Questions
& Answers Hello! This is The Mad Hatter. :) I've got a lot of time on my hands these days, so I'm
going to do an
article or a few for The Pojo. If you have any
questions, comments, or
anything else, just send them to Hatter@hub.ofthe.net
and I will answer them
as soon as I can. I have no idea how many articles I'm
going to write; that
Anybody who knows me _at_all_ knows that I hate blue
with a passion. I
have always hated blue. Back in the very beginning of
Magic, the first
weekend that it was out, my friend, Sparky, and I played
the first game of
Magic in Lubbock. He had two decks and a few boosters of
cards which WOTC
had sent him since he was such an advocate of Ars Magica
(which WOTC owned
at the time). Anyways, he built a Blue deck and told me
to build a deck. I
built a white deck (White was the only color that I
played for the first
nine months of Magic). We played and he beat me to a
pulp. His whole
strategy was to put a bunch of PsychicVenoms on my land,
and then to Twiddle I'm sure by this point that you're saying "you keep saying Questions and Answers, but what does it mean?". It's very simple, really. Magic has only three basic types of cards: Resources, Questions, and Answers. Resources help you do things. Lands are the most basic type of Resource card. Without lands, you can't cast most cards. Questions are cards that your opponent has to deal with. A great example of a Question card is just about any creature. If you have a creature on the board and your opponent does not, then he will eventually lose unless he finds a way to deal with it. Black Vise is another Question card. So is Cursed Scroll. They are cards that your opponent will have to deal with if he is going to survive. Simply put, Answers are ways of dealing with Questions. A good example of an Answer card is Wrath of God. If your opponent has played many Questions in the form of creatures, one good Answer, a Wrath of God, can deal with (answer) all of those Questions quite satisfactorily. As shown by the previous example, Answers can answer more than one Question. An Upheaval can effectively answer several creatures, a Cursed Scroll or two, and a Black Vise (albeit temporarily on the Vise). :) :) The Question is really "how are you going to deal with this and not die?" The Answer is really "By destroying all creatures without the possibility of regeneration." Some cards can be more than one type. I really, really love the card Catalyst Stone. The reason for this is two very effective card types (more like two and a half). It is a resource by effectively paying two colorless mana for any card in my graveyard that I want to cast. While not explicitly a Question in and of itself, it allows me to ask a lot more Questions a lot more quickly (hence the half). Also, it is a nice Answer. Question: "How are you going to stop me from beating you down with a discard/cast Roar of The Wurm?" Answer: "By making it too expensive for you to play the Roar of The Wurm." In this case, you've almost pre-empted the Question by not allowing it to hit the board. This is what discard decks do.
All of the colors have their Questions, and they all
have their Answers.
Red has Inferno, Blue has Upheaval, White has Wrath of
God, Black has
Massacre, and Green has Fog, Moment's Peace, and Tangle
to deal with pesky
creatures. Not all colors have Answers for all
Questions. Black has a lot of
trouble with artifacts and enchantments, for example. I
am sure that you,
noble reader, can see all of this for yourself, and can
envision the simple
process, under the understanding of this philosophy,
which is a game of
Magic. It all comes down to this: Can you Answer your
opponent's Questions,
and can he Answer yours? He who Answers last, laughs
loudest.
A good deck will contain both Questions and Answers. It
will be able to
attack and defend with the ratio weighted towards the
Questions, since one
Answer can take care of several Questions. The
exceptions to this would be a
Sligh deck (which may play only Questions- and God help
them if their My problem with Blue in this scenario is that it has the
singular
ability to disallow the Answers. Counterspells are very,
very powerful
cards. Counterspells would not be so bad at all if they
could only counter
Questions. The problem is that they can also counter
Answers. If I am
playing against a Blue player and I play creatures, he
will Will play an
Answer to my Questions (be it Upheaval or Wrath of God
or whatever). And he
can expend one Answer for many Questions. However, once
he has a Question or
two on the board, all of my Answers will be countered
(at least if he knows
In the history of Magic, we have had two uncounterable
Answers, Urza's
Rage and Obliterate. This is, sadly, not enough. I
personally think that, with the three or four counterspells that we get _every_single_set_,
that we
should get three or four cards that can't be countered.
It's not much of a
balance considering how versatile the counterspells are
and how many other
cards that they can stop, but it would be a vast
improvement over the ratio
that we get now. To me, it would make the game a little
more balanced.
In the abscence of this, however, I have taken to,
lately, playing an
Flashback is the anti-Blue ability because it allows you
to play every
card _Twice_. Blue may be able to have enough
counterspells to deal with all
of your cards and enough Answers to deal with your
Questions, but can it do
all of that twice over? That is what I've been Asking
the Blue players
The deck is one of my own creation (I only play Hatter original decks) and I have a lot of fun with it. At Origins, I was beating Type II decks with it because they had no way to deal with so many Questions and Answers. It was great. Try a deck like this out. See how many Questions you can
throw at your
opponent. See if they can Answer every card twice! Think
about the game in
terms of Questions and Answers and see how it affects
your game-play.
OBC is a great enviornment because the counterspells are
limited and the The Mad Hatter
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