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Pojo's Magic The Gathering
Judge's Corner
5.14.04: Looping State Based
Effects?
Questions: 9
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Q: 420.3. Whenever a player would get priority (see rule
408, “Timing of Spells and Abilities”), the game checks
for any of the listed conditions for state-based
effects. All applicable effects resolve as a single
event, then the check is repeated. Once no more
state-based effects have been generated, triggered
abilities go on the stack, and then the appropriate
player gets priority. This check is also made during the
cleanup step (see rule 314); if any of the listed
conditions apply, the active player receives priority.
This got me thinking. Shouldn't this rule lead to an
infinite loop if a player controlled a Platinum Angel
and had 0 or less life or 10 or more poison counters?
Because when a player would receive priority, the game
sees that the state-based effect "A player with 0 or
less life loses the game." applies. So the player with
the Angel loses but Platinum Angel says he can't (and
can't always wins) so the player remains alive. Then as
the rule says, the check is repeated, since an
applicable effect had been found and the same thing
happens, forcing the game to end in a draw.
-D. Comings
A: There's your flaw. Once a state based effect has been
checked, it won't be rechecked until the next time the
game does something (where it will be suppressed, etc.).
So a loop is not generated.
(Thanks to Dracon|s of #mtgjudge for the help with this
one.)
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Q: If I have a Sacred Ground in play, and my opponent
plays Limited Resources, what exactly would happen in
the end (assuming I had 6 or more land and he has at
least 5)?
-TechDragon
A: You will have to sacrifice down to 5 lands, but then
Sacred Ground would trigger and put them back into play.
Nothing more would happen after that.
Limited Resources
{W}
Enchantment
When Limited Resources comes into play, each player
chooses five lands he or she controls and sacrifices the
rest.
Players can't play lands if there are ten or more lands
in play.
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Q: At the end of my turn, my opponent activates his
Chronatog. I respond by sacrificing both of my Mogg
Fanatics to kill it. I really believe that by the time
the tog´s ability resolves, it is already in the
graveyard, as the Moggs' abilities deal lethal damage
before it get the bonus.
A: You are absolutely correct.
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Q: The judge explained something about priority, that I
couldn’t play any abilities as I passed my turn - but I
guess I do get a chance to use instant effects as my
opponent used his chronatog.
-Raul F.
A: The judge you mention (if this is indeed his
explanation) is absolutely full of it. ANYTIME any
player is able to play (and plays) a spell or ability,
BOTH players have a chance to respond to that ability
before it resolves. (408.1c, 413.1)
(Note that the ability of the Chronatog will still
resolve, and your opponent will skip his next turn.
However, he'll have to take his next turn after that.)
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Q: If I have a Mycosynth Lattice in play, and at least 9
other artifacts, does that mean that Broodstar would
cost 10 instead of 8UU and could therefore be cast for
0?
A: No. (I'm getting tired of saying this, but) NOTHING
ever changes the mana cost of a card. EVER.
Mycosynth Lattice allows you to spend mana as mana of
any color. It does not change what the cards cost, it
only changes how you pay for them.
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Q: In play I have a Soldier of Fortune enchanted with
Pemmin's Aura. I have a source of infinite red and blue
mana allowing me to untap and activate Soldier of
Fortune's ability to a set number of outrageous
proportions, say 500,000. My question is, in tournament
play does my opponent have to keep shuffling his library
until he reaches this set number?
-Eric
A: No. The definition of "Shuffle" in the Comprehensive
Rulebook is as follows:
To shuffle a deck, library, or pile is to make the order
of that deck, library, or pile random. After a player
shuffles a deck, library, or pile, he or she owns, the
opponent has the option to shuffle or cut that pile. See
rule 101.1.
If the deck is already random (that is, neither player
knows the order of that library, or where any single
card is in it), then the deck can be considered
shuffled, since physically shuffling the deck will not
make the deck any more random than it already is.
If you insisted on shuffling their deck more than once,
I would hit you with an Unsporting Conduct penalty for
the first instance, and tell you that the deck is
shuffled, and play on. Should the situation come up
again, and you insisted on shuffling, I would disqualify
you for Stalling.
(If both players actually wanted to do this, I would hit
them with the same penalties, as they are holding the
tournament up.)
(This precedent was set several years ago, when you were
allowed to force your opponent to desleeve any time you
wanted. Someone wanted to play a Soldier of Fortune deck
in a tournament, with his "win condition" being forcing
his opponent to desleeve, then making his opponent
physically shuffle his deck [with Lotus, Moxen, et
cetera in it] a lot.)
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Q: If I have Damping Matrix out, and I play Eater of
Days after that, do I have to skip my 2 turns?
A: Yes. Damping Matrix only stops activated abilities.
It does not stop triggered abilities.
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Q: That creature doesn't lose the trample and flying
abilities, correct?
A: Correct. Those are static abilities, not activated
abilities.
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Q: If I have Exalted Angel out, and after that I play
Damping Matrix, will the creature still have flying and
the life gain ability?
-Fernando A.
A: Yes. Flying is a static ability, and the life gain is
a triggered ability. Damping Matrix only stops activated
abilities.
(You can tell an ability is an activated ability because
it will have a colon [":"] separating the cost of
playing the ability from the effect of that ability.)
See you Tuesday.
Bill Guerin
DCI Level 2 Judge
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