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Argothian Treehouse
with Andy Van Zandt
Teams
PTQ Tourney Report
1.17.05
Teams limited is one of my favorite formats. You have to
make do with limited resources, but not so limited as to
make it a dice roll like some sealed deck events are.
That's not to say you can't get a bad set of cards, but
it is more reasonable to assume you mis-built (or maybe
misplayed) than to blame it on the pool. Not that that
will stop people from doing that, but still. In any
case, my team, consisting of Herman Armstrong, Mitchell
Waldbauer and I, showed up at the Team PTQ in Fort Worth
a week ago or so, with a little bit of practice under
our belts. Herman and I had played Teams with Kamigawa
at the pre-release (with a different 3rd person), and we
had also gotten some practice in earlier that week with
some teams rochester drafting. Add to that the fact that
we have had the same team for a couple of years, and are
familiar with each other, our play styles, and can
usually come to quick agreements. This is extremely
beneficial in the teams rochester, because it allows for
a smoother draft and less "issues", and allows us to
actually communicate non-verbally well enough that it's
actually a 3 man process rather than just having one
"caller". I feel this is optimal because it's a rare
individual who can keep track of all 6 player's picks as
thoroughly as 3 people can. So in any case, we were
feeling well prepared and I am in general confident of
my teammates playskill. Playing with a "weak link" is
distinctly less fun, so I'm glad that if anyone is the
sub-par player in my team, it's me.
We'd convened at Herman's house the night before, to
lessen the driving time in the morning, and so we
wouldn't have to worry about someone having car trouble
and not showing up. The tournament site being thankfully
at the excellent Fort Worth Convention Center, we had
only a 10 minute drive to get there. We arrived and did
the normal milling about, said hi to the regulars and
our friends, and waited for the stuff to get handed out.
Opened and registered what we were given, which was
decently solid, and turned it back in. When we got the
stuff we were to play with handed to us, there were
several things that jumped out at us- black was
extremely deep, including the most removal of any color,
triple cutthroat, double graverobber, and some other
playables. White included triple Kabuto moth and its
general assortment of creatures, tricks, and a cage of
hands. Blue was extremely weak, with almost half the
playable cards being 4 reach through depths. Red had
Kumano, some burn, and quintuple Hearth Kami. To make
use of the blue at all, we needed to have a good
compliment, so the red leaped up immediately and waved
its hand, with a glacial ray. So that seemed almost
settled right off.
Splitting up the other colors was harder, and it was
eventually decided that the moths should go with the
cutthroats, and the black removal (including a Hideous
Laughter) would go in the green deck along with a couple
of Kami of the Waning moon to make the mid-range dudes
(order of the
sacred bell, feral deceiver, scuttling death)
unblockable. This made the
Green black deck the most apparently weak of the 3
decks, and to shore up the early game one of the
graverobbers was shifted into it... and let me tell you,
it was amazing every time it came down. I played that
deck, with Mitch Piloting the burn/soritami
savant/hearth kami deck, and Herman piloting the
absurdly well curved black/white deck.
Here's the short and sweet of the day, from my view.
With the most controlling of the 3 decks, I chose to
draw first whenever possible. I won two games straight
out solely because of the snake making flip card (by
flipping it, of course), and 4+ games mostly because of
graverobber, with
Hideous Laughter filling in where needed. Throw in a few
mana stalls on my opponent's part, helped along
occasionally by my 2 befouls, and I won all but 2 of my
matches on the day, one being a draw when I was
unfortunately in a winning position, and the other just
ending without finishing the third game. Mitch didn't
drop a single match, and Herman only dropped one and
drew one. This amounted to an undefeated record going
into the top 4 (6-0), and we forced the play in the 6th
round because we knew our rating was good enough that if
we won that game, and then made it to the finals, we'd
in all likelyhood have the ratings points to
auto-qualify. So we won our top 4 match, and,
anti-climactically split with the other team that made
the finals, with judge approval and all that. With our
(we felt) almost guaranteed qualification on rating,
they got the slot. We're currently sitting at 1779 and
feeling quite smug about ourselves.
So yeah, if you want my advice for teams limited
(completely unsolicited though it may be), make sure
everyone has a decent curve, split up the removal well,
and have confidence in your team mates. ... and know the
card pool. ... and don't play kami of the waning moon
(notice I attribute
none of my wins directly to her). ... and keep in mind
that splicing Kodama's Might onto Hideous Laughter is
Cheaper than the other way around (heehee!).
Questions? Comments? Suggestions? Shoot me an email.
andyvanzandt@hotmail.com
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