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Treat 'Em Like They Want To Be Treated
Adjusting Your Draft Strategy Based On Your
First Opponent
by Jeff Zandi
In an eight-man booster draft, if you know
even a little bit about your
first round opponent, you can use that
information to change the way you
draft your cards in order to be more
effective him.
In high stakes poker, they say you should
"play the man, not the cards."
Obviously, this doesn't mean that the cards
don't matter. What this maxim
does mean, is that the cards matter, but
your knowledge of the opponent
matters MORE.
This strategy was brought to my attention by
a good friend and fellow Texas
Guildmage who started using the strategy
drafting on Magic Online. On Magic
Online, when you draft starts, you can
easily learn a little bit about the
player you will be facing in the first
round. Looking at the graphic
representation of the draft table, look at
the player directly across the
table from you, the player four seats in
either direction from your table
position. This is the player you will
compete against in the first round of
the eight man tournament. By right-clicking
on that player's Magic Online
nickname, you can look at the player's
profile. It can be interesting to
read anything that the player may have
displayed on his profile, but the
only really important information is his
online Limited rating. If the
rating is 1700 or above, you probably have
yourself one highly skilled first
round opponent. If the rating is below 1600,
you are probably playing
against a below average player. If the
player's rating is EXACTLY 1600, you
may be playing against someone who has never
played in a competitive
tournament on Magic Online before.
While this strategy can be useful in "3-D"
Magic booster drafts, I think it
is best used in the 4-3-2-2 draft queues on
Magic Online. In these eight-man
drafts, players receive a prize of two
booster packs simply by defeating
their first round opponent. The idea of
taking your first round opponent's
skill level into consideration is primarily
so you can have as good a chance
as possible at winning the first round
match. What works against your first
round opponent may or may not help you in
the semi-finals or finals of the
booster draft. However, since you can only
play one match at a time,
worrying primarily about your first round
opponent in the booster draft
sounds like a very good strategy to me.
Why is this important? Well, I have good
news and I have bad news. The bad
news is that no matter what your first round
opponent is like, you're going
to have to draft as good a deck as possible.
The good news is that you have
a certain advantage when you know the
relative skill level of your first
round opponent during the draft and when you
build your deck.
One thing David Mitchell, the teammate who
first made me aware of this
strategy, told me was that when his first
round opponent is a player with a
low Limited rating, Dave likes to move his
average land count from sixteen
to seventeen. The idea here is simple, but
very important. Against poorer
players, speed is less important. Dave
believes it is very valuable to
eliminate mana screw from these matches as
much as possible. The difference
is subtle, we're talking about one card
here, but important.
When Mirrodin first arrived last Fall,
everyone loved equipment, and you
needed all your booster draft decks to be
able to deal with equipment.
Nowadays, the best Mirrodin drafters have a
strong tendency to not play very
much equipment. Weaker players and more
casual players still love to play
equipment cards, and include more of them in
more of their booster draft
decks. If you know what kind of player you
are facing in the first round,
you can draft more or less of cards
specifically to deal with equipment.
Unforge is a perfectly fine sideboard card
for your red Mirrodin draft deck
anytime, but against a weaker Limited
player, there is a greater than
average chance that Unforge will be good in
your main deck.
Less experienced players make two mistakes
in the area of drafting creatures
that you can also exploit. These players
tend to either draft and play too
many creatures with one toughness, or else
draft and play too many creatures
that cost way too much mana. If you suspect
that your first round opponent
will be likely to play more one toughness
creatures than usual, a card like
Viridian Longbow or Spikeshot Goblin may be
more important that usual. If
your first round opponent is more likely to
pile up his deck with expensive
creatures, you may want to draft Terror and
Arrest a little higher than
usual. I understand that all four of the
common Mirrodin cards I have just
named are already high picks in booster
drafts, knowing these cards relative
strength against your first round opponent
can still be very useful to you.
Finally, there are times that you want to
play a card that is not
particularly powerful, but which you think
combos particularly well with
other cards in your deck. If you first round
opponent is a killer Magic
player, you may need to leave such
experimental strategies in the sideboard,
but may feel completely justified in
including them otherwise.
Knowledge is power. There is nothing
underhanded or unsportsmanlike in using
whatever information you are allowed to know
about your opponents. (No, it's
NOT okay for a friend of yours to stand
behind your first round opponent and
write down all of his picks) Back in the
olden days of Texas Magic, George
Baxter would ask all the good players what
they were playing before the
tournament started. A lot of players would
TELL him. He would adjust his
deck to the information that he gained.
Advantage Baxter.
The bottom line is, keying your draft around
what you know about your first
round opponent can help you prepare a little
better for the only match that
matters. the one you are about to play.
As usual, I'd love to know what YOU think.
Jeff Zandi
Texas Guildmages
Level II DCI Judge
jeffzandi@thoughtcastle.com
Zanman on Magic Online
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