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Mantra 12
8.24.04
Short Answer:
-"Artifact" is not a
creature type. Some artifact creatures have a creature
type (most frequently golem or myr), but if it an
artifact creature does not have a creature type, then
you can't save them from Harsh Mercy.
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Q: Deconstruct tells me to
"add 3 green mana to my mana pool." When I use the
card and get the 3 green mana, does this mean that I
can put 3 green mana from my deck and put them in my
mana pool on the table?
A: well, I've gotten
enough of these questions to make Mantra 12. Mantra 12
reads as follows:
12. Mana in your mana pool
has nothing to do with
lands. Most lands produce mana, but mana does not produce lands.
(Although this Mantra
would be moot if they PUT THE TEXT BACK ON BASIC
LANDS. The mana symbol on the basic lands just shows
what type of mana the land produces.)
So the answer to your
question is no, you would not take 3 Forests out of
your deck. You simply have 3 green mana to spend. (If
you do not use the mana before the end of the current
phase, you will take mana burn.)
(Thanks to my friends on
Magic Online for letting me run this by them.)
(I have also sent in a new
Mantra page with this Mantra inserted, as well as
Mantra 10 moved to the bottom for easier readability.
Hopefully it's already been posted.)
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Q: For Clearwater Goblet,
is it a one time effect, or does it happen every turn?
A: It happens every turn.
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Q: For Trolls of Tel-Jilad:
When they are Regenerated do they come in tapped?
-Jesse
A: First, you can only
regenerate a creature that is in play, and you have to
play the regeneration ability before it would be
destroyed. A regeneration ability can't be played on
any creature that isn't currently in play.
Regeneration does not
remove the creature from play. It stays in play, but
one of the effects of regenerating a creature is that
regeneration taps the creature.
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Q: I control 2 Mogg
Flunkies and no other creatures. Am I allowed to
attack or block?
-Click
A: Yes. Each one, when it
attacks or blocks, sees the other one in combat with
it, so the drawback is satisfied.
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Q: Player One has six 1/1
creatures out (let's say, various goblins) and Player
2 had four creatures out (various zombies). Each have
creatures in the graveyard. Player 2 casts (on his
turn) Shaman's Trance, Wrath of God, and Repopulate so
where the Repopulate resolves after both the Shaman's
Trance and Wrath of God. If he stated his own
graveyard, would Shaman's Trance allow the Repopulate
to put all of the creatures in both Players'
graveyards into Player 2's deck?
-DJ
A: No. All Shaman's Trance
allows you to do with card in the other player's
graveyard is play them as if they were in your
graveyard. They are not actually in your graveyard,
nor are you allowed to affect them like they are in
your graveyard (except for playing them).
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Q: If I play Mindslaver
and activate it right away, can my opponent respond
with an Oxidize?
A: No. Your opponent does
not have a time where he has priority while the
Mindslaver is in play.
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Q: And how many
consecutive turns do I get?
-Nathan G.
A: One. You get your turn,
and then your opponent takes his turn (under your
control).
...
If you wanted to ask, "How
many turns do I get to take without my opponent being
able to play one of his turns," The answer is two,
since you control the intervening turn, and with
optimal play, your opponent won't be able to do
anything until those two turns are up. (Meaning you
tap him out during the turn you control.)
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Q: If have a Lancers en-Kor
and a Task Force in play and my opponent attacks me
with a Darksteel Colossus, can I block with the
Lancers en-Kor and activate its ability to redirect 2
damage on itself and 9 on the Task Force effectively
avoiding to take trample damage ?
A: No. As Mantra 5 says,
you only need to look at the toughness of the
defending creature. Lancers en-Kor's toughness is 3,
therefore your opponent only needs to assign 3 damage
to the Lancers en-Kor, and he can assign the other 8
damage to you.
(What you want to do here
is block with both creatures, and then activate the
Lancers en-Kor's ability 11 times targeting the Task
Force. Then, no matter how he assigns damage, you will
end up with an undamaged Lancers en-Kor, and a 1/36
Task Force with 11 damage on it.)
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Q: In the previous
example, if Rite of Passage is also in play, how many
+1/+1 counters would I get on my creatures after
damage is dealt?
-Simon G.
A: Each creature, no
matter how much it is damaged, only gets ONE +1/+1
counter each time it is damaged. So you will be able
to put a maximum of one +1/+1 counter on each creature
(assuming you let one of the assigned damage hit the
Lancers en-Kor).
Rite of Passage
{2}{G} Enchantment Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.)
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Q: Is there anyway to
Fling a Piledriver with an increased attack after it
has done damage?
-Joann
A: Sure. Just put combat
damage on the stack, and (before combat damage
resolves) play Fling.
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Q: Can a Spectral Shift
modify a text of a land?
-Jorge F.
A: Sure. You can't change
the land NAME, but you can change the land subtype. So
if you change the Subtype Plains on a Plains to
Mountain, for example, you will have a Plains that
produces red mana (and only red mana. It will no
longer produce white mana, since it no longer has the
Plains subtype).
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Q: Can I use Spectral
Shift to make Metalworker produce blue mana rather
than colorless?
-Moxey
A: No. Colorless is not a
color. The 5 colors of Magic are Red, Blue, Black,
White, and Green.
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Q: The idea of the Task
Force/Warrior en-Kor/Animal Boneyard combo is to use
the en-Kor's ability multiple times on Task Force and
then sacrifice it with Boneyard to get high amount of
life. But isn't Mantra 3 a problem here (If the card
doesn't say 'TARGET,' it doesn't target)? The en-Kor
ability doesn't say "target" so why should it trigger
Task Force's ability?
-Pawel K.
A: I will post the Oracle
wording below. The card does not say "target," true.
But the Oracle wording, which is used at all
sanctioned tournaments, does.
Warrior en-Kor
{W}{W} Creature -- Knight 2/2 {0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.
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Q: My friend has a 4/4
creature with Lightning Greaves equipped. I have a 4/1
Provoke creature. Can I provoke his creature to block
mine or does Greaves stop this?
-Richard S.
A: First, read the provoke
ability:
502.29a Provoke is a
triggered ability. “Provoke” means “Whenever this
creature attacks, you may choose to have target
creature defending player controls block this creature
this combat if able. If you do, untap that creature.”
Provoke uses the word
"target," so you will be unable to Provoke the 4/4
creature.
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Q: From my question from
last column referring to the Tendrils of Agony, what
if my opponent blew up a Pyrite Spellbomb at me when I
was at two but I wanted to play the Tendrils before
his 2 damage?
A: You have priority
during the main phase. You can either use that
priority to play a spell or pass. If you pass, and
your opponent plays the Spellbomb's ability, then when
you get priority back, you can't play the Tendrils,
since the stack is not empty. If you play the
Tendrils, your opponent can just use the Spellbomb in
response.
You can't pass, have your
opponent play the Spellbomb's ability, and say "wait,
I wanted to play this."
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Q: And also to the Duress
conflict, I thought sorceries don't resolve until the
stack is empty.
A: No. Spells, no matter
what type they are, resolve last in, first out. Once
they get on the stack, the game doesn't care what type
they are.
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Q: So wouldn't my Duress
resolve first, making him discard his Duress?
-Omar S.
A: No. Once he has played
the Duress, it is no longer in his hand.
See you Friday.
Bill Guerin
DCI Level 2 Judge
Bill Guerin
DCI Level 2 Judge |
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