Have You
Ever Killed Yourself? 5.09.02
- Wow, sorry about the long spread between articles,
folks. I
know I mentioned an article coming right before
Regionals telling the specifics about my deck, but
somehow that just didn’t happen.
In the mean time, I’ve been very busy with
school work and getting through various illnesses.
So here I am now with your next dose of rogue
knowledge. The
Magic community has changed a lot since last I wrote. Rizzo has left, Judgment has peaked around the corner,
Regionals is only a memory, and the weather has gotten a
little warmer (ok, this doesn’t really have anything
to do with the Magic community, but its such a big
difference up here in New York).
Let’s handle the Rizzo thing first.
I’ve got two words to sum it up… Who
cares? Seriously,
though, the weather warming up in New York is seen as a
gift from god by most people.
It is said that the state of New York only has
two seasons….. Cold
and July. Regardless
of that, we are actually able to see that glowing ball
of gas in the sky and it does seem to be warming things
up a bit. Unfortunately,
this will cause an increase in perspiration from a
majority of the already questionably odoriferous members
of our tournaments. While my area doesn’t have many of these people, I know
many areas do. To
those areas, I can only send you my hopes that these
people discover that their home actually gets warm
water. So,
does anybody actually remember Regionals?
I think I still do, but only because it was
within the most interesting weekend I’ve had in my
life. Interesting,
in this case, doesn’t mean good, but it could have
been a whole heck of a lot worse.
I could easily get into the whole story (trust
me, I’ve told it enough times now that it is committed
to memory word for word), but I don’t really care
enough to take note.
For those of you who want to know the raw truth
of the matter, I went 3-4 before dropping and enjoying
the rest of my weekend in the city.
Ah,
Judgment. Well,
let’s all first make the assumption that the spoilers
we have access to are correct.
All the cards from what we’ve actually seen
have been the same, and it all seems reasonable enough
to assume it is the truth.
After making that assumption, we can begin to
look at the set. A
lot of people have been asking me what I think of the
set. To each I reply the same.
“I like the set, but not because of the power;
I like it because of the strategy it will bring to the
game”. Let’s
face it, the Wishes are just plain neat. How many of us build our sideboards the night before or the
morning of a tournament?
I see hundreds of hands in the air and I’m the
only person in the room (interesting, eh?).
I do it, almost every week.
Granted, my sideboards are always the weakest
parts of my deck (and sometimes that’s saying a lot)
mainly because I don’t put any thought or time into
them. The
Wishes change all that.
If you are playing with a Wish, you now are
actually playing with a 75 card deck with 15 cards that
you don’t have to worry about drawing until you want
them. That’s
right, suddenly all 75 cards matter.
In actuality, they did before, but most of us
just needed a kick in the butt to make us realize.
Thank you, WotC, for giving us all that rock hard
foot in our behinds. What
else is there in Judgement worth talking about yet? Quiet Speculation has gotten quite a bit of hype so far, and
I just can’t see why.
While the strategy of playing 6/6 token beaters
on turns 4-6 seems like a great strategy, this is also
coming from a color combination that is used to playing
a fatty and backing it up with counter power.
While this can certainly be done with the
Speculation, it seems that the other Roars in your
graveyard were fairly useless and that a different
strategy could have been used to get to where you are. Deep
Analysis has been the other mentioned target for Q.S. While drawing 6 cards off of the combination of 8 mana (all
at 4 different payments of sorcery speed) seems decent,
you must also consider that you’ll be losing 9 life in
the same process. So
we now have a total of 8 mana and 9 life for 6 cards.
Ok, what’s the big deal?
Even considering all this, I can see how Quiet
Speculation can pack some speed for an already fast
color combination.
Look for it to be played, but don’t expect it
to be as good as some people have suggested so far. The
funniest thing I have heard people say about a Judgement
card is using Cunning Wish to fetch a Fact or Fiction.
Let me get this straight.
You want to move a Fact or Fiction to the
sideboard (meaning you only run 3 in your main deck) so
that you can pay an additional 3 mana and an additional
card (assuming you get it) to get it?
Ok, have at it!
This strategy seems completely stupid to me, and
I’ve been a blue mage for a long time.
Now, going to get one of the many instants blue
decks normally play in their sideboard seems like a
reasonable and smart plan, allowing the blue deck to
hose its opponent in game 1.
“I wish I had a Hibernation right now…..
<chuckles>” The
two blue spells I like, however, are Mist of Stagnation
and Spelljack. Mist
will just create a new deck type, and that is always
good. Having
more things to look out for is always decent.
With the deck being base blue, it has a lot of
tools to make it a competitive deck.
Spelljack is simply amazing.
Able to turn an opposing Shock into a 4 point
life swing (2 points that I DON’T take and 2 points
you DO), and allowing you to cast all your opponent’s
best spells, it provides as much versatility as you
want. The
possibilities are endless, and 6 mana shouldn’t be
very hard for a dedicated control deck.
Does anybody play those anymore? This
article’s title comes from a thread on Pojo’s
message boards. My
apologies for not naming the user who started the
thread, but I’m not connected to the internet as I
write this (go check the thread out, it has plenty of
amusing stories in it that most of us can relate to).
So, have YOU ever killed yourself?
In a realistic sense, obviously you haven’t as
I could never ask you this question if you had.
In a gaming sense, I’m sure many of us have.
Usually, we take somebody down with us if we can.
There was this guy I used to play with at my old
college that would only play in group games.
He played a mono-red deck with just about every
burn spell he owned (and even a lot that he didn’t).
His main goal in every game was not to be the
first person dead.
Woe to the person whom he picked to die first.
He was the only person I knew that could play
burn in a group game and not have everyone instantly
kill him (therefore killing themselves by choosing the
wrong color). After
he killed that first person, who rarely had any question
that he had been picked), this guy would often remove
himself from the game by any means that he had
available. It
was through this deck, however, that we determined that
a player killed by Disintegrate must leave the room (be
removed from the game entirely).
What a way to go! Seriously
though, I almost killed myself in another way this last
month. I
almost quit playing Magic.
Suddenly, an urge came to me to just stop
playing. It
was then that I realized that I spent hours within the
course of a week reading articles, playing on
Apprentice, talking strategy with friends, etc… What would I be without Magic?
I’d be a boring person who was dead to the
world. I’m
sure that time would find me a new hobby to take up the
time, but man would I miss Magic. A word to the wise: don’t quit Magic unless you have
already found something else to take up your time.
For a few of us, that may mean a girlfriend (or
boyfriend). By
all means, dating comes before Magic any day. One
more plug on the title.
Don’t concede if you don’t have to.
There are times when conceding is a good plan,
especially when the time limit is concerned.
However, in those cases when the time limit is
not a problem, don’t concede.
I say this for two main reasons.
Don’t kill yourself.
That’s why you were paired against an opponent.
Let them have the satisfaction of doing what they
designed their deck to do.
Secondly, something may happen.
Your opponent may not notice that if they just
attack with what they have out that they kill you.
Mistakes can and will be made.
You may just win a game you shouldn't have. Well,
that’s all for tonight, folks.
Sorry for the lack of any deck list.
Just to report: there were two winners of the
contest from my last article.
They will each receive prizes agreed upon by
themselves and me.
If you are the one person who won and haven’t
stated what you want from me yet, please contact me as
soon as possible so I can get out your prize. To the other person, your cards are coming! As
always, feel free to contact me with any comments or
suggestions you might have. Until
they outlaw caffeine…………….. Andrew
Chapman AIM:
wchrisrock
|
|||||||
Copyright 2001 Pojo.com
Magic the
Gathering is a Registered Trademark of Wizards of the Coast.
This site is not affiliated with Wizards of the Coast and is not an
Official Site.