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03.01.02
- Howdy!
Been having alot of mana trouble with my new deck. I was
wondering if you could tell me what type/amount of mana
i should have
Card listings are
3 absorbs
4 birds of paradise
4 counterspells
3 fact or fictions
3 iridescent angels
4 memory lapse(may change out for another counter, not
sure)
4 mystic enforcers
4 Syncopate
4 Teferis Moats
3 Worships
4 Aether burst
Pretty much use counters/mystics to protect me till i
get 5 mana for the moat/worship then when the angel gets
on the board its all over 99% of the time unless a
person is holding a WoG for some reason. Anyways thanks
ahead of time for any help you can offer.
Azalin
Steven wilson
www.saecula.com
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This fix is simple... you've got Green in your B/W
control deck silly! Get rid of it!!
There, mana's all better isn't it? Just yank those
Birds and Enforcers and you're good to go! Replacements
are easy to come by, Meddling Mage and Spectral Lynx
would be good choices for creatures if you're set on the
Worship idea. I personally think Iridescent
Angel/Worship is groovy but not necessary... the Angel
is good enough all by her lonesome and there's plenty of
goods besides Worship to keep you alive.
Speaking of keeping alive... tired of all the weenie
decks running tons of 1-2 drops that burn you out by
like turn 5 that have popped up since Odyssey and
Torment? I've got a funny way to play a control
deck that can survive all that early damage... Life
Gain!! =)
Hello?
For those of you that didn't disconnect after seeing
mention of playing life gain, I appreciate it! I
can understand why people may be inclined to do so, after all
you'd have to be insane to recommend life gain in
constructed play. Well I may indeed be insane, but
hear me out ...
All these r/g sligh-type decks do an excellent job of
doing what they're meant to do... use all their
resources to do 20 damage to the opponent ASAP. But
what if you could somehow actually live past those first
few turns? You'd be guaranteed to win 90% of the
time as these decks tend to run out of gas or
"fizzle" as they don't have much of a mid or
late game!
So exactly how do you accomplish living past the first 5
turns versus these decks? Life gain I say!!
Still don't believe me? Here look for yourself:
4 Obsessive Search
4 Life Burst
2 Compulsion
4 Counterspells
4 Absorb
4 Syncopate
1 Dismantling Blow
4 Reviving Vapors
4 Wrath of God
2 Rout
1 Iridescent Angel
1 Millstone
4 U/W Pain Lands
4 U/W Tap Lands
8 Plains
9 Islands
All that life gain, and it's all instant speed! It's
all cheap and effective too... which will help you stay
alive versus any early onslaught. Once the
opponent has dumped all his weenies and his hand is
empty, Wrath of God is pretty much game. 12
counters is a ton... especially when you have life gain
and 6 sweepers. By playing patiently and only
countering REAL bombs you should be able to stop
anything the opponent might be able to put together in
the mid-late game. Then it's just a matter of time
before you either Mill them out of cards or just attack
them 4 times with the Angel.
I really like Compulsion. It's obviously gonna
make late game Obsessive Searches kick butt. Compulsion
is also good in the mirror match or versus another
control deck as it only cost 1U so it can hit the table
before they can counter it! Compulsion does a nice
job of cycling otherwise worthless cards in certain
matchups like Wrath or Dismantling Blow.
Just be careful to protect your 2 lone roads to victory
in the Angel and Millstone. If your opponent can
deal with them (if your clumsy) you may be in a world of
hurt. You may luck out versus another control deck
and deck them even without Millstone since they'll
prolly use Fact or Fiction to burn thru their library
for you! Of course if they don't know your deck
they may just concede when they see your life total
around 40-50 points!! ;)
Hope this helps... have fun!
Aaron
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