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Enchanting Idols
10.12.04
Questions: 5
Q: At the prerelease, I
had a Jade Idol and an Indomitable Will. If I cast a
Spirit/Arcane spell, and then enchant the Idol, will
the enchantment stay on because it is "passive" and
has already targeted, or does it fall off because it
is no longer a creature?
-Ray C.
A: It would fall off
because it is no longer a creature. Any local
enchantment that has "Enchant [card type]" has to
enchant that specific card type. If at any point it is
not enchanting a card of that type, it is put into the
graveyard as a state based effect.
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Q: If Verdeloth the
Ancient is in play, a creature that is a Treefolk AND
a Saproling (like Mistform Ultimus), receives +1/+1 or
+2/+2?
I think that is only +1/+1
because it is the same ability that give the bonus to
Treefolk or Saproling (different from "Konda's Banner"
that have two abilities (one for color share and other
for creature share) and can give +2/+2 to a creature
that shares color and creature type)
-Freddy
A: Your reasoning is
exactly correct.
Verdeloth the Ancient
{4}{G}{G} Legendary Creature - Treefolk 4/7 Kicker {X} (You may pay an additional {X} as you play this spell.) All other Treefolk and all Saprolings get +1/+1. When Verdeloth the Ancient comes into play, if the kicker cost was paid, put X 1/1 green Saproling creature tokens into play.
Mistform Ultimus
{3}{U} Legendary Creature - Illusion 3/3 Mistform Ultimus is every creature type (even if this card isn't in play).
Konda's Banner
{2} Legendary Artifact - Equipment Konda's Banner can be attached only to a legendary creature. Creatures that share a color with equipped creature get +1/+1. Creatures that share a creature type with equipped creature get +1/+1. Equip {2}
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Q: A kid I play with uses
the Worldgorger Dragon/Animate Dead combo were you
reanimate it and make infinite mana.
Am I correct in saying that because all non mana abilities use the stack, I can chain into its come into play effect with a Swords to Plowshares removing it from the game, and putting its leaves play ability on the stack resolving before its come into play ability, removing all of his permanents from the game with no way to return them?
-Joann
A: Yes.
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Continuing a scenario from
last week's column:
>>>#2. A player played a
Nezumi Graverobber on the second turn and on the third
turn attacked into a 1/1 guy with a sac ability. He
then after damage used the ability to remove a
"target" card from the graveyard but the was none -
flipped his guy was assigned and his opponent saced
his creature. The "illegal" target or lack there of
was discovered on the 1/1 controller's last phase.
Neither player thought it was an illegal play at first
as again this set is new.
Answer #2 well the problem here was - does the creature live, die stay huge.... we had timing issues- again time passed etc .etc. In the end the player admitted he was going to sac his 1/1 Sakura Tribe Elder to get a land after damage was on the stack so then the other player would then have a legal target. They both agree to this - we didn’t know what to do but accepted it as well since it would still work and it was a realistic conclusion... A warning was giving to the player with the Nezumi Graverobber for making an illegal action. -Dan A: Again, probably the best way to handle it. The players came up with an acceptable solution themselves. (Of course, make sure the Sakura Tribe Elder is removed from the game under this scenario.) Both of the above situations would be penalized more harshly at a PTQ (I say this because the current season of qualifiers is Champions sealed deck), but at a "friendly" event like FNM, you will want to be lenient with new cards.<<< Q: My question is now - what would have happened if the players couldn't "agree" on something - what does the judge enforce ?
A: Actually, very little
would change in this scenario. Since actions have
taken place since that combat, you leave the game
state exactly as is. This means the card is flipped,
and the Elder is in the graveyard.
I would also give both
players a warning (Procedural Error- Major) at all
levels, as a "tracking method" so that the DCI could
see if one of the players was doing this repeatedly.
Again, this is only if
both players are truly stumped as to what should
happen, and you don't feel one player is trying to
manipulate the game. If you feel one of the players is
trying to wrongly manipulate the game, feel free to
swing the "cheating" hammer (DQ at all levels).
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Q: Last week at our local
FNM a player activated her Blinkmoth Nexuses after
declaring her first blocker and attempted to block
with them - I saw this and said it was illegal and
then explained why. Her opponent said it was ok and
knew that was what she meant to do. I allowed the play
because her opponent allowed the play. If the event
was rated higher then an FNM event I would have given
her a warning and not allowed the play despite either
players' opinions. If it was just an FNM and the
opponent was against the play I would not issue a
warning (very minor infraction) but I would not have
allowed any illegal plays either.
-Dan
A: We'll differ a little
bit in our application of the rules here.
At an FNM, if I saw this
happen as a judge, I would keep my mouth shut. Yes,
the game is being played technically wrong. Events
like FNMs and Prereleases are more about education and
fun than they are about playing correctly though. I
would take the Nexus player aside after the match, and
explain what she did wrong though, so she doesn't do
it again.
Since the opponent didn't
say anything, I'd take that as his tacit approval for
her to do that.
If the opponent were to
say something, then yes, you would have to step in and
disallow it, but I would take him aside after the game
and give him my "Play Nice"(TM) speech, explaining the
philosophy of events like FNM.
At an event higher than
FNM, you are correct to disallow the player to
activate the Nexuses and block. But since you were at
the table, and caught it immediately, no penalties
should be given.
You don't give a penalty
because you were right there to keep the game from
messing up. Since nothing went wrong, no need to give
a penalty.
See you Friday.
Bill Guerin
DCI Level 2 Judge |
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