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1.21.02 Hi, everyone. For
this article, I was going to do a
review of Miracle Grow, but I think everyone else has
talked that deck to death. So I am going to do a
deck
fix for one of my intrepid readers. The following
deck was sent to me by "Chathsolen":
4 Coat of Arms
4 Llanowar Elves
4 Llanowar Elite
4 Quirion Elves
4 Priest of Titania
4 Seeker of Skybreak
4 Elvish Archers
4 Sylvan Messenger
2 Overrun
3 Ghitu Fire
3 Urza's Rage
4 Karplusan Forest
1 Shivan Oasis
1 Gaea's Cradle
2 Treetop Village
2 Mountain
6 Forest
Obviously, this is a deck of the Elfball variety.
For
those of you that can't quite see what the deck is
supposed to do (yes, both of you), I'll show you.
The
idea is to get out as many elves as possible to speed
up Gaea's Cradle and Priest of Titania. These in
turn
power up a huge Ghitu Fire or get a very fast Urza's
Rage going. If that fails, you can just cast
Overrun
or Coat of Arms and stomp your foe into the ground.
The first thing that I don't like about the deck is
the Quirion Elves. They do smooth out the mana
curve
by giving you something to cast on turn two, but the
mana base should be able to support the needed extra
colors by the time we're done. These can come out
to
make way for Fyndhorn Elves or Birds of Paradise,
whichever fits your budget. The next thing is the
Seeker of Skybreak. Yes, I do realize that it can
make the Ghitu Fire absolutely monstrous, but that is
just overkill. Elvish Lyrists would better serve
these spots. These guys also speed up the Priests,
so
it's not too big of a loss. They can also give
Donate
fits if they don't have a way to deal with them.
The deck doesn't really need the extra offense of
Elvish Archers or the card drawing of Sylvan
Messenger, so they can be taken out to put in better
offense and card advantage in the form of 3 Skyshroud
Poachers and 4 Deranged Hermit. Since we are
putting
in a few more little creatures, it wouldn't be a bad
idea to add one more Overrun in place of one Coat of
Arms since it can't be destroyed by a Disenchant or
other annoying removal spell. One other addition
should be made at this time: one copy of Kaervek's
Torch.
This leaves us with the mana base to fix. I really
don't like cards like Shivan Oasis in a deck like this
since it can cost you a turn. Instead, let's add
another Forest in its place. Also, the Treetop
Villages are nice against control, but there are too
few Cradles in the deck. So, out go the Villages
and
in come two more Cradles.
These changes should make the deck run at least a
little bit smoother and also pack a better punch in
the late game. This is a great deck since it has
the
possibility of making a transition into a different
type of deck in the mid to late game if its plan
doesn't quite go as well as it should. The
sideboard
should have some sort of blue hate in the form of Boil
or Scald, and possibly Pyroblast. Emerald Charm
would
also be a nice thing to have against donate.
Well, I can't wait to see the different decks that
come out of Odyssey block now that Torment is coming
out and Extended season is all but over. Which
reminds me, good luck to everyone next weekend at the
Pre-Release.
Until next time, keep 'em legal,
Robby
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