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First
of all... congratulations are in order for all 50
participants in the October Sealed Deck Challenge!
I've been playing in sealed events for many years
and I'm not to proud to admit that several of you had
solid builds that I hadn't even thought of.
MANY of you came to the same conclusion as I, that White
and Green with a splash of Blue was the most solid
option. I wanted to share with all of you how I
came up with what I would have played... which is what I
used when I came up with my top 5 contestants.
First, I'll repost all the cards available:
Tourney
Pack |
Booster
#1 |
Booster
#2 |
Rares
-
Cephalid Shrine
Seton, Krosan Protector
Mystic Crusader
Uncommons -
Howling Gate
Zombie Infestation
Sphere of Duty
Spark Mage
Laquatus's Creativity
Gallantry
Frenetic Ogre
Shadowblood Egg
Chephalid Broker
Squirrel Nest
Commons -
Rites of Refusal
Primal Frenzy
Overeager Apprentice
Dedicated Martyr
Pardic Swordsmith
Aboshan's Desire
Seton's Desire
Springing Tiger
Morgue Theft
Angelic Wall
Bog Wreckage
Dreamwinder
Moment's Peace
Whispering Shade
Barbarian Lunatic
Repel
Diligent Farmland
Second Thoughts
Dusk Imp
Chainflinger
Aven Fisher
Rabid Elephant
Embolden
Words of Wisdom
Cartographer
Coffin Purge
Mystic Visionary
Rites of Initiation
Thought Nibbler
Druid Lyrist
Dirty Wererat
Confessor
30 Basic Lands of your choice |
Booster
#1
Commons
Peek
Werebear
Shelter
Cartographer
Coffin Purge
Mystic Visionary
Acceptable Losses
Syncopate
Springing Tiger
Filthy Cur
Dedicated Martyr
Uncommons
Caustic Tar
Deep Reconnaissance
Decompose
Rare
Battle of Wits
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Booster
#2
Commons
Mystic Visionary
Anarchist
Aether Burst
Aven Windreader
Wild Mongrel
hallowed healer
Angelic Wall
Demoralize
Abandoned Outpost
Cease Fire
Kamahl's Desire
Uncommons
Shadowblood Egg
Mystic Penitent
Deep Reconnaissance
Rare
Kirtar's Wrath
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The first thing I have to do after opening
product in a sealed event is separate the cards by
color. This gives me a chance to initially get a
feel for what I'm working with. It's at this time
that your start making mental notes like "Holy
Crap, KIRTAR's WRATH!!" and soon after "Kirtar's
Wrath AND Squirrel Nest!?!?"
Once the piles are made and the excitement of opening
solid cards subsides, I then start looking for the meat
and potatoes of the deck. The main 2 Things I look
for at this point is Removal and Creatures... in that
order.
Not only does White give you Wrath, it gives you the
super-cool Second Thoughts. A solid creature
removal spell that's a cantrip AND helps you win the
Threshold race?!? Where do I sign up? Creatures
are also top notch and surprisingly aggressive for
white... supposedly the defensive color. Three
Mystic Visionaries immediately caught my eye as they are
great draws at ANY point in the game. Early on
beatings were proven to be very powerful in sealed
during Invasion Block, in this slower/tamer Odyssey
environment bear beatings are even more powerful. In
the late game, the Visionary gains flying... 'Nuff said!
Other solid Threshold creatures like Mystic
Penitent, Mystic Crusader, and Hallowed Healer obviously
make getting seven cards in your graveyard a priority.
Red and Black had surprisingly few removal spells in
this bunch of cards. That and the fact that there
were even fewer solid creatures in these two colors
immediately ruled them out for me.
Blue on the other hand had BOTH removal and creatures.
2 Instant speed bounce spells provide the tempo
needed to keep your opponents creatures off the board
long enough for your creatures to deal 20 damage. Bounce
also is a great way to deal with all the creature
enchantments in this environment like Seton's Desire,
Psionic Gift, and Kirtar's Desire. Bounce also
works wonders on opponents Token creatures and in a
pinch can protect your creatures... don't forget about
damage on the stack and then bouncing your creature to
save it! Syncopate reminds me of Second Thoughts
as it can deal with most ANYTHING and at the same time
helps you win the Threshold race. Of course when
it comes to Threshold races, accept no substitutes!
Cephalid Broker is guaranteed to make all those
Threshold creatures get busty in a hurry if your not
already! Drawing and discarding 2 cards a turn not
only helps Threshold... but really acts like a
"Sylvan Library" as you get to effectively
look at the top three cards of your library every turn
and pick the best one!"
And finally, it seems like it goes without saying that
Green is powerful in Odyssey. Power cards like
Diligent Farmhand and Wild Mongrel really add to the
decks early aggressive nature... and both help attain
Threshold! Werebear is absolutely amazing as it
acts as mana acceleration, and after it's done its job
in the accelerant department it suddenly turns into a
4/4 and becomes a beat stick! 2 Springing Tigers
make the deck even more aggressive, and the Rabid
Elephant is a nightmare for the opponent to deal with!
To round out the decks aggression, Seton's Desire
is an excellent way to pump up many of the decks already
impressive creatures. A turn 2 Wild Mongrel
followed by turn 3 Desire makes for a real quick win.
Seton's Desire also works very well on Rabid
Elephant as the Lure ability combo's quite nicely with
the Elephants Rampage ability! =)
So Here's what I would have played...
3 Mystic Visionary
1 Hallowed Healer
1 Mystic Crusader
1 Mystic Penitent
1 Squirrels Nest
2 Springing Tiger
1 Diligent Farmhand
1 Rabid Elephant
1 Werebear
1 Wild Mongrel
1 Aven Fisher
1 Cephalid Broker
1 Kirtar's Wrath
1 Second Thoughts
1 Shelter
1 Embolden
1 Seton's Desire
1 Repel
1 Syncopate
1 Aether Burst
7 Plains
6 Forests
4 Islands
Note the number of creatures, spells, and land. 15
Creatures, 8 Spells, and 17 lands. Practice has
shown this to be a very good ratio. In an
aggressive deck you want to make sure you draw plenty of
creatures. 17 lands is also a very good number to
go by when playing sealed, even when running three
colors.
Finally, I want to address some of the cards that didn't
make the cut. While making this deck I really
wanted EVERY card to support the decks aggressive
nature. While Angelic Wall is certainly good... it
is the exact opposite of aggressive.. Another card
I really wanted to play was Deep Reconnaissance. This
card is excellent if running a deck with lots of high
costed spells (or if your running multiple colors) as it
gives you the effect of 2 "Thawing Glaciers"
each. Thinning up to 4 lands out of your deck (5
counting the Farmhand) is a great way to
"sauce" your late game draws... but the
aggressive nature of the deck made me cut them since I
wanted to build the deck to win way before the late
game. I was upset I couldn't get Aven Windreader
into the deck as a 3/3 Flyer is an excellent way to
finish off the opponent... but I feel it was right not
to use it since Blue was really the splash color of the
deck and getting the 2 Islands it required to cast would
be difficult.
Hope this helps... have fun!
Aaron
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