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01.18.02
- Here is
my deck. I like it because its easy to play.
4 call of the herd
4 lanowar elves
1 kavu titan
2 fact or fiction
4 gea's skyfolk
4 mystic snake
3 wild mongrel
3 syncopate
4 counterspell
3 repulse
2 rites of refusal
3 werebear
11 island
9 forest
4 yavimaya coast.
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A fairly solid Standard build of the popular
"Tempo" deck that was so popular in Invasion
Block. I'd like to see the deck lean more towards
aggression than control, I think this deck will function
best with early beats backed by just enough disruption
to prevent the opponent from keeping up with you.
Having said that, Rites of Refusal are right out! Card
disadvantage sucks (unless your Force of Will) and this
card is BY NO MEANS Force of Will! =)
I'd also yank Werebear because he doesn't become a
presence on offense until later in the game... hopefully
we'll have already won by then.
Cards I'd like to add would be Diligent Farmhand and
Muscle Burst. Diligent Farmhand is just as good a
one drop as Llanowar IMO and he gives the deck an even
more aggressive feel. Muscle Burst is an excellent
version of Giant Growth that will make all the decks
weenies much harder for the opponent to deal with and
can save your best creature from burn spells or even FTK!
Combined, Farmhand and Burst obviously work very
well together.
Here's my version... certainly not killer but fun as
heck to play! =)
4 Diligent Farmhand
4 Llanowar Elves
4 Gaea's Skyfolk
4 Wild Mongrel
4 Call of the Herd
4 Mystic Snake
4 Syncopate
4 Repulse
4 Muscle Burst
2 Fact or Fiction
4 Yavimaya Coast
10 Forests
8 Islands
The Llanowars and Farmhands allow the deck to run a
light land count... perhaps playtesting would reveal 22
lands may be too much. This makes for an
interesting dilemma for the opponent... waste early
burn/removal on the mana producers or save it for the
Bears and Giants?
Hope this helps... have fun!
Aaron Teare
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