Urza &
Gerrard
by Miguel Caron
Urza Planeswalker
Urza is about the closest thing that the Magic:The
Gathering storyline has to a main character...aside from
Gerrard Capashen.
His demeanor is that of arrogance and
impulsiveness...however..he is a master artificer,able
to create almost any sort of machine he desires,his
devotion to this craft far greater than any other,with
his genius and painstaking ability to plan ahead only
surpassing this ability.
Urza is unlike most others,having the ability to pass
between planes of reality in which the Magic world
lays,those with this power are almost always referred to
as Planeswalkers.The only other things that can pass
though the planes of Magic are the great skyship
Weatherlight...and small devices which can open portals
through the planes.
Urza played an important role in one of the earliest
stories in Magic:The Gathering...The Borther's War.This
war was between Urza and his brother,Mishra...who was
corrupted by Phyrexia...making a sick twisted version of
what he once was.The two fought over the land of Argoth
and Dominia...each using their incredibly genius and
skill in artificery to create great war machines to do
combat against one another until one would finally
give.Unfortunately,their war left Argoth and Dominia in
a ragged condition...worn from battle and stripped of
resources.Finally...in their last confrontation,Urza
defeated Mishra in combat..or so he thought...
After this,Urza grew an undying hatred towards
Phyrexia,and the immenant invasion there were planning
upon the plane of Dominaria through the artificial war
blazed plane of Rath.For 5,000 years,Urza planned and
waited for that moment,gethering powerful artifacts from
across the planes,looking for warriors to aid in his
cause and unraveling the mysteries of the ancient race
known as the Thran.A mere few of Urza's accomplishments
during this time are the creation of the silver golem
Karn and the resurrection of the Thran using Urza's
seemingly limitless supply of artifacts,a subspecies
known as the Metathran.
The Phyrexians have arrived,and Urza's plan has been
set in motion...let the war begin.
(Urza's Flavor Text)"Everything is in
place.Nothing can happen that isn't part of my
plan" --Urza
Gerrard Capashen
One of Magic:The Gathering's main character,Gerrard
plays a critical role in almost all of the storylines.
Born in the plane of Benalia,Gerrard is hero in
every sense of the word,through what his acts,choices
and sacrifices.His persona boosts the spirits of the
soldiers he trains and battles with...simply being with
a legendary swordfighter and warrior such as himself.
Gerrard is the commander of the skyship
Weatherlight,the finest airborn vessel in all the
planes,with the possibly exception of the notorious
Predator flagship.His crew at it's apex contained the
mage Ertai,the noble Crovax,the feline Mirri,the healer
Orim,the silver golem Karn,the pest Squee and his
captain and navigator,Sisay and Hanna.As
demonstrated,Gerrard has been willingly to sacrifice his
own life in order to save one of his crew.
When his captain Sisay was captured by the sinister
Volrath and imprisoned in the plane of Rath,Gerrard
mounted a full scale assault towards the artificial
plane to rescue her.Struggling through the plane into
Volrath's stronghold...he finally savedSisay after a
long and bloody battle versus the dread lord himself,the
warlord Greven Il-Vec...his ultimate nemesis.Finally he
escapes with the others aboard the Weatherlight from
Rath....unfortunately leaving the mage who made all the
rescue attempt possible...Ertai..who soon gained an
unbridled hatred towards Gerrard.
Gerrard also shares Urza's hatred for the Phyrexians.....as
they destroyed his home of Benalia.With his honor and
sword in hand,he itends to vanquish the mechanical
demons for eternity.
The invasion has begun...Gerrard is ready for
battle....let the blood fly.
(Gerrard's Flavor Text)"I don't need a plan,just
a goal.The rest will follow on it's own." --Gerrard
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