Hello, again, everyone. Before I get into my article I'd like to let everyone know what's been up for the past few months and why I haven't been writing anything. My original intention a few months back was to actually quit playing. The game was taking too much time from things that were a bit more important (girlfriend, family, work) so I decided to get out. But as we all know, this game is too addictive to just give up. So, after a few months of my cards collecting dust, I broke them back out and started playtesting (the last tournament I've been to was the Judgment pre-release). Another item that made me want to come back is the intrigue of the upcoming Extended rotation. That caught my eye and got me to working on November Extended fairly quickly. So, I wrote to Scott to see if I could come back and write and here I am. So on with the article. This week's deck comes from a fellow named Phil Scopa. The deck is supposed to use small creatures with annoying abilities to mess with your opponent until you pull out one of your fatties and crush their skull in. Here's the list: 2 Sengir Vampire The first problem to notice is that there are only 59
cards in this deck. The next is the apparent After creatures, of course, come the spells. We'll
use some better creature removal and a couple of
better utility spells in this area. First up is
Duress. See Spiritmonger for reason why it's here.
After that comes Terminate. It's an instant, hits
black critters, is cheap, and, best of all, a common.
Same thing with Shock. One mana for two damage
definitely isn't horrible. Browbeat will let us
either draw more threats and removal or take a quarter
of their life with one spell. Not too shabby.
Incinerate stops regenerators and is the only card in
the deck that will rotate out in November. Diabolic
Edict stops that evil, evil Morphling and is better
than Chainer's Edict since it's an instant. The last
spell to drop in is Vampiric Tutor. I know it's a The spot to look at is the mana base. Six of each
land just won't work in a deck like this. Also, since
I'm sort of trying to keep the deck cost down, we
won't use any rare lands. If you have them, use them.
Here's what we'll try: 9 Swamps, 2 Darigaaz's Caldera, 4 Shivan Oasis, 4 Tainted Peak and 4 Tainted
Wood. These lands should be pretty easy and cheap to
find. The Oasis set and the Calderas may slow you
down a bit, but shouldn't be too bad. It also beats 3 Browbeat The sideboard will vary depending on what you expect. Choke should be in along with maybe Gloom. Either Boil or Scald should go in. Emerald Charm is also an option. Other than that it's pretty much open. This deck will definitely work way better than what
we
had for not too much out of pocket. The Erhnams won't
be too hard to find, nor will the Tutors. The Mongers
will probably be the only ones that you have to shell
out some cash for since most everything else is common Well, that'll do it for this time around. I need another deck to do for next week, so send me something if you want me to have a look at it. Remember that I may not respond to everything, but I do read it all. If you sent me something months ago and never got a reply, try again and I'll see what I can do. Thanks. Until next time, keep 'em legal (and cheap) Robby
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