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How
Much Does Fifth Dawn Matter Anyway?
Mirrodin/Darksteel/Fifth
Dawn Draft Strategies
by Jeff Zandi - July 23, 2004
Mirrodin draft formats change significantly
with the addition of Fifth Dawn to the
format, but does Fifth Dawn help or hurt
Mirrodin block booster drafts? In drafting
MDF (aka MD5), the biggest difference from
MDD seems to be the LOSS of a Mirrodin
booster instead of the ADDITION of a Fifth
Dawn booster. My MDF drafts have become far
more successful now that I have stopped
focusing on the Fifth Dawn booster (the last
booster in the draft).
After playing a great deal of MDF on Magic
Online in the past week, I’m starting to
wonder how much Fifth Dawn matters.
Although Fifth Dawn debuted this past
weekend on Magic Online, those of us who
play Magic “in 3D” have been playing Fifth
Dawn for two months now. (I prefer to call
non-online play, the kind where you use the
actual Magic cards printed on paper, “Magic
3D”. Other people call it playing “IRL” for
In Real Life. I dislike that terminology
because when I’m playing Magic Online, I
like to think that the events taking place
in front of my eyes are ALSO taking place in
real life. But I digress…) People who have
been playing with Fifth Dawn cards for the
past two months should have a sizable
advantage on Magic Online over online
players who were seeing Fifth Dawn (or at
least playing tournaments with the new set)
for the first time. No big advantage for me,
I’m afraid, because my booster draft game
has been in real trouble ever since Fifth
Dawn arrived. But don’t change the channel,
I think I have begun to get a better handle
on MDF…the fog has begun to clear!
When we first started drafting with Fifth
Dawn, we were trying hard to BREAK the MDF
format as quickly as we could. Right away,
there were two main strategies: draft all
the black cards or else draft as many mana
fixers in the Mirrodin and Darksteel packs
so that you would be in a good position to
draft a lot of Sunburst cards in the Fifth
Dawn pack.
In the black strategy, you sort of did what
you were ALREADY doing in MMD or even back
in MMM drafts, deciding early on whether you
could possibly be the one person drafting
most or all of the good black cards. First
picks looked like Consume Spirit, Slith
Bloodletter, some people really love Relic
Bane, Moriok Scavengers, Woebearer, Nim
Shrieker and so on. Actually, the Nim
strategy for mono black or near-mono black
draft decks has changed a lot since Pro Tour
Amsterdam. The draft format in Amsterdam was
Rochester draft, but even more importantly,
featured only Mirrodin cards. Nim Lasher,
Nim Shrieker and Irradiate were MVPs. In MDF,
these cards are still good, but are much
less of a consistent part of your deck
because you are only seeing one pack of
Mirrodin cards. The real key to this
strategy is the idea that black is the one
color that is very good in all three booster
packs, Mirrodin, Darksteel and Fifth Dawn.
One reason that this strategy works pretty
well is that the more quickly you decide on
black in MDF draft, the sooner the rest of
your draft table will move away from the
color. Even though players will splash
certain black spells, like Terror and
Betrayal of Flesh, most black cards won’t be
of much use to players only using a little
bit of the color. Darksteel probably offers
more decent picks to the black player than
Mirrodin does, but many players will already
be in two colors by the end of the Mirrodin
pack and will be less likely to delve into
black in the second pack of the draft. That
means you that can take a good black card
from the pack you open and possibly get a
second decent black pick from the same pack
SEVEN PICKS LATER. At any rate, if things
are looking decent for your mono black deck
at the end of Mirrodin, you can generally
expect things will get even better with the
Darksteel packs. When you get around to the
last pack of the draft, things thin out
again for the black player, but you still
can look forward to getting most of the
better black cards all to yourself. You are
looking for commons like Blind Creeper and
Lose Hope and great uncommons like Night’s
Whisper and Devour in Shadows. In my
opinion, this is a more difficult strategy
to make work.
In the five color strategy, your plan is to
grab all the Talisman and mana producing Myr
cards that you can from the Mirrodin booster
packs so that you can be in the best
possible position to take advantage of the
Sunburst mechanic in the Fifth Dawn pack.
For this reason, your deck is most likely to
be primarily green and/or blue. Green gives
you access to Sylvok Explorer, the only
colored mana producer for two mana in Fifth
Dawn as well as the best mana fixer in the
block, the land enchantment Dawn’s
Reflection.
Dawn’s Reflection is amazing for Sunburst,
because a land enchanted with Dawn’s
Reflection produces one mana of the color
produced normally by the enchanted land PLUS
two more mana of any color or color
combination of your choice. If you have two
Dawn’s Reflection cards in your deck, you
can count on playing one of them on turn
four in a great number of games. Blue is
another good color for this deck strategy
because Vedalken Engineer is the only
colored mana producer for two mana in
Darksteel. The Engineer taps for two mana of
any one color you choose, but the mana can
only be used for artifacts. Wizards of the
Coast won’t have to twist your arm to get
you to comply with the rules regarding
Vedalken Engineer because most of your
Sunburst cards will be artifacts. Another
reason blue is good for this strategy is the
ability to bounce permanents with Regress
from Mirrodin or Echoing Truth from
Darksteel. Fifth Dawn has a number of good
artifacts, like Baton of Courage, Infused
Arrows and Pentad Prism that remain in play
even after you have used all the charge
counters on them. Regress and Echoing Truth
give you a chance to use these powerful
cards a second time.
I focused on these two draft strategies for
MDF for weeks, landing mostly a bunch of
five color decks built around green with
bizarre mana bases. Either of these two
strategies can give you a chance to take
real advantage of the MDF format, which is
exactly what we were looking for. However, I
think both strategies have some real
problems too. In attempting to draft the
black deck, you will run increasingly into
draft tables where too many people (i.e. two
of you) are trying to draft this deck, and
the strategy will certainly fall apart for
at least one of you. There just isn’t enough
black for two people to play a bunch of it
most of the time. However, the black
strategy has the advantage of making your
deck good even before, and possibly in spite
of, the cards you get from Fifth Dawn. This
is the exact opposite of the green five
color deck. The five color deck needs you to
draft a wild collection of utility cards IN
HOPES of finding your game-breaking cards in
the Fifth Dawn boosters. This plan is great
when it works. When the five color plan
breaks down, you end up with a deck that’s
great at producing mana, but not necessarily
great at reducing your opponent’s life
points to zero. When drafting the five color
deck, the good news is that you can
generally count on getting some number of
the mana fixers you need in the Mirrodin
packs IF you are willing to overvalue mana
producing Myr and Talisman cards a good
deal. Even cards that are generally less
desirable like Journey of Discovery from
Mirrodin or Reap and Sow from Darksteel can
be used in a pinch to help your five color
draft deck.
In the end, I think both of these strategies
are flawed in that they are trying too hard
to take advantage of the draft as a whole.
In the end, I think you are better served
taking really good cards, cards that can
help you win, right from the start. Yep,
lots of people draft red, and if you
first-pick a Spikeshot Goblin, an
Electrostatic Bolt or a Shatter, you are far
from guaranteed any other good red cards.
Still, I like taking a quality card with my
first pick, and I’m willing to gamble on a
red card even if the color does run a little
thin towards the end of the draft. The real
insight I’m trying to impart is that your
MDF drafts will be better if you don’t
overvalue the Fifth Dawn cards. Draft a good
deck starting with your first pick,
traditionally, staying in two colors and
trying to limit the number of high casting
cost spells. If you do, you will be in a
fine position when you arrive at the Fifth
Dawn packs at the end of the draft. The
speed of the format, as well as the
power-to-mana-cost ratio of many of the
cards in the format will allow you to easily
splash a third color most of the time. If
you have good, consistent access to three
colors, you will be in a good position to
make fine use of many of the better Sunburst
commons and uncommons. After trying the five
color thing for two months, I think the most
important thing I can say is NOT to fall in
love with cards that need five colors of
mana to be played optimally.
After I quit being in love with Fifth Dawn,
I quickly realized that while Darksteel
ADDED a great deal of playability to
Mirrodin for limited, Fifth Dawn may have
HURT the Mirrodin draft environment.
Frankly, the cards in Fifth Dawn don’t
really go with the cards from Mirrodin and
Darksteel that well. Darksteel built on
Mirrodin’s affinity mechanic by adding land
type affinity. Fifth Dawn plays like a stand
alone set. The proof of this is how well the
set played in all Fifth Dawn booster drafts
on Magic Online this past weekend. The
players who participated in these FFF drafts
will tell you that Fifth Dawn plays better
by itself than any third set of a block in
many years. Therefore, please don’t think
that I am ripping on Fifth Dawn, because I’m
not. Fifth Dawn is a good set of Magic
cards, good for limited play and containing
many cards that will be good in constructed
decks for years to come. Fifth Dawn does
not, however, do anything to improve the
Mirrodin block limited formats. This makes
Mirrodin block much harder to play with in
limited events. For better or worse,
however, Fifth Dawn may really not matter
much in the limited game. The fact is, now
that the Team Pro Tour event has passed,
there really are no important competitive
events that will EVEN USE the entire
Mirrodin block for limited play. Yes, MDF
draft will play a part at the World
Championships, but down here on the ground,
where most of us play everyday, there won’t
be much use for MDF limited skills. It is
generally a bad thing for a set to not be
used much for limited competitive play when
you FINALLY have “all the pieces” of the
block finally released. In general,
Onslaught/Legions/Scourge was a better
limited format than Onslaught alone. I would
say the same thing about Odyssey block
limited the year before, and certainly the
Invasion block the year before that. I DO
NOT feel the same way about Mirrodin/Darksteel/Fifth
Dawn. The next time that sealed deck or
booster draft will be used in a pro tour
qualifier, Grand Prix or Pro Tour, we will
be using the NEXT big expansion set,
Champions of Kamigawa. So don’t worry too
much about Fifth Dawn for limited, it just
doesn’t matter that much.
As usual, I’d like to know what YOU think.
Jeff Zandi
Texas Guildmages
Level II DCI Judge
jeffzandi@thoughtcastle.com
Zanman on Magic Online
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