The
Other Side of Blue
Counterspell.
Two little mana, three little words, one huge
card. Ever
since the beginnings of Magic, people have had to face
the fear of their opponent having two blue mana open.
Today is no different, except for everything
being worse. With
every set comes more Counterspell variants.
Some are good, some are playable, and some should
have been another neat blue trick instead.
Speaking of neat tricks, this article is based on
some of the things blue can do without the almighty
Counterspell. In
my small amount of play-testing lately, I have been
using several decks based at least in part in blue that
do not run Counterspells.
While this baffles many a person, I do not feel
that Counterspell is a must in every blue deck.
Blue has so very much more to offer. The
decks I am speaking of both use a fair amount of bounce,
and Boomerang takes the spot as the characteristic
double blue casting cost instant.
While neither of these decks are top notch, and
they haven’t received heavy testing or tweaking, I
believe both of them could have a small impact on the
type 2 scene. A
blue-green land denial deck is a weird thing to face,
and most people don’t know how to handle it.
The tempo gained by this deck is amazing and, if
things are working properly, very difficult to recover
from. Before I go any further, let me supply you with a sample deck list.
As
you see, this deck is based mostly on blue, though it
does have almost an equal dependency on green.
There are no Counterspells of any form in sight.
You might be wondering why Deep Analysis is in a
deck with no ways of discarding it or putting it the
graveyard. The
fact is, after a Mana Breach is on the table, it is
often hard to keep casting 4-cc spells.
Deep Analysis’s flashback allows for a 2 mana
spell to draw more cards. This
deck has proven to be very annoying to play against, and
it has beaten several top notch decks.
The tempo advantage gained by this deck is rough
to deal with, while this deck has the potential of
dealing with almost anything.
Churning Eddy is a tide turner for this deck, as
it can swing the tempo to your advantage when it
previously wasn’t. In
short, while this deck won’t win many tournaments, it
just may win the one you play it in.
It does its thing to almost every deck.
Upheavals are hard to come by with all the land
disruption, and Tog has problems when it can’t keep
Psychatog on the table.
Trenches has problems dominating without the
abundance of land that it needs, and you can just forget
about a Squirrel Nest giving you many problems.
Wurm tokens make great bounce targets, and few
decks can deal with all the flying creatures this deck
produces. Ok, on to the next deck. Though it has been given some thought among more competitive players, Cephalid Constable still seems to be sitting in the background, waiting for somebody to pick it up and kill people with it. Bounce is the Constable’s middle name, and a deck built around it should be able to bounce things well. Again, Boomerang shows itself as the two mana cure all for this deck, instead of the almighty Counterspell.
Here
we have another deck that doesn’t rely on
Counterspells to carry it through the game.
The whole deck is geared at keeping the path
clear for the Constable.
Once the Constable starts doing damage, the game
is well in hand. A
Reckless Charge can quickly change the game in your
favor, and Upheaval-Constable means game-over against
almost every deck.
For defense, bouncing the Constable can help you
save it for further use, and bouncing FTKs can really
damper any of the creatures your opponent has in your
way. Again,
major deck types have some issues with this deck’s
tempo advantage. Getting
all the way to turn 4 and having almost (if not all) of
your permanents played thus far to your hand is
devastating. Opt
and Ice help ensure you can get this happening as
quickly as possible. Two Upheavals serve as the late game win, when recovery is
impossible through other methods.
Only decks with a one mana burn spell (some R/G
variants) and Control Black with Innocent Blood can deal
with a Constable after an Upheaval.
Notice that Tog, Quiet Speculation, and others
are not on this list. This
deck has more potential, I believe, than the Land Bounce
deck above, but both are hefty contenders for a Top 8
finish. I
encourage all of you to try these things out and see for
yourself what the power of bounce can do.
As with any of my decks and ideas, if you have
comments or suggestions, please feel free to contact me. The
next deck was sent in to me by a reader after my last
article. Though
there are some Counterspell variants in the deck, the
deck is based upon a different aspect of blue: cheap,
efficient flyers. The
following deck list is intended for use with the future
Extended environment, understanding that Onslaught may
change things around some.
If the creator of this deck submits any changes
to me, I will try to include them in my next article.
Anyway, here it is:
This
deck is fairly simple in design, but also narrow for
handling a variety of threats.
It is supposed to win before these threats
manifest however. Typical
play has you having 4 flyers by turn 4, attacking,
casting Keep Watch, and then casting Rites of Initiation
for the win. Going
against my theme for the day, this deck does provide
itself with a small amount of counter backup.
The counters are not the main focus of blue’s
contribution to this deck, though.
This deck concentrates on the flux of small,
flying creatures that blue is able to provide. I
have a few rants to go through before I close out for
this time. The
Wishes are grossly misplayed in type 2.
Cunning Wish isn’t nearly as good as most would
like it to be, as tempo advantage is something blue
doesn’t like to lose.
Burning Wish may see some play, once people
realize that some of the best board clearing spells
available are Sorceries (Upheaval, Wrath of God,
Obliterate). The real sleeper of all these, though, is Golden Wish.
Sideboards have typically been full of cards to
hose other decks, and nothing hoses people like good
enchantments. Compost,
Aegis of Honor, the COPs, Chill, Light of Day, Back to
Basics, etc. are all enchantments.
Enlightened Tutor has been taken care of in many
formats because of how powerful it is.
Golden Wish is just as powerful, and much less
appreciated than its Tutor brethren.
Brainburst
keeps getting more and more funny to me.
First they cry poverty and start charging people
to utilize the worthwhile parts of their site.
Now they are advertising for more premium
writers, of which they will pay.
They can’t be doing that poorly if they can
afford to hire more writers for their site.
To all of you who actually PAY to read their
garbage, you’re being duped, big time.
The Pojo seems to make it by just fine, and they
have been going for longer than Brainburst has.
Other sites don’t have any complaints about
monetary problems, and give away cash weekly to their
guest writers. Some
sites are self run, and experience no problems.
How is that Brainburst is the ONLY site that
requires you to pay to see their stuff?
There seems to be some problems here. I
have been watching the 8th edition votes go
by, and I honestly don’t care what makes it or not.
The way I figure it is this.
Normally, I wouldn’t get the opportunity to
select, so why should I concern myself with it now?
Here is a problem I see, though.
WotC not only has the audacity to split up Birds
of Paradise and Llanowar Elves for 8th
edition, they find it better to make the Magic community
vote upon it. Birds are the only card of the four that REALLY matters, yet
they give it up to a bunch of clowns to make a mistake
out of it. It
is really stupid to split the tandem of Birds and Elves
up, but to slap us all in the face with it by making us
choose is the stupidest thing since, well, Magic Online. The
vote between Rewind and Dismiss was an interesting one,
but somehow Rewind won.
I’m not sure why, as Rewind’s special effect
will simply be a random ability now, not like the tandem
of spells with the similar ability back in Urza Block,
not to mention the lands that could be abused by them.
Dismiss packs an ability that is always useful,
Draw a Card. Oh well, leave another one up to common stupidity. Nekrataal
winning was so expected that it was ridiculous. The problem I had with was that there were actually people
who DIDN’T vote for it.
On one side was a clearly playable card that had
been used before in numerous decks.
On the other side was a card that most people
couldn’t even tell you what it did, IF they even knew
it existed. You
tell me why Nekrataal didn’t receive all the votes. Of
all the funny things about the voting for 8th
edition, it was the vote on the art for Thorn Elemental.
Both versions were done by the same person, and
were very close to the same picture, save for the
different poses the Elemental was in.
Basically, you weren’t voting on an art, you
were all voting on the pose you wanted to see ol’
Thorny in. Good
grief. That’s
all for now folks.
If you have any comments or suggestions, you know
how to reach me (in case you don’t, the info is
below). Until
Counterspell –Vs- Boomerang is voted on for 8th
edition… Andrew
Chapman AIM:
wchrisrock
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