|
|
|
Aaron's School of
Higher Learning
(Deck Tweaks)
Hi, I was
wondering if you would review my deck, and make some
modifications where you saw necessary.
land:
5 mountain
5 island
5 plains
5 swamp
5 forest
Red:
1 Trained orgg
1 fire elemental
1 thunderscape familiar
2 bloodfire dwarf
1 lava axe
1 pyrotechnics
2 blaze
1 lightning bold
1 volcanic hammer
2 shock
Blue:
1 vizzerdrix
1 sibilant spirit
2 blizzard elemental
3 air elemental
1 coastal drake
1 empress galina
1 stormscape familiar
1 cloak of mists
White:
1 abbey gargoyles
1 staunch defenders
2 angel of mercey
1 tundra wolves
1 circle of protection: red
1 circle of protection: white
1 circle of protection: black
Green:
3 molimo, maro-scorcerer
2 scaled wurm
1 penumbra wurm
1 rhox
1 spined wurm
1 plated wurm
1 norwood ranger
2 Llanowar elves
1 natural spring
Black:
2 phyrexian reaper
1 nightscape familiar
2 raise dead
Artifact:
2 draco
1 treva's attendant
1 dromar's attendant
1 rith's attendant
1 darigaaz's attendant
1 crosis's attendant
Multi:
2 Dakkon Blackblade
1 shivan wurm
1 treva, the renewer
1 dromar, the banisher
1 rith, the awakener
1 darigaaz, the igniter
1 crosis, the purger
2 tsabo tavoc
1 noble panther
1 last stand
4 armadillo cloak
1 spinal embrace
------------
Building your first few decks is a great time in magic.
For most people, their decks tend to look like the
above... throw a few different cards together that look
interesting in with some lands and have at it!
However, there comes a time soon after where you often
find yourself loosing more often than winning while
playing decks like this. You find yourself too
often holding a fist full of red cards you can't play
because you haven't drawn a Mountain. Frustration
sets in as you see your opponent continuously drawing
the same cards every game and beating you senseless with
them!
Overcoming this issue in deck building can be done by
following two key concepts in deck building:
1. Use NO MORE than 60 cards in a deck
and
2. Play with multiples of good cards
By applying these principles to the above deck we would
see a DRASTIC change! More importantly the player
of the deck will see a drastic change in his win/loss
percentage as the deck will be much more consistent.
By playing with the minimum cards allowed in your
deck (60) you greatly increase the odds of drawing the
needed cards than in say a 100 card deck! To
further better your odds, run as many multiples of a
card as you can given the format your in (you can use up
to 4 of any non-basic land card currently in the
Standard format).
When you have a tight deck built with the above 2
concepts you'll be amazed how much more reliable your
deck becomes. Suddenly your deck wins because it
does what you built it to do, not because you got lucky!
That's what this game really all boils down to...
statistics. Once you can count on your deck
functioning consistently EVERY game you'll be able to
start working on your playing skills. You'll be
able to make educated decisions much more often and soon
it will be your friends who will be the ones getting
frustrated as you continuously pound them over the head
game after game! =)
Hope this helps... have fun!
Aaron
|