with Andy Van Zandt MMD Draft - Blue Affinity I know, I already did one article on blue in draft, but Darksteel gives you some nice new toys for the most offensive of blues, the affinity build. Obviously what pops to mind is the constructed deck, and really, there are a lot of similarities in what you want to draft. There are also similarities to the "black affinity" draft build, particularly in the non-creature picks. Blue is also my preference of colors in drafting in general, and in Mirrodin in specific. That may have been what made onslaught block so hard for me ;) What to draft: In the Mirrodin packs, Somber hoverguard. Every single one you see. Neurok spy. Every single one you see that isn't in a pack with Somber hoverguard. Those are the absolutes, and the most important picks. You really want a couple of each to consider your deck strong. After that, you need Thoughtcasts and Thirst for knowledges, to keep up your momentum. Mana myr and talismans are your next focus, since they effectively supply 2 mana apiece towards your affinity cards. Then Myr enforcers and frogmites, and equipment. Like the black affinity deck, cheap equipment is key, but ones that increase power take precedence, and hoversail is not needed at all. Also, while tooth and scale of Chiss-goria aren't as strong as in the black deck, they're still playable- they speed up your affinity guys and pump them, usually for free. But I usually am picking artifact land way before I start in on the tooth/scale. Off-color is just dandy, it still provides an extra mana towards every affinity spell you cast. If none of that is available, Wizard Replicas, blue removal/bounce, splash spells, and spellbombs are your next choices. Now this all may sound strictly worse than the black affinity build, since you're still generally dropping your offensive creatures on turn 3+ anyways, and you don't get as much power boost out of it, but this is made up for, in the most part, by- Your Darksteel pack, aka Gimme Some Dudes That Fly. Evasion creatures are what makes up for the lower power, when compared to the black affinity (as does the lower amount of single toughness critters). You've hopefully already got some hoverguards (looming or somber) and spies, and maybe some other tidbits. Here, you get to acquire some Spire Golems, Neurok prodigies, and maybe some Hoverguard observers. People often think the prodigy is bad unless you have lots of stuff to pitch to him- not only are they wrong (2 power in the air for 3 mana is still ok), but especially in this deck, he should resemble a skywing aven (which was really really good in his time, for those who don't know). Quicksilver Behemoth, while resembling a sea serpent (reference my previous article on blue), is a much more offensive creature, and a superb addition to this deck. In essence, he's a 4/5 doesn't tap to attack creature... because you get to send him in, do his 4 damage, then re-lay him for cheap to block with (he shines in this position). Preferably for 3 mana or less. After you've stocked up on wings and a behemoth or two, some nice equipment goes well, so your hoverguards can be sure to win the air wars. Then some darksteel citadels and arcbound runts to fill things out and speed things up; and maybe some echoing-bounce-spells. How to Play: Get your guys out as fast as possible, and keep swinging. As a general rule, you want two guys or more going for the throat at all times, and often you'll start bouncing/chumping/losing card advantage to keep this up, but you should have some behemoths for ground support and thoughtcasts for a refuel, so no worries. But it shouldn't take long. While you're not -as- worried about pingers in this deck, you will probably still want a splash color, if just for removal, or delay, or burn. White gives you some nice stalling power, red and black give removal/burn, black also gives you some bonus nim shriekers to supplement your air army, and green gives you some ground defense in the way of tel-jilad minions and artifact kill. Have fun, and if I'm in the draft, stay away from my blue cards :P Questions? Comments? Suggestions? Email me.
You can reach Andy at: andyvanzandt@hotmail.com
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