W/G in IBC

Green/White. The good guys. The cards of nature and God. The decks filled with monkeys, kitties, dogs, and men. How can you go wrong?

Anyone notice how no G/W decks did very well? I think the pure power of the bounce and removal in the set makes a deck with little to no removal poor. But that isn't going to stop me.

First, ELVES! Of course!

4 Wax/Wane
4 Thornscape Apprentice

4 Llanowar Knight
4 Quirion Sentinel
4 Nomadic Elf
4 Eladamri's Call

4 Fleetfoot Panther
4 Elvish Champion
4 Armadillo Cloak

4 Elfhame Palace
8 Plains
12 Forest

Quick, fast, efficient, bad. You might consider playing Day in this deck if you expect your creatures to live for very long. And we have another beatdown version that isn't centered on Elves.

4 Wax/Wane
4 Thornscape Apprentice

4 Thornscape Familiar
4 Blurred Mongoose
4 Llanowar Knight
4 Eladamri's Call

4 Fleetfoot Panther
4 Armadillo Cloak

4 Voice of All

4 Elfhame Palace
10 Plains
10 Forest

Sorry but both of these decks are uninspired and unoriginal. How about some flair?

Nemata Control

4 Star Compass
4 Thornscape Familiar
4 Crimson Acolyte

4 Harrow

4 Voice of All

4 Global Ruin
4 Rout
4 Restock

4 Nemata, Grove Guardian

1 Mountain
1 Swamp
1 Island
4 Elfhame Palace
4 Plains
13 Forest

This deck needs some tuning and would most likely curl up and die to anything with countermagic, but looks like a lot of fun. It might be viable with Eladamri's Call combining 1-ofs instead of 4 of everything, but I'd leave that up to playtesting on your part.

Next time we'll go over the B/R deck that got lost in the mail! And then onto three color designs.

Until then,
Fletcher Peatross
The Biggest Ass in Texas
Bludragon@hotmail.com

 


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