Floor Rule Changes The new Floor Rules for Magic (and other games supported by the DCI) were posted on 19 August. Therefore, my column today will detail the changes that will effect your participation in sanctioned tournaments, starting 1 September. The regular question and answer portion of the column follows the changes. Please note: I have attempted to catch every significant change. However, grammar changes have not been noted. Also, I take no responsibility for the accuracy of this information. Although I tried to be completely accurate, if I slipped and incorrectly noted a change, the printed copy of the rules takes precedence. If you wish to see the new rules in their entirety or download a copy for yourself, visit http://www.wizards.com/dci/judge/main.asp?x=UTR_Intro . Information in this changes column is accurate as of the posted Floor Rules on 19 August. 3. Player Eligibility 6. Publishing Event Information 12. Tournament Organizer Responsibilities 19. Three-Judge System 21. Shuffling 23. Pregame Time Limit 24. Midgame Shuffling Time Limit 26. Withdrawing from an Event 28. Taking Notes 29. Electronic Devices 32. Card Interpretation 37. Game Markers 38. Deck Checks 41. Cheating 43. Slow play 44. Marked Cards 72. Draft Card Selection 74. Booster Draft Procedure 75. Rochester Draft Procedures 78. Rochester Draft Order 81. Participation Minimums 93. Delinquent Tournaments Appendix B - Definition of terms Banned Card - Example changed. Corporate Employee - Changed to include Hasbro employees. DCI - Now covers miniature games as well. Premiere Events - Names of what exactly are premiere events updated to reflect changes made in the past year. Strategic Partner - Removed. --- Penalty Guidelines 20. Definition of Penalties 30. Applying Penalties 40. Repeat Offenses 101. Deck Problem-Illegal Main Decklist "Now the decklist contains only 57 cards, so three basic lands of the player's choice are added to meet the 60-card minimum. However, if the player's actual deck contained … three Counterspells which were left off of the decklist, the three Counterspells would be added to the decklist and the player would be allowed to continue with his or her deck unmodified." 104. Deck Problem-Illegal Sideboard List "Then, if cards need to be added to make the sideboard list legal, the player should add the cards that were actually contained in the sideboard. For example, a player in a Standard Magic tournament has submitted a thirteen-card sideboard list with five Disenchants. Because there is a four-of-a-kind card limit, one of the Disenchants must be removed. After removal, the sideboard list will contain only twelve cards, so the cards that were actually contained in the sideboard are added to the list." 106. Deck Problem-Illegal Sideboard (No List Used) 112. Procedural Error-Major 113. Procedural Error-Severe 115. Procedural Error-Misrepresentation 115. Procedural Error-Tardiness 116. Procedural Error-Playing the Wrong Opponent 121. Card Drawing-Drawing Extra Cards 141. Slow Play-Playing Slowly 151. Unsporting Conduct-Minor 162. Cheating-Stalling --- Magic Floor Rules 104. New Releases 112. Match Time Limits 113. Play-Draw Rule 121. Deck Size Limits 125. Standard-Format Deck Construction 126. Extended-Format Deck Construction 129. Block-Format Deck Construction 132. Sideboard Use (Limited tournaments) 148. Team Sealed Deck Tournaments Appendix A - Premier Events --- Since I got through that much quicker than I thought I would, let's go on to the questions… --- Q: Can I Liquify a flashbacked Battle Screech? A: No. Battle Screech's converted mana cost is 4, no matter how it's cast. So it can't be the target of Liquify. --- Q: Phasing does not trigger comes into play abilities, correct? So, assuming I have a Vodalian Illusionist and a Wormfang Manta in play, couldn't I get infinite turns by phasing the Manta out at the end of all my turns? A: Yes. --- Q: Do Familiars reduce the cost of Kicker? For Example, I have 2 Sunscape Familiars in play, I play Rakavolver, now, assuming I pay the 2W kicker cost, does the Familiar reduce the cost of the Rakavolver? -Eddie D. A: No. Rakavolver is a red spell, and not a green or blue spell, so the Familiars won't reduce its cost. Let's go on to the larger question, though … you have 2 Thornscape Familiars. If you decided to pay both kickers, the cost to play a double-kicked Rakavolver would be {1}{R}{W}{U}. If you had 3 Thornscape Familiars out, the cost to play a double-kicked Rakavolver would be {R}{W}{U}. This is because the Familiars reduce the play cost, and so you calculate the cost and then reduce it by the appropriate amount. --- Q: On the card Alter Reality … A: Alter Reality Q: It states that you choose a color word. I have always assumed that with colors, you choose one of the five. What exactly is considered a 'color word'? If it's just the five colors, why say it that way instead of just 'choose a color'? -Will A: It is indeed one of the 5 colors of Magic. I don't know why they worded it as they did. --- Q: A while back I was playing my friend. He casts a Treacherous Vampire and when he attacked, he only had 1 card in his graveyard. I get him to declare attackers, and then I cast a Funeral Pyre to remove his only card in the graveyard. I say he must sacrifice it because he already declared it to attack and he has no card to remove, but he argues that when he declared it to attack, it is immediately removed and there is nothing to target...Who's right? A: Treacherous Vampire Since the Vampire uses the word "whenever," the ability uses the stack. Therefore, you don't remove a card until the ability resolves. Thus, you have a chance to remove the card with Funeral Pyre before he can remove it to the Vampire's ability. So you are right. --- Q: I attacked with a Cephalid Inkshrouder and a Krosan Wayfarer. He has a Mirror Wall. When he declares that he will block my Cephalid Inkshrouder, I discard a card to make it unblockable. Can he then change his block to the Krosan Wayfarer? -… A: No. The Inkshrouder will still be blocked by the Mirror Wall. Making a creature unblockable after it has been blocked does not remove the creatures blocking it. --- Q: My friend claims that when I counter one of his spells that the spell's effect never happened and he has 0 mana tapped as the side effect of my countering his spell. For example: He plays the card Ghitu Slinger 2/2 for {2}{R}, when it comes into play, it deals 2 damage to target creature or player. Now I decide to counter this as I don't want to take damage so he says NONE of his mana is tapped because he never "played" his spell. I think this is screwed because everyone else I go against does the opposite (Has mana tapped). Am I right or what? -Alan A: You are correct. 414.2. The player who played the countered spell or ability doesn't get a "refund" of any costs that were paid. If he tries to say he didn't play the spell after you play the counterspell, and if this was in a tournament (and he indeed did play the spell), I would give him a hefty penalty for Misrepresentation (err … Procedural Error-Severe :)) and Unsporting Conduct (at least a match loss). --- Q: I am a fairly new player with only casual
experience. I was playing a green squirrel deck against
a blue control deck, and had something like 8 squirrel
tokens out. If I tap all creatures to attack, then play
Vitalize, can I attack with those same creatures again,
or is that card mostly for untapping for blocking? My
opponent and I grudgingly agreed that it is mostly for
blocking, after having read the rules about 20 times…could
you help solve my little dilemma? -Tim A: In this situation, it would mostly be for blocking. You only get one attack phase per turn unless a card or effect gives you another attack phase (like Relentless Assault). You can also use Vitalize with lots of creatures like Llanowar Elves to give you lots of mana. --- Q: During a match with one of my friends, he played a card (I can't remember what it was called) that said something like "remove target player's graveyard from the game, does one damage for each card removed this way." I tried to counter it with a Counterspell. Now it starts to get confusing. He Counterspelled targeting my Counterspell. I Grip of Amnesia'd my own Counterspell, removing my graveyard from the game. Then, when everything else resolved, he removed my empty graveyard and I lost no life, right? -TapForMana A: Correct. --- Q: If I have a Thunderscape Familiar and an Aluren in play, could I cast stuff like a Blastoderm and a Jade Leech without having to pay its mana cost? -Andy A: No. Familiars only reduce the play cost (cost to cast). They do not reduce the mana cost itself. So the mana cost of a Blastoderm is always {2}{G}{G}. --- Q: First of all, a question related to one of your answers. You said: >>>Q: What happens if a Phantom blocks a
creature with trample? (for example, -Dan A: It can, yes, depending on how the damage is assigned. 502.9e Assigning damage from a creature with trample
considers only the Just want to make sure I understood right. Lets say I had a Phantom Centaur(2/0) with two +1/+1 counters on it (in effect, a 4/2). If I was attacked with a 5/5 creature with trample, the centaur would "prevent that damage" on 2 points, and the trample would carry 3 hits onto me? A: If your opponent assigned 2 damage to the Centaur and 3 to you when damage went on the stack, yes. --- Q: My next question is to how Breaking Point works. A: Breaking Point --- Q: I keep reading this card, but the punctuation (or lack) really confuses me. When do you deal 6 damage? When do you remove all creatures? -Michael A: When Breaking Point resolves, the active player has a chance to have Breaking Point deal 6 damage to him or her. If he or she does, Breaking Point is done resolving. If he or she does not, then, starting in turn order, each other player may have Breaking Point deal 6 damage to him or her. If that person does, Breaking Point is done resolving. If that person does not, it goes to the next person, until each person has had a chance, or Breaking Point has dealt 6 damage to someone, whichever comes first. If all of the players in the game don't have Breaking Point deal 6 damage to them, then Breaking Point destroys all creatures without the possibility of regeneration. See you Monday. -Bill Guerin
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