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January
16, 2004 .... It happens all the
time. You buy your packet of Mirrodin, at the
recently upped price from $5 to $6, (this is
assuming you live in Australia. You might want
to say something if your paying these prices in
America) and you slowly flip through your
commons. "Yes, my fourth Raise the alarm. I
can make my Soldier Sceptre deck now". You get
to the uncommons. "Alright, Lightenign Greaves"
Your feeling pretty lucky as you get to the
rare......
"WTF!!?!?!
MESMERIC ORB??!?"
Then you storm
out of the shop and quit Magic and grow up to be
popular and famous. 'Sif you want that right?
So, allow me, Spooks, to show you how to make a
fun deck with your janky card you just opened.
I cannot guarantee it will win. In fact, I can
almost promise you it will lose a lot, but it is
sure to annoy the person sitting across from
you.
Now, when
tackling Janky cards, the best approach is to
think about what it does thats bad, and try and
make it good for you. Overall, it isnt a bad
card. It mills your opponent as well. Another
way togo about it, is to see if you can get
AROUND the drawback. This one is easy. Yotian
Soldier has been brought back. Serra Angel has
alwys been with us. we got Leonin Den Guard,
and about a billion pieces of worthy equipment
(slight exageration). Then throw in a
Millstone, and your already in a better position
than your opponent. But god, that is so boring.
Decks liek this
never make your opponent go "Wow, that's pretty
clever" and for me, that's what magic is about.
So I will tell you the concept of the deck I am
working on.
"Untap. Put the
top 6 cards of my library into my graveyard.
Bye bye Visara, swamp, mountain, Rorix,
Symboitic Wurm, Doomed Necromancer. First main
phase. Zombify Rorix. Attack phase, swing for 6
through the air"
Yes, ladies and
gentlemen, presenting Mesmeric Orb reanimator.
This little baby slices, it dices and it even
grooms the family dog. Drawback? What
drawback? There is none. It fills your
graveyard with yummy reanimation targets, and it
takes away answers from your opponents deck.
Here is a rough decklist that I am still working
on.
Zombifying Orb
14 swamps
4 Vault of Whispers
4 Mountains
2 Bloodstained Mire
(24 Lands)
1 Nim Devourer
2 Akroma, Angel of
Wrath
1 Rorix Bladewing
2 Scion of Darkness
2 Symbiotic Wurm
1 Platnium Angel
1 Plated Slagwurm
2 Undead Gladiator
4 Doomed Necromancer
2 Dreamborn Muse
(just for kicks)
(18 Zombify Targets)
2 Chrome Mox
4 Zombify
4 Betrayal of Flesh
2 Terror
4 Mesmeric Orb
4 Diabolic Tutor
4 Blackmail
2 Oversold Cemetry
2 Infest
(28 Helpful ways to
get your creatures into play)
*pauses as you
double check my math* Yes, that is 70 cards. I
haven't play tested this deck, but I am pretty
afraid that against control, you will deck
yourself before they do. So, you come prepared
for it. I'll quickly run through the spells,
and a few of the creatures that need a bit of
explainign.
Dreamborn Muse - I
love to irritate my opponents. I love it. This
is there purely for that reason.
Platnium Angel - As
I said, I was worried about decking myself.
Nim Devourer - with
only 6 artifacts. He is there simply for the
symbiotic wurm (which I worry will deck me :S)
Chrome Mox - As with
all reanimator decks, your screwed unless you
get a fast start. These up the chances of a
fast start.
Zombify - If you
don't know why I am playing these, you don't get
the concept of this deck.
Betrayal of Flesh -
REALLLLY expensive. But it is more recursion in
a format that has little recursion. Also, if
you want to lose some lands, it removes a
creature. (good Karma tech.)
Terror - In case you
get slow starts. The other two are in the
sideboard.
Mesmeric Orb -
*cough*
Diabolic Tutor -
your playing 70 cards. You need these to get
the ones you want.
Blackmail - ever
played reanimator before? Know how annoying it
is to have your opening hand filled with
recursion, and lands...and 2 Akroma's?
Oversold Cemetry -
re-usable Necromancers
Infest - Maindeck
Goblin hate. 'Sif you wouldn't
As I said, I
cant promise you will be on table 1 with this at
FNM (unless you play with 2 ppl at FNM) but it
will make think your clever, and itwill
frustrate the hell out of aggro players, because
they tap alot. ANd it will frustrate the hell
out of control players, because they tap alot to
draw cards to gain control. And combo
players...well, combo players are always annoyed
because thier combo never works. Fools.
MWAHAHAHAHHAHAHA...oh..wait...bugger.
If you try this
deck, let me know how you went. I will be
trying ti soon as I get the cards needed, and
tweak it some more. Tell me what changes you
made, how many people said that your clever, and
how many people kept looking at their tapped
permanents, at thier library, and back to teh
tapped permanents, then at your orb, then at
your grinning face, and then sneered at you as
they pass the turn.
wizards_white_knight@hotmail.com Good luck,
and until next time...I'll see you next time.
*Cue theme music
for BREAK THAT JANK*
(Special shout out
to my friend Stephen who helped me muchly with
the deck)
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