About Jeff Zandi is a four time pro tour veteran who has been playing Magic since 1994. Jeff is a level two DCI judge and has been judging everything from small local tournaments to pro tour events. Jeff is from Coppell, Texas, a suburb of Dallas, where his upstairs game room has been the "Guildhall", the home of the Texas Guildmages, since the team formed in 1996. One of the original founders of the team, Jeff Zandi is the team's administrator, and is proud to continue the team's tradition of having players in every pro tour from the first event in 1996 to the present. MTG Fan Articles Featured
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Jeff Zandi is The
Southwest Paladin
Stone Giant
Slams the Door on “Season of the Bears”
The LAST IBC tournament report The
sun had been up for many hours on Saturday,
September 29th in the first year of the
third Millennium when Jeff Zandi, Bil Payne and
Robbie Howell awoke from what had been a very nice,
if very brief, nap. These Magic stalwarts were on
their way to the last Invasion Block Constructed pro
tour qualifier of the season to be held in San
Antonio, Texas. Travelling Friday night from Dallas,
the three stopped for the night in Austin, at the
cozy home of Jeff Zandi’s mother-in-law. Now, at
eight in the morning on Saturday, the boys needed to
get a move on, if they planned on being on time for
the last qualifier of the season. Unsure of exactly
how long it would take to get from Austin to San
Antonio, the boys jumped into Guildmage One and
hurried south on Interstate 35 while the theme from
Conan the Barbarian shook the mirrors. About an hour
later, the aged silver Plymouth minivan arrived at
the site for the day’s tournament, the mighty
Ramada Inn Conference Center in sunny San Antonio.
The van chugged to a halt, weary from over one
hundred thousand miles worth of Magic trips, caused
Zandi to remember the Alamo….the Alamo car rental
facility that lay only a few blocks away. The team
hoped the van would be okay, and that a rental would
not be required to get back home. Hi,
this is Jeff Zandi. As you might have already
guessed, I won this pro tour qualifier. As much as I
would love to continue this tournament report in the
stilted third-person perspective seen in the first
paragraph above, I just don’t have it in me. The
fact is, whether you loved or hated the Invasion
Block Constructed format, this tournament represents
the end of the qualifier season. There isn’t much
you can do with the information of how this
tournament was won, at least as far as this
qualifier season goes. While I have been writing a
lot of Magic articles in the past year, I’m afraid
I haven’t been writing many tournament reports.
It’s been more than a year since I reached a top
eight of a qualifier, and more than three years
since I won a qualifier. Still, the three of us that
traveled together feel that we might have broken the
format to a certain degree. Here’s what we saw and
how we did. The
tournament was well run, as usual. Tim Weissman, his
wife Sheila and the ubiquitous Don James run great
Magic tournaments, year in and year out. Their
organization, Event Horizons, has run over 700 major
Magic tournaments over the years, and has also
hosted two very unique invitation events that
assembled the best and most fun Magic players from
this end of the Magic world, Texas, Louisiana and
Oklahoma. The tournament room was spacious and
accommodating, featuring what Tim’s friend in the
tournament organizing world, Ed Fox, would refer to
as “Guildmage seating”. Guildmage seating is
where you have enough seating room at each table
that even a fat guy, you know, a REALLY fat guy can
still have enough room. Apparently, there are some
overweight guys on the Texas Guildmages. I guess I
hadn’t noticed. Overweight Magic players are an
issue unto themselves, and it is an issue I plan to
get to the bottom of, as soon as I’ve had some
punch and pie. This qualifier season, now ten weeks
old in Texas, brought more players to qualifiers
than had been seen in years. Today, however, there
are seventy-nine players, a good bit less than the
one hundred or so that the rest of the qualifiers
this season have enjoyed. We will be playing seven
rounds of Swiss. The
Metagame
As we sat down to fill out our decklists for the day, each of the three of us had noticed the same thing around the room. We saw a lot of people playing discard strategies. We also saw quite a few players shuffling up Domain decks. I had been planning, for the past several weeks, to play Budde’s version of Domain today. I was guessing that a lot of players would go back to simple creature decks for the last week of the season, and that the glamour that Kai’s London win would have worn off the Texas deck field by this time. I definitely did not want to play Domain if other people were playing it, or sideboarding for it. Last Wednesday night, at our team meeting, teammate Zach Karthauser dropped a new decklist on me. His concept was another blue/black/white thing, and of course, I immediately dismissed it as Gomar version-whatever. I was definitely wrong. Zach’s deck had a lot of control elements in it, and only eight creatures. The deck had a lot of active control elements in it. Namely, discard. Zach’s creation was running three Probe, four Verdicts and three Recoil. Practicing for the past month or so mostly on my own, I was convinced that I could beat anything in game one with Domain. The past few weeks, however, the deck was falling down badly to black/red/blue and newer versions of Gomar-ish blue/black/white. Now, you have to hate being a few days away from your last chance to qualify with no clue of what to play. After just a few days of practicing, I decided I liked Zach’s deck and would play it unless the room looked entirely creature-based in San Antonio, in which case I would play Domain. What finally made up my mind was the discard that Robbie, Bil and myself saw on every table before the tournament. Suddenly, we were talking Dodecapod. As Robbie Dojo said, “Last night we didn’t know if Dodecapod was even good enough for the sideboard, and now we’re talking about it being good enough for the main deck.” Young Robert Howell is the artist formerly known as Robbie Dojo, or, as I like to call him, Roberto Dojonovich. He is playing a version of blue/black/white that was developed by the associate Guildmage from Wichita Falls, Bryan Lyons. Bil Payne, recently reacquiring his desire to dominate in Magic tournaments, is playing a very roguish black/white Phyrexian Arena deck powered by the little known genius that is Necravolver. While I am still working on how to put three or four Dodecapods into my sideboard, these two guys are talking about putting the artifact creature into their main decks. Two for Robbie, three for Bil. Amazed, but appreciating their individual deck-building talents, I start looking for how to put Dodecapod into the main deck. With time running out in deck registration time, I decide on two full time Dodecapod in place of the two Emblazoned Golems that Zach Card-Miser was playing in his deck. At the time, I was making a decision that I thought was even more key, deciding whether or not to play Gainsay. This deck seemed to be pretty aggressive with its mana, especially early in the game, casting Vindicates OFTEN on turn three and playing Probe with kicker as quickly as possible. Also, from working on Domain in general and looking at Budde’s sideboard in particular, I really appreciated the idea of playing non-blue threats in games two and three in order to make my opponent’s Gainsay as lousy as possible. In addition, Bryan Lyons was hot on the idea of sideboarding in four Meddling Mage in place of Gerrard’s Verdict, so I knew the usefulness that Mage could provide from the sideboard. Besides, I really had not become confident in using main deck Meddling Mage, always confused about when to attack and block with the Mage, and when to keep my Mages in play safe at all costs. Deciding to put four Meddling Mage in my sideboard instead of Gainsay, I had to run out to the van to get the Mages. On the way back in, I saw still more discard cards in people’s decks as they registered their decks. When I got back to the table with the other guys, I had made up my mind. I would play four Dodecapods main deck. I pulled Rout number three and Spectral Lynx number four and put them in the sideboard. At worst, I would have some clumsy three toughness creatures in my main deck. At best, I would be dropping lots of 5/5 fatties into play on game one. Someone
that I have known forever, but just can’t remember
his name right now, asked me before the tournament
who was going to win today. I grinned and told him
that I knew, but I couldn’t tell him right now. ROUND
ONE Corey
Green is playing blue/black/white with up to twelve
hard counters. In game one, he shows me Dromar’s
Charm, Absorb AND Undermine. In game one, I play
first and Corey mulligans down to six cards. I
don’t get off to a very fast start, and Corey
Absorbs my first two spells, a Vindicate and a
Gerrard’s Verdict. Soon, however, I’m beating
him down with a Lynx and a 3/3 Dodecapod because his
deck doesn’t have enough animals in it. In game
two, I leave in my Verdicts by adding three Addle to
my deck. Things go badly for Corey, and he goes down
in the face of my two Lynx attack. I’m 1-0, and so
are Bil Payne and Robbie Howell. ROUND
TWO Caleb
Kelly is playing green/blue/black. Caleb is kind of
a tough guy, and is subtly letting me know that
he’s a great Magic player by talking about how bad
his hand is, and how lame my deck is. In game one,
we both mulligan to six. I play first and soon have
out a hard cast Dodecapod. Caleb cleverly removes my
creatures from play with his Repulse cards and again
shows me his gaming genius by playing Plague Spitter.
According to Caleb, some sort of miracle allowed me
to escape with a win in game one. Later, in game
two, during one attack phase, Caleb is bearing down
on me with a Plague Spitter and a small army of 2/2
creatures. Before damage is dealt, I Dromar’s
Charm the Spitter and suddenly Caleb doesn’t have
any creatures anymore. The next turn, I dropped
Desolation Angel and helped Caleb pick up his cards.
Robbie and I are 2-0, but Bil has lost a
match and is 1-1. ROUND
THREE Ryan
Park is a good player from San Antonio. He is
playing a very similar deck to mine, although he is
not playing ‘Pods full time and he is playing
Phyrexian Rager. He plays first and promptly
mulligans to six. We dance for quite a while in game
one before the simple fact that I have more
creatures takes the game. In game two, I have the
Meddling Mages in, and on turn two, I play one
naming Dromar’s Charm. Ryan quickly runs out of
cards in his hand, and never sees a Dodecapod in
spite of my many discard spells. Ryan drops
Yawgmoth’s Agenda with no cards in hand, his
graveyard containing several Vindicates, a Recoil
and some other things, but no creatures and no
counter magic of any kind. Suddenly, with me at
three life and Ryan at five life, I have a sizable
advantage. I have three cards in hand and six land
in play. I also have two Lynx and the Meddling Mage
in play. Ryan has one Lynx in play, untapped, and
two of his five land untapped. With Ryan at five
life, all I need to do is attack with everyone,
bringing him down to one life while maintaining at
least a 2-1 creature advantage. Attacking with
everyone is the smart play, but I make a big mistake
instead. Thinking I can win THIS TURN, I cast
Dromar’s Charm targeting his Lynx, hoping I can
then come over for seven damage unblocked and just
win. Of course, I forgot that my Mage has been
around since turn two, when I named DROMAR’S
CHARM. Ryan nods as I return the Charm to my hand
after he points out the problem to me. Then Ryan
asks me what I plan to do with the black, blue and
white mana now in my mana pool. I am forced to put a
regeneration shield on one of my cats and eat the
rest as mana burn, pulling me down to one life
before I even attack. Worse yet, I can no longer
attack with all three creatures, since Ryan’s Lynx
would then be able to kill me next turn. I attack
with only the Mage, and he chooses not to block. On
his next turn, Ryan is still unable to find anything
to help him fix the board, and I win two turns
later. Robbie
and I are now 3-0.
Bil is now trading cards with people, and
that can’t be a good sign (even though he is the
KING of trading!) ROUND
FOUR My
round four opponent is a 3-0 Bryan Bombanek, a very
good player from Austin, I believe. I have already
remarked on the unique aspects of his deck from a
few tables down earlier in the tournament. Bryan is
playing red/black/white, with basically all the good
black and white cards and enough burn to help keep
his opponent’s weenie creatures off the board. Oh,
and Bryan plays a good bit of discard to boot! In
game one, ALL FOUR of my Dodecapods come into play
from my hand, although not all four at once. Bryan
keeps putting on the pressure, though, and uses a
late game Yawgmoth’s Agenda and a pile of Goblin
tokens to put me down. In game two, I bring in Addle
but not Meddling Mage, and I beat him down while
never dropping below seventeen life. In game three,
Bryan doesn’t have much better luck, and loses
eventually to 3/3 Dodecapod and a Lynx. Howell and I
are now 4-0. ROUND
FIVE Alex
Wheeler is a very cool Magic player that I see kind
of often in Dallas. Alex is LITTLE. I don’t mean
he’s a little kid, because he’s not, and I
don’t mean he’s short, although he is shorter
than me and smaller than me (most people are both
shorter and smaller than me!). I mean Alex is an
Elf. Alex is literally Elf sized. His red and green
deck, on the other hand, is SUPERSIZED with
creatures and damage. He says he’s not excited
about the match up as game one begins with Alex
playing first. Alex doesn’t waste a lot of time
WASTING me in game one. Turn two Familiar. Turn
three Raging Kavu. Turn four or five Skizzik. BANG,
twenty to my dome. Game over. Game two, I Verdict on
turn two and gain three life from his land discard.
On his turn two, he gets Familiar in play again, but
never gets the creatures rolling out and I win. In
game three, I name Skizzik with my turn two Meddling
Mage. A turn or two later, I Vindicate his one
Mountain in play. Alex doesn’t ever see another
red mana until far too late. Robbie and I are now
5-0 and hoping we meet in the next round so that we
can intentionally draw. ROUND
SIX Robbie
and I are matched up, and we do intentionally draw,
giving me a much-needed break. ROUND
SEVEN Carl
Labato is also playing red and green. After studying
the standings for a while, Carl assures himself that
he can get into the top eight with a draw, so we
draw. QUARTER
FINALS What
do you know? It’s me and teammate Robbie Howell
matched up again. At first, it seems like being
paired in the first round of the playoffs is
extremely bad luck. In reality, there is no good
time to be matched up against a friend or teammate
when there is only one seat on the pro tour at stake
and both of you want to win it. Quarter finals is as
good or as bad as any other matchup. In
game one, I go first and get a good creature jump on
Robbie, hitting him for two a turn for a good while
with a Lynx, until he plays a Voice of All naming
white. Down to thirteen life to my twenty, Robbie is
unable to attack with his Voice, but is able to gain
some life Absorbing the next couple of threats I
throw at him. Robbie never does get any discard,
though, and I eventually hard cast a Dodecapod and
beat him. In game two, I feel constantly on the
defensive with Robbie going first. He misses a turn
three land drop, and so after he drops a Coastal
Tower on his turn four, I decide to Vindicate it on
my turn four. Robbie answers with another Coastal
Tower on turn five, and I answer with another
Vindicate on my next turn. Robbie answers again with
Coastal Tower number three, and I am suddenly
running out of answers. The real story of this game
is my draw of twelve lands and five non-land spells.
On to game three. For game three, I employ a
strategy that seems to be truly responsible for the
success of this deck in this tournament. Out goes
two Yawgmoth’s Agenda, then all three Recoils, and
occasionally one or two sorceries. In comes the
fourth Lynx and all four Meddling Mages. In the end,
it was all about having an active control deck with
FOURTEEN creatures and only FOUR counterspells in
the form of Dromar’s Charm. Robbie and I both got
low in life in game three, but the better creature
base finally won game three. Robbie is bummed and
exhausted. Been there, done that, couldn’t stretch
the damn 2X t-shirt over my damn belly. SEMI
FINALS As
me and Robbie’s quarterfinal match stretched into
a long game three, the menacing person of Bryan
Augustine. Bryan Augustine, who is widely (no pun
intended) known in Texas as “Mutombo”. Bryan
isn’t black or seven feet tall, but he does have
some fairly grim body piercings and a big red Fubu
football jersey. Bryan watched our match with some
interest, as he has already won his quarterfinal
round and is waiting for the winner of me and
Robbie’s match. ‘Tumbo is playing
blue/green/white, using the bouncing creature that
you can cast as an instant to rescue his green and
white creatures from destruction, or just to reload
a Mystic Snake to his hand while putting a bigger
creature into play. In game one, Bryan elects to
play first, but then has to mulligan to five cards.
Augustine quickly regains the lost card economy with
Mystic Snake and other cards as he reduces my life
to seven before he takes a single point of damage. I
lose game one rather quickly after that. Game two
doesn’t look that much better as, mulligan free,
Bryan pounds me down to five life before my pair of
Spectral Lynx are able to start fighting back. I
get down to one life before I get Desolation Angel
into play, fixing all my problems, and helping me
win game two. In game three, I am again taking a
healthy early beating from Mutombo’s deck, which
is just plain good, by the way, when trickery and
chicanery seep into the cracks of our otherwise
well-played match. ‘Tumbo drops Sabertooth Nishoba,
a 5/5 trampling game ender, only to have me Recoil
it back to his hand at the end of his turn. Bryan
picks up the giant monster, thinks for a moment, and
then chooses it for the Recoil’s discard effect.
Only after I have started my main phase next turn do
both of us realize that Recoil can’t target the
Nishoba, who has protection from red and blue. It
ended up being COMPLETELY crucial, of course, as I
dropped Desolation Angel and essentially ended the
game. FINALS
Aaron
Rzepka is a hard working, talented Magic player from
Texas that played on one of the Texas-based teams
earlier this month at the Pro Tour New York teams
event. Aaron is what is known as an “up and
coming” player. Aaron and I are playing very
similar decks, but he is playing less discard than
me, and, of course, he isn’t playing Dodecapod
main deck. Aaron goes first in game one and plays
turn one Swamp. On turn two, he plays a Plains and,
after thinking it over, plays a Gerrard’s Verdict.
The crowd loves it when I put not one, but two
Dodecapods from my hand directly into play. Aaron
grabs his chest and shakes his head. This game is
already over. In
game two, he does indeed bring in Dodecapod, but
also removes his Verdicts. My Verdicts stay in, but
I add Addle and Meddling Mages. I hard cast a pair
of Dodecapods fairly early, and he is simply unable
to handle all the creatures. I win the match 2-0,
and suddenly, after a three year absence, Zanman is
back on the pro tour! It
doesn’t matter any more, and no one is more glad
to be finished with the IBC format than me, but it
turns out that discard really was a good idea, and
Dodecapod turned out to be a pretty good idea. Maybe
even better than the very techy Emblazoned Golem. Here’s
the deck: Card
Miser – by Zach Karthauser (Dodecapods and
sideboard by Jeff Zandi, Robbie Howell and Bil
Payne) 3
Spectral Lynx SIDEBOARD 3
Addle PROPS
to a lot of people, but no one more than Guildmage
Zach Karthauser for bringing me a really good
decklist last week, even when I was more consumed
with the premiere of the new Star Trek series than I
was with Magic. Thanks to Bil Payne for returning to
Magic and, more importantly, to the Guildhall, where
he is well loved by all. Special thanks also to
Roberto Dojonovich, who definitely had a good angle
on this format from beginning to end. Props to
Guildmage Chad Jones, who didn’t get to have
dinner paid for by me because he happened to be
traveling this weekend with the very cool Rob Moore,
the dangerous and skilled Vincent Johnson and the
just plain dangerous Ronnie Jones. More props to the
other active Guildmages, especially Rob Lawing, who
provides a lot of the leadership for this merry band
of fighting men. Rob and I were in the ‘Nam
together, and we like to beat down our friends with
all manner of war stories, many of which are
completely untrue. Rob runs a halfway house on the
far western side of the Metroplex for young Magic
players who like professional wrestling and who
require the type of advanced social engineering that
only a man of letters like Robert Lawing can
provide. Other active Guildmages these days who
deserve some love include mighty Matt Duncan,
old-school Scot Martin, Dave “Tiger” Williams
(you know, Rob Lawing may have thought of that
nickname for Dave before I did, since Rob IS the
golfer of the group), and the great people that
aren’t on the team but are kind enough to share
their talents with us on a weekly basis, like New
Jersey’s own Skye Thomsen, Jeremy Simmons and up
and coming Magic talents Kip Antene and Ken Pender. All
due respect to Tim and Sheila Weissman for
continuing to keep the Magic tournament scene in
Texas very professional and for running great
tournaments again and again. They are the best
people you could ever hope to do business with. SLOPS
to people who get it wrong, and then don’t do
anything to try and fix it. You know who you are.
FREE DAVE WILLIAMS!
Peace out, -Zanman!
Jeff
Zandi |