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06.28.02
- Hey,
Aaron. I've been struggling to come up with a
great deck for obc and thought that a deck building god
as yourself would be able to help. The point of
the deck I'm about to list is to basically overrun your
opponents then cast "overrun" and win.
The general ways in the deck to over run them are using
a zombie infestation along with a bearscape to create
2/2 creatures and then discarding basking rootwallas to
make more creatures. Also squirrels get into the
mix but they are sometimes to weak to matter. So
here is my deck list please help it get some spark.
Thanks much.
3x
Acorn Harvest
2x Basking Rootwalla
2x Bearscape
4x Chatter of the Squirrel
2x Diabolic Tutor
3x Faceless Butcher
2x Far Wanderings
2x Grizzly Fate
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4x
Innocent Blood
4x Narcissism
3x Overrun
1x Skeletal Scrying
4x Werebear
2x Zombie Infestation
11x
Forest
10x Swamp
3x Tainted Wood |
Thanks
again. Keep up the good work.
Kevin Muehlenthaler
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Overrun is one of my favorite power cards in OBC.
It was actually the first deck I built when I got
serious about testing OBC decks. While it hates
seeing opposing 6/6 tokens in the early game it can
still win by laying out more creatures as to eventually
build up to the big Overrun... even a 6/6 can only block
one creature at a time!
One of the keys to generating as many "dorks"
as possible to set up a gigantic stampede has been the
Squirrel Nest - Deserted Temple combo. Squirrel
Nest is at least as good as the old Kjeldoran Outpost at
pumping out dorks... Deserted Temple allows you to get
ANOTHER dork out of the same Nest! Not only is
this a great way to build up your overrun army... it is
also tough for the opponent to deal with as there aren't
too many decks running main deck LD or Enchantment
removal out there. Infinite dorks can also chump
block broken 6/6 tokens for as long as it takes for you
to eventually find YOUR broken goodness.
Another Key to maximizing Overrun is speed.
Overrun for 20+ trample damage on turn 10 is cool...
it's a whole lot cooler if your deck can do it as early
as turn 5. A good curve of creature drops helps
this... but don't forget about Werebear and
Millikin for good old fashioned mana acceleration.
Millikin really is annoying for the opponent. It
speeds up your dropping of bombs by a turn, it gets
Werebear beefy by fueling Threshold, it "draws
cards" by putting flashback spells into your
grave... then to add insult to injury it can attack
during the final rush thanks to Overrun!!
Here's
what my latest Overrun deck looks like: |
2
Sylvan Safekeeper
4 Basking Rootwalla
4 Wild Mongrel
4 Millikin
4 Werebear
4 Call of the Herd
4 Phantom Centaur |
4
Sylvan Might
4 Squirrel Nest
4 Overrun
4 Deserted Temple
18 Forest |
Hope
this helps... have fun!
Aaron
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