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Equipment Makes a Comeback
Mirrodin/Darksteel/Fifth Dawn Draft
Strategies
by Jeff Zandi
Equipment cards lost some popularity in the
Mirrodin/Mirrodin/Darksteel
draft format, but I believe that equipment
makes a big comeback in
Mirrodin/Darksteel/Fifth Dawn draft. The
value of equipment was seen very
rapidly when Mirrodin premiered last year.
Probably too much so. As the
format matured, even before Darksteel was
released, equipment lost some of
its luster. As Darksteel became a part of
the Mirrodin draft format, the
idea of playing a deck with four or five
equipment cards in it was generally
laughable. Today, in
Mirrodin/Darksteel/Fifth Dawn, I believe
equipment is
making a big comeback.
When equipment was first introduced, it was
generally over-drafted. Players
drafted equipment, overall, too quickly.
Once this early trend developed,
you had to either join in and over-value
equipment, or else go without it.
In the early days of Mirrodin limited, when
players were TOO EXCITED about
equipment, it was for good reason. Wizards
had, for almost the first time,
created a reusable way to enhance any
creature on your board. Soon, however,
players learned that it was possible to have
too much of a good thing. Early
Mirrodin draft decks could easily have as
few as ten or eleven creatures in
them. Having ten or eleven creatures in the
same deck with four or five
pieces of equipment often resulted in having
equipment cards in play with no
creatures to put them on.
Lately, both at the end of the MMD draft
format, as well as at the beginning
of the MDF draft format, the common wisdom
has been to get away from
equipment in general. While the best
equipment was still considered too good
not to play, lesser equipment was no longer
valued during the draft. Because
of this current trend, decent equipment is
now available later in each pack
of MDF drafts. The biggest difference I have
seen is in the Mirrodin pack,
where Leonin Scimitars, Vulshok Battlegear,
Fireshrieker, Lightning Greaves
and even Bonesplitter can now be found much
later in the pack.
Make no mistake, the basic wisdom that has
been developed over the past year
regarding equipment is still correct. Good
equipment is ALWAYS worth
drafting, and drafting high. (Skullclamp,
Cranial Plating, Loxodon
Warhammer, Mask of Memory, etc.) Equipment
should not be so over-valued,
meaning you don't draft every piece that you
see and you don't draft
moderate to good equipment (Lightning
Greaves, Banshee's Blade,
Fireshrieker) over better cards for your
deck, things like really good
creatures or the things that make really
good creatures possible (like Myr
and Talisman cards) or the things that make
really good creatures go away.
(like Terror, Grab the Reins, Arrest, etc.)
Finally, it is still true that
you don't want a board full of equipment
without creatures attached to them.
The best way to make use of the undervalued
midlevel equipment in the
Mirrodin pack is to pursue the white
equipment deck strategy. When Mirrodin
was first drafted, the white equipment deck
was one of the hottest decks.
Putting together a couple of Leonin
Den-Guard and a couple of Skyhunter Cubs
with four or five pieces of equipment was a
great way to dominate. When MMD
caused drafters to lose a pack containing
Den-Guards and Cubs and gaining
only Auriok Glaivemaster and Shikari (a
rare). Since the third pack of MMD
drafts was so much worse for white equipment
drafters, it became less
possible for two different drafters to
create good white equipment decks at
the same draft table.
In Mirrodin/Darksteel/Fifth Dawn, the white
equipment deck returns to its
place of prominence. In the first pack, you
still draft the BEST equipment
very highly, but you draft Leonin Den-Guard
and Skyhunter Cub EVEN MORE
highly. This is because you only have one
Mirrodin pack in which to find
them. The nice thing is that you will have
the opportunity to draft Leonin
Scimitar or Vulshok Battlegear late, helping
to round out the equipment for
your deck. In the Darksteel pack, you can
now draft Auriok Glaivemaster a
little bit higher than you would normally.
You don't have to waste first,
second or third picks on Glaivemaster and
still end up with two of them (the
number you are likely to want to play)
without much difficulty. Now the best
part, the Fifth Dawn pack is almost as good
for your white equipment deck as
Mirrodin. In fact, Fifth Dawn completes the
white equipment deck as well or
better than it does any other MDF draft
archetype.
In the Fifth Dawn pack, you go after white
commons like Loxodon Anchorite,
Skyhunter Prowler (really good with
equipment) and Leonin Squire. In your
deck, Leonin Squire could retrieve
Conjurer's Bauble, Wayfarer's Bauble,
Chromatic Sphere, Bonesplitter, Leonin
Scimitar, Viridian Longbow, Arcbound
Worker or even Leonin Bola. These commons
don't have to be high picks,
leaving you able to draft rares and
uncommons with your first picks in the
Fifth Dawn pack.
So far, I've found that MDF drafts favor
decks with MORE creatures than most
draft decks had in them in recent months. In
MDF drafts, I want very badly
to have fourteen or fifteen creatures,
significantly more than I would have
settled for at Pro Tour Amsterdam.
What is the best other colors for today's
white equipment deck? Your deck
has a lot of white creatures and a lot of
equipment, so the thing your deck
needs most is probably removal. Red or black
would be decent companion
colors for the white equipment deck.
However, because red and black cards
are so popular in MDF drafts, green emerges
as a very easy color to draft
with the white equipment deck. If you are
open to this strategy, you will be
able to grab Deconstruct early in the
Mirrodin pack. Green remains the least
popular color for drafts, so you can easily
get a lot of good picks for a
green/white equipment deck. Removal will not
be a big part of your deck, but
you can get an ample number of artifact
removal cards if you work at it.
Green gets dismissed by many players, but in
an artifact block, it's hard to
ignore the fact that green has artifact
destruction cards in all three packs
of the draft. In Mirrodin, its Deconstruct,
Creeping Mold and Viridian
Shaman not to mention Glissa Sunseeker and
Mulder Slug. In Darksteel you
have Oxidize and Viridian Zealot. In Fifth
Dawn, you have Ouphe Vandals,
Tel-Jilad Justice (which is AWESOME by the
way). Fifth Dawn also favors the
green player with two amazing rares that are
reasonably easy to play in
Beacon of Creation and Rude Awakening.
What's wrong with a decklist like this one?
GREEN/WHITE EQUIPMENT DECK
Mirrodin/Darksteel/Fifth Dawn booster draft
Skyhunter Patrol
Leonin Den-Guard
Fangren Hunter x2
Skyhunter Cub
Auriok Glaivemaster x2
Deconstruct
Predator's Strike
Taj-Nar Swordsmith
Arrest
Blinding Beam
Banshee's Blade
Gold Myr
Leonin Scimitar
Vulshok Battlegear
Arcbound Stinger
Razor Golem
Vulshok Morningstar
Sylvok Explorer
Tel-Jilad Justice
Skyhunter Prowler x2
Healer's Headress
Plains x8
Forest x8
Simple to draft, easy to build. Predictable
and consistent. Give it a try.
This example is a conservative estimate of
the kind of green/white equipment
deck you can expect to be able to draft at
an average MDF draft table.
As usual, I'd like to know what YOU think.
Jeff Zandi
Texas Guildmages
Level II DCI Judge
jeffzandi@thoughtcastle.com
Zanman on Magic Online
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