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                                    The Greatest Set Never Made
 Building a Better Magic: the Gathering
 by Jeff Zandi
 
 
 I believe Magic needs a new set of cards and 
                                    a couple of new formats in
 which to play with them. This new set would 
                                    be a collection of between 350
 and 400 of the best Magic cards of all time. 
                                    This would be the greatest set
 of Magic cards ever. The point of this new 
                                    set would be to provide a set of
 cards that could supply a constructed and a 
                                    limited format for years to
 come.
 
 Many have argued that one thing that keeps 
                                    Magic from becoming one of the
 classic games of all time is the awesome 
                                    expanse of the game, the fact that
 over six thousand different cards have been 
                                    created and that these cards
 cycle through a continually changing game 
                                    environment. Of course, I would be
 one the people who would argue that 
                                    continued card set evolution is one of
 the things that makes Magic a great game. 
                                    The "classicists" have a point,
 however. More than one player has lost 
                                    interest in Magic because they found
 it difficult to keep up with five hundred 
                                    new cards published each year. A
 fair argument can be made that Wizard of the 
                                    Coast's pace of development
 leaves lots of gamers unable to keep up, 
                                    strategically and financially.
 
 Continual updates may be advantageous in 
                                    some ways, but are certainly not
 necessary to make a game great. Chess has 
                                    continued to enjoy popularity even
 limiting itself to the same six types of 
                                    playing pieces. Poker continues to
 be a great card game, year in and year out, 
                                    even with the same fifty-two
 cards. When you play Poker, you can be 
                                    comfortable with the knowledge that a
 pair of aces is good today, was good 
                                    yesterday and will be good tomorrow.
 
 More than ten years ago, when Richard 
                                    Garfield and Peter Adkison created
 Magic: the Gathering, they weren't thinking 
                                    about three new sets each year.
 They were thinking about creating one great 
                                    card game. When they began work
 on the first expansion to Magic, they even 
                                    thought each expansion should
 have different card backs to keep the sets 
                                    separate. I have always thought
 that even if the first edition of the game, 
                                    the very rare and much hallowed
 Alpha Edition, were the only cards ever 
                                    created for this game, Magic would
 STILL be one of the greatest games ever 
                                    created. Does that mean that I think
 the Alpha Edition is the best set of Magic 
                                    cards ever printed? Far from it.
 The original set is very uneven, with a lot 
                                    of incredibly powerful cards and
 a lot of really poor cards as well. Even 
                                    though the Alpha Edition includes a
 lot of cards everyone remembers very fondly, 
                                    like Black Lotus, the Moxes and
 so on, the most recent "stand alone" set, 
                                    Mirrodin, is probably a much more
 balanced set. So does that mean that 
                                    Mirrodin would be a good candidate for
 the best set of Magic cards ever printed? I 
                                    doubt it.
 
 Magic needs to take around 350 of the finest 
                                    cards in the ten year history
 of the game and create a special "best-of" 
                                    set. This set should be
 well-balanced for use in limited play, as 
                                    well as diverse enough for
 constructed play. This set of cards should 
                                    be produced with the idea being
 that this set would stay almost exactly the 
                                    same year after year. The purist
 in me would like to make this new set 
                                    completely static with its contents
 never changing year after year. However, I 
                                    can also be realistic. Ten years
 of Magic has made me understand that no 
                                    amount of careful card and set
 design can avoid occasional problems caused 
                                    by strategies and card
 combinations. No matter how carefully this 
                                    new Master Set was put together,
 there is no way of knowing what problems 
                                    might be found by players using the
 set. Changes would likely be needed at one 
                                    point or another. Additionally,
 the idea of a completely static set may 
                                    simply be unrealistic. Since new
 cards are being continually created by 
                                    Wizards of the Coast, this new set
 would need to have access to the new cards 
                                    of the future as well as the best
 cards of the past.
 
 The goal of this Master Set, ultimately, 
                                    would be to provide an extremely
 stable group of cards that people could play 
                                    with and enjoy for years to
 come. If the set came out this summer, it 
                                    could initially contain, for
 example, 350 different cards from Alpha all 
                                    the way through last year's
 Onslaught block. Then, each year, once a new 
                                    block had been out for an
 entire year, a small number of cards, as few 
                                    as one, as many as five, could
 be added to the Master Set. My initial 
                                    vision would be to have the new card
 additions to the Master Set announced each 
                                    year at the World Championships.
 Worlds has been the traditional end of the 
                                    Pro Tour season each year, and
 could be a good time to make the annual 
                                    additions to the Master Set. If the
 new set came out this summer with 350 cards 
                                    in it, and even if the maximum
 five cards were added to the set each year, 
                                    this Master Set would still be
 extremely stable with only four hundred 
                                    cards in it ten years from now. This
 new stable set of cards could be a very 
                                    popular addition to the many sets
 and formats that Wizards of the Coast has 
                                    already produced.
 
 What's so good about having a stable set of 
                                    cards?
 
 Beyond the economic question (you wouldn't 
                                    have to invest hundreds of
 dollars into Magic each year to stay current 
                                    in this new format) and the
 classicist's arguments for stability, 
                                    playing with a set of almost the exact
 same cards for a long period of time would 
                                    have other advantages. For a long
 time in Magic, there has been a desire for a 
                                    good system of short hand for
 describing what happens in a game. 
                                    Newspapers can print the play of a bridge
 hand, or include all the important 
                                    statistics of a baseball or football game
 into a box score. A game of Magic is very 
                                    difficult to describe in short
 hand. It has been challenging to develop 
                                    short hand for the names of Magic
 cards because the card pool is so vast and 
                                    ever-changing. A stable set of
 cards would more easily lend itself to short 
                                    hand. Over time, a stable
 collection of cards like the Master Set 
                                    we're discussing lends itself to
 classic strategies that can be enjoyed year 
                                    after year. Chess has hundreds
 of classic moves and strategies that have 
                                    become part of the regular
 training of players in that sport. Magic 
                                    players today gain very little from
 the knowledge of how to use Hypnotic 
                                    Specter, Necropotence or, for that
 matter, Lightning Bolt. These cards, no 
                                    longer legal in most competitive
 formats, are all but unknown to newer 
                                    players. Magic would be a better game
 if there was a more stable format available 
                                    for players. Type I, or Classic
 Magic, does include many of the oldest, most 
                                    powerful and most interesting
 cards in the game of Magic, but Type I is 
                                    far from a stable environment.
 Moreover, the cost of entry into serious 
                                    Type I play is prohibitive for most
 Magic players.
 
 What cards would go into this Master Set?
 
 Think of this new set as a kind of Hall of 
                                    Fame for the game of Magic.
 Selecting the cards to go into a set of this 
                                    kind would be almost as
 challenging as designing a set of completely 
                                    new cards. It is a huge mistake
 to imagine that it is an easy task to put 
                                    together 350 cards in such a way
 that promotes lots of different yet balanced 
                                    constructed deck ideas. For
 this reason, the idea of calling this set 
                                    the Hall of Fame set is probably
 misleading, because there are cards that 
                                    spring to mind as great Magic cards
 that might be too powerful to include in 
                                    this Master Set. Is Time Walk too
 powerful? What about Balance, or Hypnotic 
                                    Specter? In a limited group of
 cards, powerful cards in any color would 
                                    have to be balanced by equally
 useful cards in opposing colors. Just as 
                                    importantly would be the issue of
 controlling the availability of different 
                                    colors of mana to the new set.
 Everyone would love to have Black Lotus, 
                                    Moxes and dual lands back in their
 life, but the Master Set wouldn't be very 
                                    balanced if all you had to do was
 build decks with all the most powerful cards 
                                    from all five colors.
 
 Just to get the ball rolling, here's 
                                    twenty-four solid gold hits from the
 Alpha Edition that I would love to put into 
                                    the Master Set:
 Braingeyser - lots and lots of cards, at 
                                    Sorcery speed and basically
 non-splashable
 Time Walk - original wording was hilarious: 
                                    "opponent loses next turn"
 Demonic Hordes - big black creature with 
                                    land destruction built in
 Ankh of Mishra - land destruction deserves a 
                                    future in a long-term stable
 set
 Armageddon - I guess we've covered the land 
                                    destruction thing well enough
 now
 Birds of Paradise - the classic creature way 
                                    to access additional colors
 Hypnotic Specter - lets bring back the fun 
                                    and danger of random discard
 Black Knight - the MAN let White Knight 
                                    return, but what's up with Black
 Knight?
 Blue Elemental Blast - stopping red used to 
                                    be blue's job, let's bring it
 back
 Counterspell - this is classic Magic, pure 
                                    and simple
 Disenchant - don't start with me about the 
                                    "color wheel", the only pie I'm
 hearing is chocolate
 Disintegrate - Fireball gets reprinted in 
                                    Darksteel, but this card is far
 less "broken"
 Earthquake - why doesn't red get mass 
                                    removal, is there a "Strategy Wheel"
 at WOTC too?
 Force of Nature - relatively inexpensive 
                                    trampler for green decks only,
 perfectly fair
 Mahamoti Djinn - fat flying blue creature, 
                                    no more classic example than Fat
 Moti
 Mana Short - Trixie McTrickerson says this 
                                    card is ALL ABOUT BLUE
 Millstone - alternate routes to victory are 
                                    desirable
 Northern Paladin - I'm holding out for a 
                                    hero 'til the morning light
 Pirate Ship - perfectly balanced, should 
                                    have been reprinted by now
 Paralyze - black removal, fast if not always 
                                    wieldly
 Reverse Damage - exactly the right kind of 
                                    trick to include in white's bag
 Spell Blast - efficient counterspell 
                                    technology
 Tsunami - if you think Islands are bad, you 
                                    should like this one
 Winter Orb - colorless scene control in a 
                                    big way
 
 These cards are just thoughts I have looking 
                                    back at Alpha, I assure you my
 goal for this set would not be to simply 
                                    dredge up old cards. I want to
 bring back some of the best cards in the 
                                    history of the game, but also take
 every possible card into consideration. Mark 
                                    Rosewater has explained in the
 past why there are bad cards in most sets. 
                                    The basic explanation has to do
 with the idea that beginners to Magic need 
                                    the bad cards to be included for
 their individual learning curves. The Master 
                                    Set, being sort of a best-of
 set, sort of a Hall of Fame set, would by 
                                    definition contain less of these
 kinds of cards.
 
 Would this new card set actually have to be 
                                    produced separately, or is it
 just a list of cards for use in a new 
                                    format? This is a very interesting
 question for two reasons. If the Master Set 
                                    was not printed in a new
 official edition, but simply a list of cards 
                                    to be allowed in some new
 formats, players could easily use the cards 
                                    they already have. On the other
 hand, if the Master Set was a special stand 
                                    alone set of cards, possibly
 even printed with different backs than 
                                    normal Magic cards, it might just be
 possible for Wizards of the Coast to see 
                                    their way clear to reprinting some
 of the most powerful and collectible cards 
                                    in Magic. If the Master Set was
 available as a "factory set", all in one 
                                    piece, with "commemorative" card
 backs that did not match standard Magic 
                                    cards, Wizards could conceivably
 reprint cards that they have promised never 
                                    to reprint for the regular game.
 Cards like Black Lotus, Juzam Djinn and 
                                    Library of Alexandria could be
 reprinted for this special Master Set, 
                                    playable only in Master Set games.
 Interested? I don't think you and I are the 
                                    only people that would buy such
 a set. Imagine the fun of ripping packs in 
                                    search of rares like Mox Jet or
 Time Walk.
 
 The creation of this set is a long term 
                                    project that I am very interested
 in. I hope some of you will be interested 
                                    enough in this project to help me
 with ideas for the Master Set. Let me know 
                                    what you think about this concept
 and tell me what cards you would like to see 
                                    included in such a set. Is WOTC
 going to take this kind of idea and run with 
                                    it? Who knows. I do know that
 they have considered such a set in the past. 
                                    One thing I know is that
 Wizards of the Coast can use all the good 
                                    ideas that they can get.
 
 Jeff Zandi
 Texas Guildmages
 Level II DCI Judge
 jeffzandi@thoughtcastle.com
 Zanman on Magic Online
 
 
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