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Deck of the Week
Warp Wash v 1.0
by Aaron Teare
Well week two of my testing
reinforced what I already knew, R/B kicks all form of
hind-end in Invasion Block Constructed.
I spent the early portion of the week reveling in
the magnificence of my near-perfect record, toying with
silly unfocused decks that I ate for lunch.
Just when I thought I had engineered the deck
that would define the environment… R/B reared its ugly
head once again. IBC is all about discard since it is the only playable form
of disruption available.
While Land Destruction is MIA in this block, tons
of playable discard more than makes up for the loss.
R/B decks abuse discard disruption by combining
it with loads of aggressive creatures and just a smidge
of Direct Damage that doubles as removal.
But alas, I’m getting ahead of myself.
Let me fill you in on what I played this week…
I was playing a very fun, very evil
version of Warp Wash that runs all the playable bounce
of blue along with the black enchantment Warped Devotion
to truly abuse said bounce.
Warped Devotion and Wash Out is obviously where
the deck name cames from, and believe me this combo is
worthy of having a deck built around it.
As I recall, Wrath of God and Mind Twist are
awful good cards. Often
times the opponent must feel like he’s been on the
receiving end of both these spells simultaneously when
Wash Out strikes with a Devotion on the board.
Here’s the lowdown…
Warp Wash version 1.0
4 Ravenous Rats
3 Waterspout Elementals
4 Recoil
4 Repulse
4 Undermine
4 Warped Devotion
4 Probe
4 Opt
3 Wash Out
2 Yawgmoth’s Agenda
4 Salt Marsh
10 Swamps
10 Islands
As fun as the decks main combo
is… it’s not what makes the deck work at all.
The main focus of the deck is outdrawing the
opponent via Opt, Probe, and Repulse.
Running 4 of each of these guys allows you to
disrupt your opponent and at the same time helps you
find your trump card… Yawgmoth’s FRIGGIN Agenda.
I cannot express how busty this card is with mere
words, play it for yourself (if you haven’t already)
and find out what I mean.
The ability to recycle all that card drawing via
Agenda is nuts… most games ended with my opponent
having no cards in play, no cards in hand, and me being
forced to discard ‘cause I was drawing too many cards.
Well enough bragging (I’ll be eating humble pie
in a sec) lets get to the matches!
B/W/U Counters-n-stuff
Main Cards:
Undermine, Absorb, Exclude, Dromar’s Charm,
Armored Gaurdian, Fact or Fiction
Again I want to state my dislike
for a deck that tries to “force” Undermine and
Absorb together into one deck.
All Warp Wash had to do is ride its discarding
and card drawing to victory both games versus this
passive deck. Countering
his Fact or Fictions made it all too easy for me to drop
the Agenda and just plain win.
At that point just 1 Rat can be a road to
victory, although Waterspout Elemental is a champ as it
acts as the 4th, 5th, and 6th
Wash Out and is a beefy flier ta boot!
Results: 2-0 Warp Wash
G/R/b mystery mix
Main Cards:
Thornscape Familiar, Red and Green Battlemages,
Shivan Wurm, Terminate, Urza’s Rage
Thornscape Familiar is an excellent
card for green as it’s a grizzly bear and mana
acceleration combined.
(too bad the rest of green’s card pool got the
shaft) Game
one he was able to ride this familiar for plenty of
early damage and followed it up with a few black kicked
Thunderscape Battlemages for a victory 1 turn before I
could take control.
Game’s two and three looked much better for me
as my Rats showed up to slow down his early Familiar
beats, not to mention he learned on more than one
occasion that Repulsing Rats after damage is on the
stack spells mucho card advantage for me.
Once in control of the board, Undermines did a
total of 15 damage to the opponent thanks to Agenda…
‘nuff said.
Results:
2-1 Warp Wash
5 Color Bombs-Away
Main Cards:
Harrow, Elfhame Sanctuary, Tribal Flames, Exotic
Curse, Global Ruin, Collective Restraint
Personally, these decks get a
little too “cutesie” for my taste.
While certainly the above cards look powerful
when 5 different basic land are on the board, developing
this scenario offers ZERO disruption and ZERO defense
against the opponent early on.
Probe did a nice job of stripping the “bombs”
out of the opponents hand the turn before they were
ready to use them.
Also Recoil’s ability to target lands comes in
handy during this matchup as 5 color decks only run 1 or
2 of each off color land.
Get those lands into the grave and you’ve
effectively countered all the corresponding spells of
that lands color as they now have no way of casting
them. This
strategy also weakened the all around usefulness of the
other cards as they want to have at least one of each
basic land in play!
I must say the potential 10 point swing in life
totals created by Exotic Curse certainly gave me a
scare, but in the end…
Results:
2-0 Warp Wash
R/B/g
Main Cards:
Rats, Thunderscape Battlemage, Blazing Spectre,
Lava Zombie, Addle, burn
Well kids, I’d like to say I put
up a good fight against this deck, but I can’t.
I’d like to tell you how I almost won a game,
but that’d be a lie.
What I can tell you is how close I came to
writing WOTC for an emergency ban on Thunderscape
Battlemage!! Talk
about some goodness, let me spell it out for you.
Opponent taps 5 lands, teasing me into thinking
it’s only a black kickered Battlemage.
Then he drops Darigaaz’s Caldera and taps it
for green. This
DOUBLE kicked Battlemage then proceeded to take out my
Warped Devotion I had in play, 2 cards out of my hand,
and then provides him with a grey ogre as a road to
victory. That
play alone won him game one, game two wasn’t much
better as two Blazing Spectre’s stripped my hand clean
in a heartbeat. This
is just plain an awful matchup for Warp Wash.
Spectre, Rats, Battlemage… they all are immune
to bounce!! I think what is most scary about this deck is that on top of
all the discard, all the beats, and all the direct
damage… the deck also boasts enchantment removal!
Results:
2-0 Opponent
R/B
Main Cards:
Rats, Addle, Spectre, Void, Yawgmoth’s Agenda,
Lava Zombie, burn
L
See the above match up, only worse. Addle
is a great way to strip the early bomb out of the
opponents hand, not to mention it sets up really good
Voids. Game
one he was able to turn Void into a Mind Twist by
calling “5” and taking 2 Waterspout Elementals and
my Yawgmoths Agenda!
Game two has me sobbing as he Addles away my
Agenda (again!?!) and then adds insult to injury by
dropping one of his own.
Results:
2-0 Opponent
Welp, post game comments are gonna
look suspiciously like last weeks as there’s a bunch
of Tier 2 decks out there with R/B seriously trouncing
all of them. I
don’t wanna dis’ my Warp Wash design, I still think
the abuse of card drawing and Agenda is a great engine.
Blue’s abundance of bounce along with Warped
Devotion works well versus many decks as shown by my
first three matches.
Heck, Warped Devotion all by itself punishes
anyone using Gating, not to mention the very popular
Dragon Lair tri-lands!
All this is just not enough tho against the
disruption, aggresion, and direct damage that’s
available in IBC. So
instead of moaning about it any further, I’m gonna
figure out how to do something about it.
In my opinion the best way to defeat a deck is to
understand how it works… so this week I’m going to
indeed play my own variant of a R/B deck and report back
to you guys and let you know what I find.
Who knows, I may even find its weakness!!
(although I don’t see how, R/B decks that run
enchantment removal is a freak of nature… a FREAK I
say!!) J
Hope this helps… have fun!
Aaron Teare
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