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Bill Guerin
DCI Level 2 Judge
Title: Static
Cling
Questions: 5 12.17.04
---
Yay, another error.
At least this time I got the question right,
only my reasoning is wrong. A fellow judge
writes in to say the following (I'll leave it
without comment, because it is exactly
correct...)
C: The reasoning
given for the answer provided below is
incorrect.
>>>Q: I understand
that Samurai of the Pale Curtain is removed from
the game if it is killed. Can you explain why
this occurs?
-Traci H. A: 410.10d (quoted below) requires us to look at the game just before the Samurai of the Pale Curtain left play. Therefore, the game sees an effect that says "If a permanent would go to the graveyard, remove it from the game instead." Thus, the Samurai of the Pale Curtain will be removed from the game. 410.10d Abilities that trigger on one or more permanents leaving play, or on a player losing control of a permanent, must be treated specially because the permanent with the ability may no longer be in play after the event. The game has to “look back in time” to determine what triggered. Each time an event removes from play or changes who controls one or more permanents, all the permanents in play just before the event (with continuous effects that existed at that time) are checked for trigger events that match what just left play or changed control.<<<
Rule 410.10d deals
with triggered abilities and Samurai of the Pale
Curtain does not have a triggered ability, it
has a static ability that creates a replacement
effect. This ability does not wait until a card
gets there and then removes it from the game; it
removes it from the game as part of the event
that would cause it to go to the graveyard in
the first place.
-Chris
---
Moving on ...
Q: Assume that at
least one Myr Servitor is in the graveyard and I
put another in play from my hand. The turn after
the second Servitor is played, does this create
a "lock" with Grinding Station (i.e. can I keep
a sac loop going between the two)?
-James
A: No. First, Myr
Servitor's ability will only trigger once, at
the beginning of the upkeep. If the Servitor is
not in play, then its ability won't trigger that
turn.
So in the situation
described above, if the Servitor that was in
play at the beginning of the upkeep is still in
play (and hasn't left play at all) since then,
it will return the other Servitor. The other
Servitor won't trigger, because the time at
which it would trigger has passed.
Also, for a Servitor
to return all other Servitors to play, it has to
have been in play continuously since its ability
triggered. If it has not been in play
continuously since it triggered, then when the
triggered ability resolves, it will do nothing,
because the Servitor to which the trigger
belongs is no longer in play. (If the Servitor
leaves play and comes back [for example, if it
is sacrificed to Grinding Station and another
Servitor brings it back], the game treats it as
a completely different Servitor than the one to
which the trigger belongs.)
So you can't have 2
Servitors in play, use Grinding Station's
ability twice, and end up with 2 Servitors still
in play. (You could sacrifice one per turn this
way, if you wanted.)
---
Q: I play a deck
loaded with creatures like Myr Moonvessel,
Cathodion and Su-chi, creatures that give me a
mana boost when they hit the graveyard.
They all carry text similar to: - when "Cardname" is put into a graveyard from play, add XXX mana to your mana pool. If i have a couple of these creatures on the table and play a Furnace dragon, do I get the mana from the creatures removed?
A: No. The creatures
are removed from the game. This is a completely
different place than the graveyard, so the cards
won't trigger.
---
Q: If one of my mana
boosting creatures (See above) is killed during
the combat phase, by another creature, Lightning
Bolt or Shatter or similar, do I have to use the
mana right away casting a instant spell to avoid
mana burn or can i save the mana and use it on
my post-combat main phase?
-Jonas C.
A: Mana clears from
the pool at the end of each phase. So you would
have to use it on an instant in the combat phase
to avoid mana burn ... your mana pool will clear
when you leave the combat phase.
---
Q: How would your
correctly use land-tapping cards such as Early
Frost, Rishadian Port, or Mishra's Helix? would
you have to play them right after their untap
phase? It seems like the best time to play them
and I am just confused on the effectiveness and
rules of these cards
-Brian E.
A: You've got the
correct idea.
---
Q: Does Goblin
Charbelcher deal any damage if there are no
lands in your deck?
-DC
A:
Yes.
Assuming this column
is posted Friday, I'll be back Monday if there
are any questions in my inbox. If this is posted
on Monday (or later) or there are no questions
in my inbox Sunday night, I'll be off on
vacation for the next week, so my next column
will be on the 28th.
Bill Guerin
DCI Level 2 Judge
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