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Pojo's Magic The Gathering
Judge's Corner
2.21.03 - Pump You Up
Title: “Pump You Up”
# of questions answered: 10
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Short Answers:
-You can change the target of the following with
Willbender: any spell or ability that uses the word
"TARGET," and targets only one thing.
-Horned Kavu is both red and green. Therefore, you can
choose to return it when its gating ability resolves.
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Long Answers:
Q: Hi, I would like to know more about the damage on the
stack rule:
After I read your mantras, carefully studied the rules
and a recent article on Magicthegathering.com, I tried
to explain this to my group and this brought much more
confusion to us, since everybody plays the spells the
same way...attack...you don't block so I pump it, to
deal more damage to you, would you please explain this
more clearly?...when exactly you pump them so they would
deal more damage? when is the stack applied or present?
A: You declare blockers. Then, everyone can do
something. Once people are done doing stuff, damage is
assigned. After damage is assigned, increasing the power
won't make it do more damage. But if you pump it before
damage is assigned, then it will do the extra damage.
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Q: Example #1: Player A attacks with a 2/2 and goes
unblocked then he pumps it +3/+3 with Giant Growth,
according to the rules this creatures already dealt
damage putting it on the stack, so it only gets
+0/+3...is this ok?
A: It depends on when he plays the Giant Growth. If he
played the Giant Growth before damage went on the stack,
it will do 3 more damage. But if he played Giant Growth
after damage went on the stack, it wouldn't do the extra
damage.
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Q: Example #2: Player A attacks with a beast 2/2 with
trample and goes blocked by a 2/2 creature then he pumps
it +3/+3 with Giant Growth, does it deal two damage to
the creature and three to the controller? and what
happens to the stack then?, does the ability circumvent
the stack?
-Victor T.
A: Again, it depends on when he played the Giant Growth.
If he played it before damage went on the stack, it will
do 3 more damage. If not, it won't.
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Q: I have the Earthcraft/Fertile Ground/Sacred Mesa
combo in play. I tap an untapped creature to untap a
Plains enchanted with Fertile Ground (by using the
Earthcraft ability), then tap that Plains to put a
Pegasus token in play (using the Sacred Mesa ability).
Then tap the new token to start the process again. After
repeating the process 3 times to show my opponent how it
works, I'd tell him that I will put 50 tokens in play.
He tells me that he will turn face-up a Willbender to
redirect the "target land" effect of earthcraft to one
of his plains. I'd tell him that, since I did not pass
priority while repeating the process, he needed to wait
until I repeat the process the sufficient times I needed
to put the 50 tokens in play, then he can interrupt me
by redirecting the Earthcraft ability, but all other
abilities still in the stack and should resolve. The
next date I learned that the loops can be interrupted
after the first time. But I'm not sure if it is a loop
since I had control of the effects and activated them
the # of times I wanted to do so (1 by 1) until
voluntarily pass the priority. Moreover. I only needed
to put 1 token in play since I could start the loop (if
it was a loop) again and again until having the 50
tokens. Who is right?
A: Your friend is. By demonstrating the loop and picking
a number, you are saying "I want to do it 50 times. _Do
you want to do anything, or does it happen that many
times?_" You can't use the loop rule to force an
opponent to give up priority during each playing of the
ability. He can even say, "I'll let it happen 20 times,
and then I'll do something," in which case, you would
put 20 tokens into play, and then let him do his
something.
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Q: I want to know what will happen if I have in play 1
Radiant's Dragoon, 2 Crater Hellion and a Lifeline and
someone cast a Wrath of God. It will create a loop at
end of turn or the creatures will enter back into play
or go to the graveyard? How much life should I gain?
-Daniel Santiago
A: The creatures will come into play at end of turn,
during your end step. You'll gain 5 life, and then each
creature will take 4 damage twice, killing all 3
creatures. Since we've passed the point where "at end of
turn" stuff happens, they'll wait until the next end
step (typically on your turn) to come back again. So
you'll gain 5 life, and all creatures will take 8 damage
each turn.
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Q: I have an Ivy Elemental with 6 1/1 counters on it. My
friend has a Sorceress Queen out. He taps it to make my
Ivy Elemental a 0/2. But wouldn't it make it a 6/8
instead, because the creature is a 0/0?
A: No. You apply the stuff in the order they happen. So
the Ivy Elemental is 0/2 until end of turn.
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Q: Next question is, my friend does the same thing to my
Blanchwood Armored Thorn Elemental. Wouldn't my Thorn
become a 0/2 PLUS the amount of forests I control?
-KenCo15
A: No. It would be 0/2, since the Sorceress queen
overwrites ALL power and toughness, not just the base
power and toughness.
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Q: If I have a creature with double strike say Ridgetop
Raptor, and I have some effect that gives it first
strike say Valor in the graveyard would it Ridgetop
Raptor deal double first strike damage because of Valor
making him strike first or since the second normal
strike is a extra attack would Ridgetop Raptor deal it
at the same time as the opponent's creature?
-Matthew A.
A: Giving a Double Strike creature First strike has no
noticeable effect on the game. There is only one first
strike damage dealing step, and one normal damage
dealing step. If a creature has Double strike, it will
deal damage in both steps.
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Q: If a player has Solitary Confinement in play, can
they discard and return Genesis to their hand in the
same turn?
-Delta
A: Yes.
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Q: My friend plays an Aven Warhawk. If he reveals a
"bird soldier" does it count for two cards or does he
have to pick one?
-DPlaya42
A: For each card he reveals (that is a bird or a soldier
or both), the Warhawk gets a +1/+1 counter. It does not
matter if it is a bird, a soldier, or a bird soldier. It
will only get one counter per card.
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Well, the plug for the usual tournament with a twist:
Friday Night Magic happens every Friday night, starting
at 6:30pm, at:
All-Star Games
2773 S Diamond Bar Blvd
Diamond Bar, CA 91765
Tomorrow and next week are type 2.
The twist? Since Scott is going to be at Grand Prix:
Boston this weekend, I'm going to be the head judge this
week.
See you Monday (if I don't see you tomorrow) ...
Bill Guerin
PojoMagicJudge@hotmail.com
DCI Level 2 judge
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