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New Oracle and Comprehensive Rules
First, a few items of
business ...
Sorry for no column on
last Thursday. I only had one question at the time,
and figured it was rather pointless to write a column.
Second, there will be no
tourney reports for June. I have to judge the
tournaments.
Finally, A new Oracle and
Comprehensive Rules have been released to cover the
cards and mechanics from Fifth Dawn. You can download
your copy at
http://www.wizards.com/default.asp?x=dci/oracle
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Q: Can you use a Circle of
Protection to prevent damage from a multi color
creature?
-David L.
A: Yes. A creature's
colors are defined by the types of mana in it's mana
cost. So if a creature costs 1WU, you can use either a
CoP: White or a CoP: Blue to prevent its damage, since
it is both white and blue.
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Q: My question is over
Winter Orb. It says you can only untap 1 land per
turn, and that creatures and artifacts untap normally.
If I have an artifact land do I untap them all?
-Zachariah F.
A: No. Artifact lands are
lands, and thus fall under the untap rule of Winter
Orb. (Winter Orb does not specify a limit on untapping
other types of permanents - it does not mention them.)
Winter Orb
{2}
Artifact
As long as Winter Orb is
untapped, players can't untap more than one land
during their untap steps.
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Q: I have 2 untapped
Plains, a Skyhunter Skirmisher and a Leonin Battlemage
in play (my creatures have already a turn in play) and
a Roar of the Kha in hand.
My opponent has a 4/4
flying creature into play, I decide to attack with the
Skirmisher and I tap the Battlemage to give him +1/+1,
then my opponent blocks with the 4/4. Can I play Roar
of the Kha to give +1/+1 and in response play again
the Battlemage's ability because it became untapped
because I played Roar of the Kha?
-Juan H.
A: Not in that order, but
the end effect is the same. You play Roar of the Kha,
the Battlemage untaps due to its triggered ability,
then you tap it before Roar of the Kha resolves.
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Q: If I have some random
untapped land in play, and I announce my spell that I
casting (say Broodstar with only artifact in play) and
then when it comes time to play mana abilities, one of
the ones I use is Chromatic Sphere to generate , say,
a blue mana and to draw a card. But, my question is,
what happens in this situation (and generally) if I do
not have enough mana to play the spell? Would the game
"go back in time", or can I not announce/play a spell
I do not have enough mana for? What would happen in a
situation where Chromatic Sphere's mana ability was
used?
A: (Yes, this is how I
received the email. I think I have enough information
to answer the question though.)
Rule 422.1 covers this
situation perfectly:
422.1 If a player realizes
that he or she can’t legally take an action after
starting to do so, the entire action is reversed and
any payments already made are canceled. No abilities
trigger and no effects apply as a result of an undone
action. If the action was playing a spell, the spell
returns to the zone it came from. The player may also
reverse any legal mana abilities played while making
the illegal play, unless mana from them or from any
triggered mana abilities they triggered was spent on
another mana ability that wasn’t reversed. Players may
not reverse actions that moved cards to a library or
from a library to any zone other than the stack.
Players may not reverse actions that involved a random
choice or random zone change.
This means that if a spell
is announced, and you can't pay for it, your lands
untap and it goes back to your hand.
The last sentence covers
the Chromatic Sphere situation - a card changed zones,
so the Chromatic Sphere stays sacrificed, and you have
whatever mana you got from it. (The land used to
activate Chromatic Sphere also stays tapped.)
[I realize that it happens
differently in Magic Online - this is because they
don't show you the card before the spell is fully
announced - thus, they can reverse the Chromatic
Sphere's ability. But in paper, you draw the card and
see it, making it impossible to reverse.]
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Q: If a creature with first strike is assigning combat damage, do I get priority again to play spells or abilities before the second combat damage stacks? -B Music
A: Yes. The first strike damage step is exactly the
same as the normal damage step. Players don't move to
the next phase or step until both players pass on an
empty stack, which means first strike damage has to
resolve and both players have to pass before it moves
to normal damage.
---
Tournament Report - FNM - Diamond Bar, CA - Top 8
The decklist is the same as 3 weeks ago ...
RAffinity
2 Blinkmoth Nexus
3 Glimmervoid 4 Seat of the Synod 4 Great Furnace 4 Vault of Whispers 4 Ornithopter 4 Disciple of the Vault 4 Myr Enforcer 4 Frogmite 4 Arcbound Ravager 4 Arcbound Worker 4 Thoughtcast 3 Mana Leak 4 Skullclamp 4 Pyrite Spellbomb 4 Shrapnel Blast
Sideboard:
4 Shatter
4 Seething Song 4 Pyroclasm 3 Furnace Dragon
Round 1 - Ryan L. - Brain Freeze Mill
Game 1 - He gets a slow start, and I come out quickly
with multiple Enforcers. I forget the Disciple of the
Vault's ability a couple of times when I sac artifacts
to Ravager, but finishing him off is no problem.
Sideboard: In: 4 Shatter. Out: 2 Thoughtcast, 1 Pyrite
Spellbomb, 1 Shrapnel Blast.
Game 2 - He gets an early Boomerang on Isochron
Scepter, but as I got information out of him that he
had no Wraths in the deck, I go all out, playing a
Ravager. He Wheels and Deals me, I shrapnel blast him
to 9 and go in with Ravager and friend. He Holy Days,
and I go all in to kill him with the Ravager +
Disciple, since he is tapped out.
Games: 2-0, Matches: 1-0
Round 2 - Alex V. - B/G Death Cloud
Game 1 - I have the kill with Disciple in hand, but I
don't draw a black mana. He Death Clouds me out of the
game.
Sideboard: Nothing.
Game 2 - He has multiple Oxidizes and Smothers, and I
push a little hard with a Ravager. When he Death
Clouds for 1, it clears my board, and I scoop.
Games: 2-2, Matches: 1-1
Round 3 - Bryant M. - Zombies
Game 1 - he gets the quick beats out, ending in a
Husk. I run out of blockers and have to scoop.
Sideboard: In: 4 Pyroclasm. Out: 3 Mana Leak, 1
Shrapnel Blast.
Game 2 - I get double Skullclamp and triple Enforcer.
He plays Disciple himself and gets me to 5, but that's
as low as I go.
Sideboard: In: 3 Mana Leak. Out: 2 Pyrite Spellbomb, 1
Ornithopter.
Game 3 - I get a quick attack in, and take him down to
12. Shrapnel Blast and another couple attacks finish
him off.
Games: 4-3, Matches: 2-1
Round 4 - Don B. - RG Beasts/LD
Game 1 - I get double Clamp, double Enforcer, Ravager,
and Disciple. He gets slightly mana screwed, and I
roll over him.
Sideboard: Nothing.
Game 2 - Don suffers mana problems again, and Disciple
and Ravager take care of business.
Games: 6-3, Matches: 3-1
Top 8 - Aaron - Big Red
Game 1 - He has multiple artifact removal, and one
Molten Rain, and clears my board. I can do nothing as
Arc Slogger runs over me.
Sideboard: Nothing.
Game 2 - Although I do a few more damage this time, he
has sideboarded even more artifact removal, and I can
do nothing.
Games: 6-5, Matches: 3-2
After the game, he starts chirping about how he can't
believe he won, and how this is the first affinity
deck he beat. Well, you must be a really bad player
then, as a deck that runs at least 12 main deck
artifact removal and at least 16 after sideboarding,
with land destruction, should roll affinity every
time.
I have to leave before I get too pissed off.
See you Friday.
Bill Guerin
DCI Level 2 Judge.
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