've taken control of the board you'll
have that Big PHat Flier! Too many expensive
creatures in the deck and they'll clog up your hand in
the early game.
Take a look at my version...
4 Serra Angel
3 Mahamoti Djinn
4 Counterspell
4 Absorb
4 Syncopate
4 Wrath of God
4 Repulse
2 Dismantling Blow
4 Sleight of Hand
3 Fact or Fiction
4 Coastal Tower
4 Adakar Wastes
10 Islands
6 Plains
Hope this helps... have fun!
Aaron
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