|
|
Get the MTG
Interactive Encyclopedia
from Amazon.com
|
|
|
Dominaria
Today I decided to do something a little different
from the biographical
reports I do. Today I've decided to do my
biography report on the plane of
Dominaria.
Dominaria-
Old as time itself, the plane of Dominaria is a vast
world filled with
fertile soils and lush vegetation. Hundreds of
civilizations have risen and
fallen upon its ground, but perhaps none of the them
were as mysterious as
the Thran, an artifact worshipping race that
disappeared off the face of
Dominaria nearly ten millennia ago. However, cast
from the plane of
Dominaria before the Thran had disappeared, were a
fanatical group of Thran
known as the Phyrexians. Ever since that faithful
day they were cast out to
a dark, empty plane, the Phyrexians have been plotting
their return to
Dominaria.
Dominaria is broken up into two large continents. as
well as several small
islands in the many oceans and seas. I will
attempt to explain some of
these area's geography and inhabitants.
Continents~
Aerona-
A medium sized continent lying the North Western area
of Dominaria, it
contains several small territories within. The
continent itself is wedged
between the Spice Isles to the West, Sea of Whalers to
the East. with it's
South Eastern shores touching the Voda Sea.
Keld~
High in the Northern regions of Aerona, Keld's
treacherous terrain makes
battles upon it nightmarish and near impossible.
However, the barbarian tribes
that survive the harsh environment have been able to
adapt to it, being able
to grow and rise up into a terrorizing warrior nation.
These warriors
crossed the mighty and savage seas of Voda and Kukamissa
on an invasion plan
upon the Northern islands of the continent Jamuraa
before joining the
coalition to defeat Yawgmoth.
Wrenna~
South of Keld, this territory is one of darkness, a hybrid
of sea and
swamp. Although many of the twisted principles
held in this area are
akin to that of Yawgmoth, the Wrennans stand ready to
battle the Phyrexians.
Hurloon~
Almost all of the minotaur warriors, including even the
Weatherlight's
Tahngarth, originate in this territory. Containing
a rather harsh climate,
the warriors within are hardier than other normal
warriors would be, having
skills like the Keldons to deal with hindering
terrain.
Benalia~
Firmly pressed against the East coast of Aerona,
Benalia's many knights and
soldiers thought the Phyrexians to be nothing more than
a fairy tale meant
to scare naughty children, such as the boogie man (Yes!
The 100 foot tall
Disco Leviathan!). Because of their arrogance,
upon the Phyrexian attack,
Benalia was utterly dominated by the war machines, the
many great castles
and structures being torn down in violent explosions in
the decimation,
the population of the territory being mutilated and
exterminated. The great
warrior of the Weatherlight, Gerrard, was born here.
Llanowar~
Caught in the middle of the continent, this territory is
filled with lush
foliage of thousands of species of trees. The
inhabitants are a race of
elves that do not take so kindly to intruders in their
forests, finding that
killing and maiming intruders much easier than trying
diplomacy. However,
the threat of the looming Phyrexians is too much for
them, as the war elves
finally join the coalition after stalling for an
enormous length of time,
only hoping that they could splash their spears with
Phyrexian sinew.
Jamuraa-
An enormous continent on the South Eastern oceans of
Dominaria, it is
inhabited mainly by dark skinned humans, many of the
areas in the continent
untouched my human meddling. A great deal of the
continent is uninhabited,
with most of the inhabited areas at the coasts of the huge land
mass, as trading and
contact has become a major implement in the war
against Phyrexia. Peace was
normally set upon the landscape, however, a monstrosity
known as Shauku, a
vile demoness, terrorized the Jamuraans for several
years prior to the
Keldon invasion, and subsequently the Phyrexian
invasion. The land shape
itself is long and curls in upon itself at it's Eastern
edges, forming the
Jamuraan Sea.
Zerapa~
The first territory invaded by the Keldons, high in the
North of Jamuraa,
the people of Zerapa were aided by Barrin against the
Keld invasion. Much
of the mana in the territory is Red, however, their
recent allying with
their neighbors of Vintara and Nakaya have allowed them
to be able to use
Green and Black mana more readily in the war against the
Phyrexians.
Vintara~
Extensively filled with lush jungle across the
territory, mainly from the
ocean air and moisture attained from the Jamuraan Sea it
borders, most of
Vintara's resources were depleted by the Keldon
invasion. However, it's
inhabitants would not stay down, as they joined their
neighboring
territories in the fight against Phyrexia.
Ocean Nations~
Out in the open ocean and seas there are many islands
inhabited by those who
would join Urza's coalition in the war against Phyrexia.
Shiv~
Besides the tip of Keld, it is the most Northern
territory of them all.
Found in the North Eastern area of Dominaria, it's
landscape has been warped
and scorched by rampant volcanoes, almost all of it's
inhabitants being
imbued with Red mana. Those who do live in this
hellish island have adapted
themselves to the circumstances in which they live, the
goblins and
Viashino, a race of lizard like humanoids, are the
primary settlers in the
area besides the dragons and elementals that tear across
the landscape.
Particularly important, a great mana rig devised by the
Thran was discovered
upon the soil by Urza, bizarrely protected by the odd
couple of goblins and
Viashino.
Urborg~
A dark swamp filled territory, inhabited by Black mages
with diabolical
schemes and spells concocted within their minds, Urborg
was an unlikely ally
to Urza, as many of the beasts that dwell within are the
monsters of night:
vampires, zombies, ghouls and almost any sort of
mutational beast you could
think of. The dark Evincar of Rath, Crovax, was born
in the territory into
one of its wealthiest families.
Voda~
The Voda Sea, filled with thousands upon thousands of
Merfolk aptly known as
the Vodalians, is yet another treacherous environment,
its inhabitants not
caring about the outside world, or for that matter, what
happens to the
outside world. They stubbornly refused Urza's
coalition; that was until the
Phyrexians attacked them and the nation realized they
could not fend for
themselves.
|
|
|