|  |  |  |  Pojo's Magic The Gathering
 Judge's Corner
 
						Feb 20, 2004  Agonizing 
						Corrupt Title: Agonizing CorruptQuestions: 6
 
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 Someone asked you:
 
 >>>Q: If I play a Corrupt with 6 swamps in play 
						targeting a 3/3 Call Of The Herd token, after 
						resolution, do I gain 3 or 6 life?
 
 A: You gain 6 life. Corrupt does not limit the amount of 
						life gain to the toughness of the creature. Since 
						Corrupt deals 6 damage to the token, you will gain 6 
						life.<<<
 
 Q: If the creature that Corrupt is being used on also 
						has the Binding Agony enchantment on it, will the 
						creatures controller take 3 or 6?
 
 -Seth
 
 A: How much damage does the Corrupt say it's dealing?
 
 The correct answer is "6." Corrupt deals 6 damage, 
						therefore, the person controlling the Corrupted creature 
						will take 6.
 
 ---
 
 Q: I was wondering about counters that add negative 
						power or defense. If a negative counter is put on a 
						creature that decreases its defense below 0 does it die 
						or can it stay in play to block an attacking creature 
						(which will obviously kill it)? I can't find anything 
						regarding this in the rulebook.
 
 -Michael D.
 
 A: Under State-Based Effects:
 
 420.5b A creature with toughness 0 or less is put into 
						its owner’s graveyard. Regeneration can’t replace this 
						event.
 
 It doesn't matter how the toughness was reduced below 1, 
						simply that it is below 1.
 
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 Q: I have a Panoptic Mirror and I have a Fireball 
						imprinted upon it...
 
 -Darlene B.
 A: I'll stop you right there. With Panoptic Mirror (and 
						similar imprint cards), you play the copy without paying 
						the mana cost. This means you CAN'T pay the mana cost, 
						even if you want to. Since X is undefined in this 
						instance, X is 0, and thus, you will always do 0 damage 
						with a Fireball imprinted on Panoptic Mirror.
 
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 Q: I have a Sleight of Mind on an Isochron Scepter, and 
						a Gloom in play. If another player plays a non-white 
						spell, can I in response Sleight of Mind his spell to 
						make it white, and therefore make that player have to 
						pay 3 more mana for that spell?
 
 A: No. Once they've paid the mana cost and played the 
						spell, it is played.
 
 409.3. Playing a spell or ability that alters costs 
						won’t do anything to spells and abilities that are 
						already on the stack.
 
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 Q: If my opponent activates an ability of a creature he 
						controls, say, Spikeshot Goblin, can I use my Neurok 
						Transmuter to turn it into an artifact creature in 
						response, then use my Brown Ouphe to counter Spikeshot 
						Goblin's activated ability?
 
 -Kyle F.
 
 A: Yes. Once you finally play the Ouphe's ability, the 
						Spikeshot's ability is an activated ability from an 
						artifact source, and is a legal target for the Ouphe's 
						ability.
 
 ---
 
 Q: Do medallions and familiars (e.g. Pearl medallion) 
						reduce the costs of flashback spells (e.g. Ancestral 
						tribute) played from the graveyard?
 
 -Fred
 
 A: Yes. Flashback is an alternative cost to play the 
						spell, and is evaluated before you apply cost increases 
						or decreases.
 
 409.1f ...The total cost is the mana cost, activation 
						cost, or alternative cost, plus all cost increases and 
						minus all cost reductions.
 
 ---
 
 Tournament Report - Frank & Son's Tournament - 2/14/2004
 Where we had the first chance to play with Darksteel 
						These tournaments are unsanctioned, and this tournament 
						an the three following it (meaning tomorrow's, and the 2 
						Saturdays' following) are all free. Free is good.
 
 So I manage to scrounge up a couple of Arcbound Ravagers 
						for the deck (thanks to my friends at shuffleandcut.com), 
						and put the following deck together:
 
 2 Arcbound Ravager
 2 Frogmite
 4 Myr Enforcer
 4 Broodstar
 
 4 Chromatic Sphere
 1 Aether Spellbomb
 4 Pyrite Spellbomb
 2 Lightning Greaves
 4 Thoughtcast
 4 Thirst for Knowledge
 4 Mana Leak
 3 Override
 3 Talisman of Progress
 
 4 Ancient Den
 4 Great Furnace
 4 Darksteel Citadel
 4 Seat of the Synod
 4 Glimmervoid
 
 Sideboard
 3 Last Word
 4 Pyroclasm
 4 Sacred Ground
 4 Shatter
 
 Yes, it's 61 cards, so sue me. I find the lone Aether 
						Spellbomb has helped me out of more situations that I 
						could ever know, and I can't find anything else to cut 
						with it. The color screw was a real problem yesterday 
						(see Tuesday's column) without the Chromatic Spheres, so 
						that's another card I won't live without.
 
 Other notes:
 
 2 Ravagers: The only 2 I could find.
 
 2 Frogmite: to get my mana fixing in.
 
 2 Lightning Greaves: Helps to have hasty men, as well as 
						untargetables, to send through.
 
 Thoughtcast/Thirst for Knowledge: The old standard is 
						better than anything we could get from Darksteel. You 
						get multiple card advantage off both these cards, where 
						you do not in Machinate and Pulse of the Grid.
 
 7 counters: Lost the 8th in the squeeze for room.
 
 20 land/3 Talisman: Really need at least 1 more land, 
						and probably the 4th Talisman too.
 
 No Chrome Mox?: Too pricy for me. It may be good in this 
						build, but I'll never know.
 
 Sideboard:
 
 3 Last Word: For anyone who didn't get the memo that U/W 
						control is dead. Also, it helped to have a hard counter 
						against Urzatron.
 
 4 Pyroclasm: Damn goblins.
 
 4 Sacred Ground: Go away Sugrim. =\ (The preceding 
						comment was meant to say: "A local metagame necessity.")
 
 4 Shatter: Mirror/other dangerous artifacts.
 
 Round 1 - Bryce T. - Mono-Red Togs
 
 I get a glance at his decklist before they come to pick 
						them up, and it is an interesting concoction. The 
						Megatogs and Atogs are his only creatures, with a lot of 
						Equipment to back them up.
 
 Game 1 - I win the coin flip, and go first. I mulligan a 
						1 land hand into a 2 land hand, and miss my third land 
						drop. He gets way too tentative with his Atogs, leaving 
						them back on defense, and I am happy to oblige by 
						serving once with a Myr Enforcer, and then starting the 
						Broodstar assault. Broodstar takes him out in 2 turns.
 
 Sideboard: Nothing.
 
 Game 2 - I keep a hand with 2 Broodstar, 3 Thirst for 
						Knowledge, Mana Leak, Thoughtcast, and an artifact land 
						on the play. Bad idea, as I discard for most of the game 
						while he hangs back for a few turns. My deck doesn't 
						give me an out, and he finally attacks for the win.
 
 Game 3 - We both mulligan once, and he draws 7. He tries 
						to slip it back on top instead of mulliganing, but I 
						call a judge, and he goes down to 5.
 
 It doesn't help that I got a nuts draw - 2 artifact 
						land, 3 1 mana cost artifacts, and an Enforcer, and I 
						draw another 1 mana cost artifact and a Talisman. He 
						stalls on 1 land, and the Enforcer finishes it off on 
						turn 6 with the help of 2 Pyrite Spellbombs.
 
 Games: 2-1, Matches: 1-0
 
 Round 2 - Alejandro R. - 3c Urzatron
 
 Game 1 - I win the die roll, but miss my turn 3 land 
						drop. By that time, he's got the full Urzatron out, and 
						plays a couple of Bottle Gnomes. They beat on me for a 
						couple of turns while he fixes his mana and casts Bosh.
 
 Sideboard: In: 4 Shatter, 3 Last Word. Out: 4 Mana Leak, 
						2 Lightning Greaves, 1 Broodstar.
 
 Game 2 - I get the turn 2 Ravager, and he has to spend 
						some time fixing his mana. An Enforcer joins him, but I 
						fail to give enough pressure, and he Mindslavers me. I 
						scoop, not thinking I can sac the Ravager to itself to 
						save my board position.
 
 Games: 2-3, Matches: 1-1
 
 Round 3 - Chris L. - Goblin Bidding
 
 Game 1 - He wins the roll, and plays first. He gets an 
						early Piledriver+Warchief combo, but I get rid of the 
						Warchief with a Pyrite before it can do any damage. I 
						send my team, as does he. Broodstar picks up some shiny 
						new shoes, and I attack. He tries to cycle an 
						Incinerator to kill my Ravager, and I sac it to make my 
						Enforcer lethal. He scoops.
 
 Sideboard: In: 4 Pyroclasm. Out: 2 Frogmite, Broodstar, 
						Aether Spellbomb.
 
 Game 2 - I miss a mana drop, and have to tap out turn 5 
						to cast a Pyroclasm. He plays a Mire, grabs his second 
						Swamp, and Biddings me out.
 
 Game 3 - He gets down an early Sledder, and I forget all 
						about it through my 2 Pyroclasms, as it provides him 
						just enough help to kill me.
 
 Games: 3-5, Matches: 1-2.
 
 I wait around for round 4, and almost fall asleep. I 
						decide this is my last round, and Scott (the Head Judge) 
						gives me my round 4 table - table 12. As I'm walking 
						out, I hear
 
 Round 4 - Terrance A. - DiscipleTog
 mention that he is at table 12. I check the pairings 
						sheet, and sure enough, I'm paired with him. I walk by 
						the barricade to the tournament area, and toss my deck 
						box on the table across from him. He then realizes that 
						we are paired, and is none too happy about it.
 
 Game 1 - He goes first, and drops a turn 3 Ensnaring 
						Bridge. I stupidly cast a Thirst for Knowledge the next 
						end step, and then immediately scoop it up.
 
 He looks confused, and I tell him that I have no way to 
						get around the Bridge, and have just removed my only 
						remaining win condition (decking) by drawing cards.
 
 Sideboard: In: 4 Shatter, 2 Pyroclasm. Out: 2 Arcbound 
						Ravager, 2 Lightning Greaves, Frogmite, Broodstar.
 
 Game 2 - I have to mulligan a 6 land hand. He gets a 
						double Disciple draw, but I get rid of them. He proceeds 
						to draw all 4 Togs, and sends the team. I shatter the 
						Pyrite Spellbomb before blockers, and he pumps a Tog. I 
						block 2 unpumped Togs, and he scratches his head, and 
						pumps the Tog he pumped before with his other 2 
						artifacts. He's forgotten about my Aether Spellbomb, and 
						I use it on that Tog. From there, it's academic.
 
 Game 3 - He gets a start with an Ornithopter, an Atog, 
						and a Disciple. I have to defensively Pyroclasm on turn 
						4, to get rid of the Disciple. Terrance decides to have 
						a brain fart, and he gets black out of his Chromatic 
						Sphere, and then instead of sacrificing the Ornithopter 
						to keep the Atog alive, he decides to Terror the Atog to 
						avoid mana burn.
 
 Ok...
 
 After that, it is almost academic, as I play a couple of 
						Enforcers and go to town.
 
 Games: 5-6, Matches: 2-2.
 
 I decide to drop to be able to go home and rest.
 
 See you Tuesday.
 
 Bill Guerin
 DCI Level 2 Judge
 
 
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