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Pojo's Magic The Gathering
Judge Bill's Corner
How
much Sparksmith Damage?
Questions: 28
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Q: When I have a Sparksmith in play and X other goblins,
when I tap it to deal X damage to target creature and X
damage to myself In response can my opponents or even
myself change the number of goblins in play? i.e. kill
some goblins in response to have the Sparksmith deal
less damage?
A: X is not a cost of the spell, so X is defined when
Sparksmith's ability resolves. Only when X is in a cost
or involved in targeting is it defined on announcing the
spell.
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Q: If the target leaves play in response to the ability
do I take any damage?
A: No. All the targets are illegal, so the entire
ability is countered.
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Q: When a player uses Spikeshot Goblin, can they respond
by Giant Growthing to raise the power? Can an opponent
lower its power by destroying power raising
enchantment/equipment in response or play things like
Shrink?
A: See above. The amount of damage will be determined on
resolution.
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Q: What happens if the Spikeshot leaves play in
response? does a null creature deal damage = to its
power? what if it was equipped/enchanted at the time?
A: When the ability resolves, it asks for the power of
Spikeshot Goblin. Since Spikeshot Goblin is no longer in
play, the ability asks what the power of Spikeshot
Goblin was just before it left play, and it will deal
that amount.
402.6. Once activated or triggered, an ability exists
independently of its source as an ability on the stack.
Destruction or removal of the source after that time
won’t affect the ability. Note that some abilities cause
a source to do something (for example, "Prodigal
Sorcerer deals 1 damage to target creature or player")
rather than the ability doing anything directly. In
these cases, any activated or triggered ability that
references information about the source will check that
information when the ability resolves, or will use the
source’s last known information if it’s no longer in
play.
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Q: At FNM, Player 1 during their upkeep sacrificed a
permanent to their Braids in play (a land) and then
after drawing a card proceeded to use a Cabal
Interrogator on their opponent for 4. After choosing a
card they said go. Player 2 untapped and was about to
draw a card but then realized that player 1 had made an
illegal play - The mana used by the Cabal Interrogator
was derived from a combination of 2 swamps and a Temple
of the False God (only 4 land were in play as the
previous player sacrificed their 5th).
What would you do in that situation?
A: Nothing significant has happened, so I would back up
to where the Interrogator's ability was used, and put
the card back in that player's hand. The Interrogator
would untap, and both players would receive penalties
for Procedural Error - Major. Player 1 would receive a
Warning, since he made the illegal play, and Player 2
would receive a Caution, as it is both players'
responsibility to make sure abilities are played
properly.
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Q: After that, because of the confusion of the last
players turn, player 2 then forgot to sacrifice to the
Braids ability. Would there be a lesser penalty to
player 2 because of the distraction of the previous turn
by player 1? Or does it truly matter what the other
player does - a mistake is a mistake?
A: Player 2 would receive a Caution for a Procedural
Error. Normally, this would be upgraded to a Warning,
since it is a second offence. However, due to everyone
being confused, I would then downgrade the penalty to a
Caution. I would warn Player 2, though, that another
Procedural Error will result in a game loss (third
offence).
If it was Player 1 that forgot to sacrifice to his own
Braids, it would be a Warning, normally upgraded to a
game loss for a second offence. However, you may want to
use your discretion, and downgrade it to a second
Warning. Your option.
The reason for the higher penalty on Player 1 is because
they are his cards. Player 1 has the responsibility of
knowing how his cards work.
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Q: We have some really good players going here and their
ratings are getting close to the 1900's mark. I once
heard that when your rating is high enough that you will
automatically qualify for certain events. If this is
true what is the number we need and for which events?
Does it have to be in constructed for a constructed
event and limited for limited or does in fall on to our
composite ratings?
-Dan S.
A: Players can qualify on rating to Pro Tours, and
receive byes at Grand Prix events.
For Pro Tours the top 50 players previously uninvited
are invited to that event, based on the appropriate
rating (limited for a limited Pro Tour, and Constructed
for a Constructed Pro Tour). The ratings cutoff for New
Orleans, best as I can tell, was 2038. (This is based on
current ratings, so it could have changed slightly.
However, I would expect to need AT LEAST a 2000 rating
to even have a chance, and being in about the top 100
total worldwide in that format.)
Byes are awarded by rating at Pro Tours in the following
fashion:
For Europe and North America, an 1800 rating is required
for one bye. In "Asia Pacific and Latin America"
(basically everywhere else that is not Europe or North
America), a 1750 rating is required for one bye. For
each full 100 point increment above that, you get
another bye, up to a maximum of three byes.
This information is for individual events. Different
thresholds apply to limited events.
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Q: You said in your mantras that protection means
something cannot be enchanted by a card (or equipment)
of that type/color. This is not true. If the enchantment
or artifact (equipment) was already on that creature (or
permanent) and THEN it gains protection, it does not
lose the enchantment and / or artifact.
A: You are incorrect. Quoting directly from the rules:
502.7c A permanent with protection can’t be enchanted by
enchantments that have the stated quality. Such
enchantments enchanting the permanent with protection
will be put into their owners’ graveyards as a
state-based effect. (See rule 420, “State-Based
Effects.”)
502.7d A permanent with protection can’t be equipped by
Equipment that have the stated quality. Such an
Equipment stops equipping that permanent, but remains in
play. (See rule 420, “State-Based Effects.”)
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Q: Does Serra Avatar's graveyard ability go on the
stack?
-Will V.
A: No. Serra Avatar's ability is a replacement effect.
It replaces going to the graveyard with shuffling in the
library. (You can tell it is a replacement effect
because it uses the word "instead.") So it will never be
in the graveyard, barring Humble or Humility.
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Q: I have a deck where it is possible to draw many cards
per turn (Gigapede + Greater Good). During one game, I
had 25 cards in my hand, among them Genesis and Brawn.
During my discard phase I tried to discard them for
their graveyard effects, but my opponent said I couldn't
because of Spellbook's ability. I argued that since I
had more than 7 cards, I could discard. Is my move
legal?
-Iron
A: Assuming you control the Spellbook, no. You have no
maximum hand size, so you never need to (or are able to
discard).
Spellbook
{0}
Artifact
You have no maximum hand size.
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Q: If I had Platinum Angel and Transcendence in play,
and my life is over 20, would I still lose the game
because of Transcendence's effect?
-Low
A: No. But unless you can remove either the Platinum
Angel or the Transcendence, the game is a draw, as
Transcendence will trigger an unbounded amount of times,
and each time the trigger resolves, you won't lose, but
a new trigger will be put on the stack. So we have an
"infinite" loop, which results in a draw.
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Q: If there are 3 distinct creatures attacking me,
suppose they all have triggered abilities that trigger
"When this creature deals combat damage to a player" and
each have power and toughness of 1. Now I use Pearl
Shard or a similar ability to prevent the "next 2 damage
that would be dealt to target creature or player",
targeting myself. Who decides which creatures deal their
combat damage and have their triggered abilities
trigger? The controller of the attacking creatures or
controller of the prevention effect?
A: You would choose which one damaged you, since you are
the person affected by the damage.
419.7b Some prevention effects refer to a specific
amount of damage—for example, “Prevent the next 3 damage
that would be dealt to target creature or player this
turn.” These work like shields. Each 1 damage that would
be dealt to the “shielded” creature or player is
prevented. Preventing 1 damage reduces the remaining
shield by 1. If damage would be dealt to the shielded
creature or player by two or more sources at the same
time, the player or the controller of the creature
chooses which damage the shield prevents first. Once the
shield has been reduced to 0, any remaining damage is
dealt normally. Such effects count only the amount of
damage; the number of events or sources dealing it
doesn’t matter.
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Q: Somebody I was playing against today told me that
before 8th edition, when a spell, such as Starstorm,
says "This does <insert effect here> to each creature
and/or player" that spell was considered to be actually
targeting. He tried to use the fact that he is a regular
at Type 2 tournaments to demean me and make me lose
credibility and even my friend turned on me there
(because we had the same argument in which is referred
to one of you glorious mantras "If it don’t say target
it doesn’t target"). I argued that it doesn’t say target
so it doesn’t target (again) and presented the argument
of "Why would wizards print a card that’s obviously
supposed to be a board clearer and not let it get past
"Cannot be target of spells or abilities"?" and I then
asked, "Are you telling me that a Starstorm cant hit a
friggin Gigapede?" to which he said "No, it cant". I
scoffed and left, deciding to send you this letter.
A: Show him Mantra 3 and Rule 415 - Targeted Spells and
Abilities, from the Comprehensive Rulebook.
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Q: When cards have cycling triggers (for example, Krosan
Tusker), which happens first? The trigger or the draw
from cycling?
-Nizar K.
A: The cycling trigger will always resolve first. This
is because it doesn't trigger until the cycling ability
has actually been played, and goes on the stack on top
of the cycling ability. Last in, first out, and so the
trigger resolves first.
In the case of Krosan Tusker, that would mean you search
for the land before you draw the card from cycling.
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Q: Player A plays a random goblin.
Player B plays Chain of vapor, returning the goblin.
Player A Copies the spell, (sacrificing a land, and
bouncing the creature Player B had out) and replays the
goblin.
Player B passes priority.
Player A Goes into the combat step, and announces
attackers.
Player B Plays Wing Shards.
How many creatures must be sacrificed?
5 or 3?
-Dustin
A: Only 3. The only spells played were the goblin
(twice) and the Wing Shards.
503.10. To copy a spell means to put a copy of the spell
onto the stack; a copy of a spell isn’t “played.”...
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Q: Can you sacrifice a creature any time you want?
A: See Mantra 7.
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Q: If you run out of cards to draw, but have a Platinum
Angel in play what happens?
-Flying
A: You keep playing.
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Q: If a card that requires a creature type (Engineered
Plague) states a creature type that was previously
printed (e.g. Mana Birds for Birds of Paradise), would
it get the -1/-1 as it once was a Mana Birds, or
nothing, as it has a current errata of Creature-Bird?
A: You have to choose the current creature type for
Engineered Plague. So for Birds of Paradise, you would
choose Bird. For Longbow Archers, you would choose
Soldier.
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Q: If you play Transcendence and your life total would
be altered to 20 or more (by Phyrexian Arena, Misery
Charm, etc.), can you use enchantment removal to gain
the life and not lose, or would you have no change in
life?
-Ray C.
A: You can. You will want to put the life gain on the
stack, and "Disenchant" the Transcendence before that
resolves. If you go to 20 before removing Transcendence,
you will lose, whether or not the Transcendence is still
in play when its "lose the game" trigger resolves.
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Q: How does Howling Mine exactly work? Does its effect
allow you to draw an extra card during your draw step if
it is untapped, or does it only allow you to draw your
regular card if it is untapped? And I mean for you and
your opponent, since it applies to both players (as I'm
sure you know).
-Jake
A: If Howling Mine is untapped at the start of a
player's draw step, that player will draw one additional
card. This is in addition to his or her normal draw. So
if you have a Howling Mine out (and nothing else affects
your draws), you will draw two cards.
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Q: Is it illegal to separate mana before a match and
shuffle it back into the deck to avoid mana clumps?
-Dplaya
A: It is not illegal to remove all the land and "seed
the deck" before shuffling in and of itself. However,
there are several problems with this. First, you have to
present a randomized deck to your opponent. This means
you must remove the seed from the deck by shuffling (a
lot). Most people won't shuffle enough after seeding,
and thus, present a deck that is not randomized to his
opponent. This leads to penalties. Second, since you
have to sufficiently randomize a deck, if you randomize
a deck sufficiently, it will not matter what the
starting configuration was. And this leads to the final
problem - you only have 3 minutes between the end of the
game (or from when the round was started) to fully
randomize your deck and present it to your opponent
(which includes sideboarding). If you take the time to
remove all the land, you will not have enough time to
shuffle the deck to make it randomized.
Moral of the story is, it is legal, but the consequences
of doing it are illegal. So don't do it.
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Q: If you have Portcullis and Angel's Trumpet in play,
since the creatures are stuck in Portcullis are "set
aside" are they still victim to the effects of the
wording of Angel's Trumpet? Or is that not going to
work, meaning: Portcullis actually puts the creatures
out of play?
-Jayce
A: The Oracle wording of Portcullis is as follows:
Portcullis
{4}
Artifact
Whenever a creature comes into play, if there are two or
more other creatures in play, remove that creature from
the game.
When Portcullis leaves play, return to play under their
owners' control all creatures removed from the game with
Portcullis.
Since the creatures are removed from the game, Angel's
Trumpet won't affect them.
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Q: If Wall of Vapor was attacked by a 5/5 creature with
trample would Wall of Vapors's controller take 4 damage?
A: Oracle wording of Wall of Vapor:
Wall of Vapor
{3}{U}
Creature -- Wall
0/1
(Walls can't attack.)
Prevent all damage that would be dealt to Wall of Vapor
by creatures it's blocking.
The controller of Wall of Vapor will take between 0 and
4 damage, depending on how damage is assigned. See
Mantra 5.
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Q: Do creature tokens count as spells?
A: No. However, the effect that created the token may be
a spell (or it could be an ability).
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Q: With Cryptic Gateway, if I tapped an elf and a beast
could I then put an elf and a beast into play?
-Mark D.
A: No. If you tapped an elf and a beast, the only
creature you could put into play is a creature that has
both types - elf and beast.
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Q: For cards like Barren Moor and Forgotten Cave, do I
add the mana from my deck or my hand?
-Mohit
A: If you are playing the ability that adds mana, you
tap it when it is in play, and it adds on mana to your
pool to be used to play a spell.
If you are playing the Cycling ability, you add one mana
of the appropriate color (usually from a land that is
already in play), and then you discard it to draw a
card.
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Clarifications:
>>>Q: On Krosan Cloudscraper, it says pay GG during your
upkeep or sac it. Does this apply before it is morphed?
A: No. When it is face down, it doesn't have that
ability.
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Q: Also, by pay does it mean sac, or just tap?
-John W.
A: Sacrifice MEANS sacrifice. If it is face up, and you
do not pay GG during your upkeep, then you will have to
sacrifice it.<<<
C: For John's second question, I think that he is asking
if he needs to sacrifice two forests, or pay two mana
(reading "pay GG" as "sacrifice 2 forests" in the
former). If this is the case, I would argue that this is
very good reason to have "T: add <mana symbol> to your
mana pool." on basic lands, so as to differentiate
between lands and mana.
-Nate Z.
A: The sacrifice refers to sacrificing the Cloudscraper.
You either have to pay GG (two green mana, which is NOT
the same as sacrificing 2 Forests), or sacrifice the
Cloudscraper.
We had the exact wording previous to Sixth Edition Rules
on the lands. It was taken off, but the questions I get
seem to indicate it might be good to put it back on.
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>>>Q: My opponent plays a Jinxed Idol, and sacrifices it
to give me control of Jinxed Idol. At the end of the
turn, I sacrifice a creature in order to give back the
Jinxed Idol. My opponent claims that I cannot use the
ability, as the card states, "...your opponent gains
control of this card permanently" (or along the lines
of). I do not agree with my opponent, as I control the
permanent and can use its effect. Is my opponent
correct, or am I?
A: First, let me give you the Oracle text of Jinxed
Idol:
Jinxed Idol
{2}
Artifact
At the beginning of your upkeep, Jinxed Idol deals 2
damage to you.
Sacrifice a creature: Target opponent gains control of
Jinxed Idol. (This effect doesn't end at end of turn.)
There is no limitation on playing the ability. So as
long as you have Jinxed Idol, you can sacrifice a
creature to give it to your opponent.<<<
C: I read in the question that his opponent had
sacrificed the Idol to give it to him. Wouldn't that
mean that Jinxed idol is in the graveyard before it can
be transferred, since the sacrifice is a cost?
-Wishes
A: Obviously, he can't sacrifice the Idol, as it is not
a creature (barring Titania's Song or a similar effect).
I failed to correct it to have him sacrifice a creature.
See you Friday.
Bill Guerin
DCI Level 2 Judge
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