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So, What's 7th
Got To Offer?
Welcome back. I hope you all had a good time at
Regionals. Chances are that very few people reading this
column will have made their Top 8, if only because the
sort of people who make Top 8s probably
aren't the sort of people who read this column
religiously. Regardless, I hope it was an enjoyable
experience for all who decided to participate. I know it
was for me. If it wasn't, well, I hope it doesn't
permanently turn you off of large tournaments.
Because of the nature of this column, I've chosen
to avoid going into extensive detail on my Regionals
experiences here. I was going to be too lazy to write a
tournament report at all, but then the leader of my team
asked me to write a report for the team site, so I did.
That piece can be found on the team site,
www.teamregime.com, along with a number of pictures
which should complement it nicely. Anyway, I've written
that report already, and I don't really want to devote
this space to talking about the aftermath of Regionals,
even in a more general sense. Everybody else will be
doing that for a few days to come, I'm quite sure. No, I
want to talk about something I haven't covered in detail
yet: Seventh Edition.
I know most of us have bought lots and lots of
7th already. A lot of people have drafted with it, some
more extensively than others, and some have already
conceptualized or assembled their decks for the new
format. I haven't-- I have an unfortunate habit of
assembling decks at the last possible second due to my
tendency to constantly revise and rebuild. But anyone
who doesn't intend to quit Magic will probably have to
make some modifications to their pile of cards after
this weekend, and taking some of the new environmental
factors into account might be a good idea if you don't
like to lose a lot.
Other reasons to play Seventh Edition-- The new
artwork rules, in most cases. For some cards, the new
artwork is simply better-looking than what was available
before. For others, the coolness comes mainly from the
novelty. I don't know about you, but for me there's just
something about leafing through a stack of 7th and
seeing all the familiar cards with brand-new looks. Most
of the new flavor texts are pretty good, too, in the
cases where they were changed (some actually weren't, a
fact that I find just a little bit disappointing.)
A short discourse on the classic fat that has
seen its return in the new set: I predict that Mahamoti
Djinn will be the only one to see widespread play in the
sorts of decks that it would tend to go into. Serra
Angel and Shivan Dragon seem to be good for nostalgia,
but I have to believe they're suboptimal for Constructed
play at this time. Shivan's main selling point is that
it doesn't die when a Kavu breathes fire on it, but this
is useful mainly for Fires decks that would use it to
replace Two-Headed Dragon-- and the last time I checked,
it didn't seem to me like Fires decks with flying fat
were in the majority. Plus, a lot of these decks can
afford to run either Darigaaz or Rith, which just seem
to be a lot better. As for Serra... I'm sorry, prove me
wrong by all means, but I just can't see where she fits
in right now. Seems to me that the decks where she might
fit in would rather have either Blinding Angel or
Ramosian Sky Marshal to fill the bill. My verdict, at
least until Masques Block leaves the arena, is to leave
your Serras both old and new in the binder. But then
again, I'm a bad player, so feel free to ignore my
advice.
Another short discourse, this time on the color
of stench, disease and decay. I honestly think that
Black has the most to crow about in this new set. Other
colors mostly got back the same old things they've had
in the past several rotations of the base set, with a
few similar cards swapped out here and there and a few
flashy gimmicks added to get people excited. Most seem
to have lost more than they gained, to be honest. Black
took some crippling hits, too (Vampiric Tutor, anyone?)
but quite frankly the return of Duress makes it so I
don't care much. I love Duress. Duress is, in my
opinion, exactly the sort of card that we need right
now. It can't stop the juggernauts that are Fires or
Counter-Rebel all by itself, but it gives you an
effective first-turn play that gives these decks one
less tool to work with. Its cousin, Ostracize, also
promises to be useful with the renewed emphasis on
creatures, and I would even consider it to be a viable
maindeck card if your environment isn't too thick with
virtually or completely creatureless decks. Black also
got a number of other strong cards to assist it, among
them Persecute and Engineered Plague. Just about the
only thing it didn't get is a solid fatty. Sengir
Vampire would have been nice to see alongside the other
classic creatures of yore, but considering that Black
has an excellent selection of large creatures to choose
from at this time, it probably isn't worth complaining
about.
Of the remaining colors, the one that stands out
most in my mind is Blue. Blue didn't get that many new
tricks, and it lost Power Sink, which I honestly think
will be missed more than one might think at first.
Fortunately, there are a couple of new ideas to be toyed
with. Thieving Magpie is back, and is almost certainly
no worse now than when it fueled the premier Draw-Go
deck of the Urza Block. Arcane Lab also grabs me,
primarily as an intriguing counterpart to Yawgmoth's
Agenda. What better way to level the playing field and
prevent the other player from possibly using the
Agenda's drawback against you? Red, White, and Green all
made rather lackluster showings, with the exception of
Worship and Pariah in White. Those two cards have long
been among White mages' most powerful tools in boring
their opponents into submission, and enough Internet
writers have already pointed out the obvious combos that
I won't bother to reiterate them. Red probably has the
most to complain about, losing the extremely useful and
classic Hammer of Bogardan, along with Flashfires.
Green... well, Green is Green. Let's put it that way.
When you get past creatures that tap for mana, Green's
base-set offerings have never been anything to write
home about, and perhaps that is as it should be. Green
has enough gas to keep it going at least until this fall
and probably long after, so let's not go crying rivers
just yet.
At this time next week, I will probably have
played in at least one tournament with the new card set.
I will definitely have finalized my initial deck using
7th Edition cards. Either way, I'll show you my deck and
talk a little bit about my predictions and/or
observations regarding the new state of Magic.
Peace out. -Spike spike@pojo.com
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