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'ello , all I
want is for ya to tweek the deck where needed. I've seem
to
keep losing...whats the problem?
Lands:
23x Mountains
1x ravaged highlands.
Creatures:
2x Cinder elemental
2x Kris Mage
1x Battle Squadron
1x Halberdier
2x Chainflinger
3x Pardic Firecat
2x Shock troops.
Artifacts:
1x Ensnaring Bridge
Instants:
1x lunge
2x Flare
3x Flame Burst
2x Magma burst
2x Zap
2x Lightning Blast
1x Blazing Salvo
Sorcery:
1x Breath of Darigaaz
1x Scorching missile
x3 Reckless Charge
2x Liquid Fire
2x Firebolt
Playing burn is all about timing. In the current
T2 scene a surprise burn deck can be a very nasty thing
indeed. If the opponent is prepared for you it can
be quite a problem, as even the best burn decks will
have a hard time racing a "grizzly bear" with
Pro Red (Galina's Knight).
However, Odyssey gives us a few new cards to work with
to help a burn deck's build. Barbarian Ring deals
2 damage that ISN'T red so the deck can deal with Pro
Red in a pinch. Those 2 damage can also be thrown
at the opponent to finish them off if necessary.
Odyssey also gives us access to a new
"mechanic" of cards that say effectively
"unless your opponent chooses to take a TON of
damage, you get this really cool effect". The
2 cards I'm thinking of specifically are Lava Blister
and Blazing Salvo. With so many non-basics and
multicolor decks currently in the T2 scene, Lava Blister
is an excellent way to disrupt the opponents early game,
and if for some crazy reason the opponent elects the TON
of damage option... so much the better for you! Throw
in Pillage and Stone Rain and you can practically void
an opponent of one of his colors if he's playing a
multicolor deck!
This disruption should buy your deck plenty of time to
build mana and jam mana down the opponents throat.
Even tho' Fireblast is no longer around (and thank
God for that) there are still plenty of solid burn
spells like Earthquake, Volcanic Hammer, Firebolt,
Urza's Rage and Ghitu Fire. For people who don't
want to spend for the expensive rares like Rage and
Ghitu Fire, alternatives are available like Shock and
Blaze.
Here's my idea:
4 Lava Blister
4 Stone Rain
4 Pillage
4 Blazing Salvo
4 Firebolt
4 Volcanic Hammer
4 Earthquake
4 Urza's Rage
2 Ghitu Fire
2 Jayemdae Tome
20 Mountains
4 Barbarian Ring
As a final note to the deck builder, Kudo's for the
inclusion of the Flare-type cards! Card advantage
is an INTEGRAL part to any deck. I didn't include
them in my build only because there aren't that many 1
defense creatures currently in my meta-game. I
included Jayemdae Tome in the place of Flare to give the
deck some card drawing. Anyway, I have some
fond memories of dealing with many an opponents Ball
Lightning or "Pump" Knight with the innocent
looking Flare! =)
Finally, I think you'll be impressed with the lack of
creatures in the deck! By running NO creatures you
turn every one of your opponents cards that deal with
creatures worthless... especially the mighty Flametongue
Kavu! Of course after game one you could side IN
Flametongue Kavu while at the same time your opponent
will prolly take all his creature removal OUT! Hee
hee, sideboarding can be so fun when you're EVIL
like me! =)
Hope this helps... have fun!
Aaron
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