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What a Difference a Set Makes
Funny, we have a couple of weeks of Darksteel being
available and things start to get a little strange.
There are new theories roaming around in draft
circles. There are new decks floating around. Some
already existing cards are starting to lose value.
Others are starting to gain value. It's all a bit
strange. I'm not sure how big of an impact Darksteel
will have on Magic in the end. I am sure though, that
it is already being felt.
For starters, black was highly underrated in Mirrodin
booster draft and sealed deck events. Many players
felt that it was hard enough for one person to get
quality black cards to play at the table. If two
people wanted black, there could be a small fight. If
three of the players at the table were playing black,
none of them would have a deck worth a damn.
Darksteel changes all that. Now you get Nim
Abomination and Grimclaw Bats as decent creatures.
Even the Chittering Rats can be solid for slowly your
opponent down in the early turns of the game while you
are still developing. Emissary of Despair seems to be
OK to play as well. But you get even more black
removal. Cards such as Essence Drain, Screams From
Within, Shriveling Rot, Echoing Decay and Murderous
Spoils all ad to the list of black removal. With
these cards being commons and uncommons there will be
plenty of them showing up. So now, three players
taking black at the table isn't that uncommon. You
can also expect to see more players with black in the
future at sealed deck PTQs. Now, that doesn't mean
that the other colors got any weaker. I'm just simply
pointing out that black got the largest boost from
this set.
And if you thought Darksteel was only having an impact
on limited play, you've got another thing coming.
Darksteel as a set, has more speculation on cards
right now than any set since Urza's Block. I know
that seems like a bold statement, but there are a ton
of rares in Darksteel that people are after. Even
cards that seem tailor made for casual players like
Darksteel Colossus are finding their way into
constructed decks. I've spoken with multiple card
shop owners over the past few days and everyone seems
to have the Darksteel rares priced differently. Even
some of the rares that dealers thought were going to
sell for much less (like the three arcbound rares) are
still moving out of binders.
Cards like Viridian Zealot, Trinisphere, and Panoptic
Mirror are drawing large numbers because of expected
play value. Other cards like Shunt and Last Word seem
a bit less playable, but are equally as hot. Even
cards like Memnarch have found their way into the
decks of the casual gamer. Also, make note that we
are just talking about the rares here. Nim
Abomination, Skullclamp, and Vulshok War Boar are
pretty solid cards that you'll find in the unommon
slots in your packs.
Originally, the Darksteel power level seemed to be
HIGHLY underrated. As the days go by, this is
becoming less and less of an issue. More cards from
this set are proven their worth all the time. Is this
something to be worried about? Not at all. It just
means that you need to take some measures to make sure
that you are up to speed on things.
Regionals is fast approaching and there will be more
and more talk about regionals as the days go on. It's
going to take a lot to be ready for regionals this
year. There will be some new and interesting decks.
There will also be a lot of variations on each
existing deck. There's no one sure way to know what
all will be out there. Especially at regionals.
There are a few things you can do to be prepared.
Put yourself through a crash course of sorts to
prepare yourself. Start out buy clearing your head of
silly notions. The idea of their being a best deck is
kind of silly. Even when we thought that Rebels was
the best deck in Masque Block, it later turned out
that Black/Green variants were better decks. Many
even believe to this day that if the format had played
on another couple of weeks, other decks were preparing
to beat those. Don't even worry about having the
"best deck." Find a deck that you are comfortable
with. Play it a lot. It is important to understand
key situations and who to deal with them. This
knowledge can help large swing a matchup. Get to know
all of your cards. Be aware of any neat combat
tricks. Try to find fun things that your deck can do
with the stack. Any edge you have, can be to your
advantage (especially if your opponents aren't as well
prepared).
Don't worry about losing. If you are playtesting and
a deck is losing, that's fine. That's what you want.
Go back to the drawing board and make some changes.
IF you still come up with losses, then fine. Maybe
the decks just not worth it. Scrap it. Make another
deck. Keep at it until you find something.
That also reminds. While you have time in the
beginning, build a lot of different decks. Build a
few deck variants. Try out some different play
styles. Learn what makes different decks tick. Try
to be more creative and come up with a good rogue
deck. Many people won't encourage this, but I do.
Right now is the time to take advantage of Darksteel
and make a powerful rogue deck. Also, I'm
recommending that you do it now in the early stages,
so you don't use your valuable late stages of
playtesting for building decks that are terrible.
Another good thing to do is fine good players to game
with. Find players and judges you can bounce rules
questions off of. Find people that can help you find
mistakes in your play. Find players that can help you
by giving an honest opinion on your decks. You have
to be able to accept that you aren't always right.
Your first build may not be the best. Be willing to
try different options. That's the only way you will
truly know if something works out for the better or
not.
Play against the good players AND the bad players.
When you go to regionals, there will be players of all
skill levels with all type of decks. Make sure your
deck can handle the strange quirkiness of the random
decks and be able to handle the hammer style beating
that the tournament proven decks will force upon you.
This is something that I notice lots of people taking
for granted. Too often at regionals, I hear people
griping about how they lost to a random, bad card. Or
they gripe about a strange deck that was full of
weird, bad cards that they could do nothing about.
You play those matchups more to give yourself
experience than anything else.
Take your testing with a grain of salt. If you are
aware that you don't have the best players in our
area, make note of that. Keep good notes. Record
when play mistakes were made and how they affected the
game they occurred in. This can be very important.
You don't want skewed results.
Don't get paranoid. If you encounter a matchup that
is really bad for you, that's fine. Most decks will
have a deck that is just really hard to beat. Allow
yourself three or four sideboard cards for that
matchup and hope for the best. If you are doing well
against your gauntlet of decks, but only have one road
block, I would just roll the dice and see what happens
with that deck.
As regionals gets closer, we will probably come back
and revisit these points again. These are all things
that should be applied to general testing groups. I
just wrote them to fit the purpose of regionals, since
that's what a lot of people are preparing for.
Honestly, I personally have been spending a lot of
time preparing for sealed deck and booster draft for
the current PTQ season. It has really been a fun
experience messing with Darksteel. There's a lot of
little intricacies to be learned about the card
interactions in this set. I like that though. It
really lends itself to giving the benefit to creative
deck builders.
Speaking of building, I have a sidebote for friends
and fans: I am not entering the finals stages of the
paperwork, so maybe within a week or so I will know if
I am to be a homeowner or not.
I was unsure of what I wanted to go with this week for
my card of the week. It took me a while to think of
something useful and underplayed. I also wanted to
stick with the Darksteel theme. So I eventually chose
Shunt. The reason I chose shunt, is because of the
little things you can do with it. You can protect
yourself from a Fireball by sending it to your
opponent. You can save one of your permanents by
redirecting a Naturalize to something else. You can
turn land destruction cards onto their caster's
lands. My favorite thing to do though is turn a spell
counter onto itself. It's almost like giving red
decks a counterspell. It's a well balanced cards with
a few neat tricky elements built in.
My play tip of the week is a bit more subtle this
week. It's very simple. Be more open minded. Don't
think you always have the best version of your deck
right when its built. Listen to everyone for
suggestions. You never know where the best idea will
come from. Remember, penicillin came from a moldy
sandwich that was left out overnight. You will
advance a lot faster as a player when you become a
good listener and a good learner.
My alternate game of the week is Film Frenzy. This is
a card based game that you play along with any random
action movie. There are cards that have different
items on them. When they appear in the movie you play
them to score points. The rarer the item, the more
points. Most points at the end of the movie is the
winner. This includes things such as slow motion
sequence, bad guys secret lair, acrobatics, and even
car chase. The cool part is that the box is packaged
like a VHS tape and it will have future versions for
other genres. It's a blast to play.
I'm not sure how many of you saw the Super Bowl. I
thought it was great. Even the halftime show. My
favorite commercial though as easily the one with the
players and coaches walking around singing
"Tomorrow." That made my night.
Anyway, I digress.
Right now is a real good time to be a Magic player.
The Pro Tour Qualifiers are back on and are running at
full steam. Junior Super Series events are going
strong all over the place. Friday Night Magic is
showing bigger numbers in most stores. Hasbro even
put out reports stating that Magic sales are way up.
Things are good in card flopper land.
Don't forget to check out the pojo.com message
forums. You can trade, chat, talk about decks, or
just gossip if you want to. The server is new and
runs smooth. You owe it yourself to check it out.
Also, I miss reading the good play and bad play of the
week on sideboard.com. So if the players and readers
out there will write to me with the best plays and
worst plays that they have done and/or seen, I will
pick the best one out every week and use it in my
article with the proper credit given. Be sure to give
all the needed details when sending me your e-mails.
And on that note, I'm done.
Send me your good plays and bad plays and KEEP ON
GAMIN' !
Until next time,
DeQuan Watson
a.k.a. PowrDragn
PowrDragn on MODO
PowrDragn on IRC
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