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11.05.04
Questions: 14
Arcane Scepters
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I'll start off killing two
birds (or maybe it's Birds, given the card in
question) with one stone ...
Q: If Glacial Ray (or
another arcane spell) is imprinted on an Isochron
Scepter, can a splice spell be spliced into the
Glacial Ray copy?
-Max
Q: I imprint an arcane
card onto Isochron Scepter, then use its ability to
copy the spell. Can I splice another arcane card onto
it? If I can, do I only pay the 2 mana for the
isochron scepter's ability, or do I have to pay the
splice cost too?
-Eric M.
A: Copies of spells made
by Isochron Scepter are exactly like the spell
imprinted on the Scepter. Therefore, if a Glacial Ray
is imprinted on the Scepter, you may imprint another
card in your hand onto the Ray copy. You will still
have to pay the splice cost of the card you are
splicing.
(Note here, though, that
you may not make a copy and splice it onto another
arcane spell you are about to play. You can only
splice cards that are in your hand.)
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Q: When a card is flipped,
is it summoning sick?
A: Did the card leave
play? No. Therefore (assuming it wasn't played this
turn), it won't be summoning sick, as it stays in
play.
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Q: If it was tapped when
it flipped, is it still tapped?
A: Yes.
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Q: I was attempting to
activate the Myr Incubator using the Krark-Clan
Ironworks. When paying the cost, my opponent waited
until I had sacrificed two artifacts, then stated that
he was going to Naturalize my Incubator before I could
sacrifice a third, leaving me with 4 mana burn.
A: This is an illegal
play. NO player may play any spell or ability when a
player is playing a spell or ability. Since you were
using the Ironworks to as a part of announcing the
activation of the Incubator (409.1g), you have to
finish that before anyone else can do anything.
(I am going to continue,
as it has another point that needs to be made.)
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Q: I stated that he could
not do this, as mana abilities don't use the stack.
He said that only lands don't use the stack.
A: 406.4. A mana ability
can be activated or triggered. Mana abilities are
played and resolved like other abilities, but they
don’t go on the stack, so they can’t be countered or
responded to.
406.1. A mana ability is
either (a) an activated ability that could put mana
into a player’s mana pool when it resolves or (b) a
triggered ability that triggers from a mana ability
and could produce additional mana. A mana ability can
generate other effects at the same time it produces
mana.
(See things like Adarkar
Wastes for an example of an "other effect" this rule
is talking about.)
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Q: He argued that
otherwise Dark Rituals and Seething Songs couldn't be
countered. I replied that Dark Rituals and Seething
Songs are cards played from the hand, so they would
use the stack, but mana abilities don't use the stack.
-Max
A: 406.2. Spells that put
mana into a player’s mana pool aren’t mana abilities.
They’re played and resolved exactly like any other
spells.
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Q: When Emerald Medallion is in play and you play a spell that costs {G} (one green mana, for example, Birds of Paradise), will the spell still cost {G}, or will it cost {0}?
-Peter
A: The Emerald Medallion
will do exactly what it says it does, and reduce the
cost to play the Birds by {1}. (Note, that is one
colorless mana, not just one mana.)
Since the Birds have no
colorless mana in their cost, though, the Medallion
has nothing to reduce. The Birds will cost {G}.
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Q: If my opponent plays
two spells and then attacks with three creatures,
will Wing Shards kill them all if I target him and
simultaneously stop the damage?
-Qtzkid
A: If you play the Wing
Shards before damage is assigned (and after the
creatures are attacking), yes.
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Q: Is a player allowed to
play Avatar of Woe´s ability on the other player's
turn?
A: Yes. Unless an ability
says otherwise (for example, see He Who Hungers), you
can play an ability at any time an instant can be
played.
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Q: How many times could I play an ability that looks like Skyshroud Elf's ("1: Add W or R to your mana pool.") - endless or only one time?
-Susanna G.
A: You may play an ability
as many times as you can pay the costs for that
ability. So you can play this ability as many times as
you need to in a turn.
[Let me go through some
other cards:
Blood Pet
B Creature — Thrull 1/1 Sacrifice Blood Pet: Add B to your mana pool.
You can only play this
ability once, as you can only pay the cost of the
ability (sacrificing Blood Pet) once. Once you
sacrifice him, he's no longer there to "sacrifice
again."
Relic Barrier
2 Artifact T: Tap target artifact.
You can only play this
ability once also (unless you find some way to untap
the Relic Barrier), as you can't tap a tapped artifact
as a cost of playing an ability.]
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Q: Lately I’ve been
confused about something. I've always known that it is
common knowledge that if your opponent plays a spell,
you may in response play a draw spell, say Thirst for
Knowledge, let Thirst resolve and then play a counter
on his spell than you just drew.
A: Correct.
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Q: If that is possible,
then is it possible if I have a Ravager out with a
Disciple and my opponent has a Disciple as well and we
both have say, 6 pts. of life, may I sac to Ravager,
both Disciples go on stack, I let mine resolve and in
response to his, sac to Ravager again and do the same?
Or must both Disciple effects go off and if so, may I
let mine go off first so I can win in that case?
A: Jeez, I could have
sworn I answered this, but my lookup tool says I
didn't. Oh well.
As long as you do this
during your opponent's turn, you can do this. That is
because when both players have triggered abilities to
go on the stack, the active player's goes on the stack
first. So whoever's turn it isn't will have their
Disciple life loss resolve first.
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Q: Also, if my opponent
plays Forbidden Orchard and converts it into a
creature via. Lifespark Spellbomb or Natural Affinity,
it is affected by summoning sickness due to being
played that same turn and becoming a creature,
correct?
-Moses Muñoz
A: Correct. This means he
can't even tap it for mana.
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Q: If you have a creature
enchanted with an enchantment that gives them a
regeneration shield (Jolreal's Favor), and that
creature dies and is regenerated, does the enchantment
fall off, or stay because the creature never left
play?
-Senor
A: When creatures
regenerate, they don't leave play. therefore, the
Jolrael's Favor will still be on the creature, as it
hasn't left play.
See you Tuesday.
Bill Guerin
DCI Level 2 Judge
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