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The Winner.And Still Champion
Affinity Rules the Roost in Mirrodin Block
Constructed
by Jeff Zandi
The best deck in Mirrodin block constructed
is the same deck that was the
best Standard deck this past Spring. It's
popular, it's predictable, it's
Affinity. Sometimes the popular girl really
is the best choice for the
dance. Yet even as Affinity decks fill top
eight after top eight of pro tour
qualifier after pro tour qualifier, many
players are still in denial
regarding the power of this deck. Halfway
through the qualifier season for
Pro Tour Columbus, I would like to talk
about what makes this outstanding
deck such a good choice. At the same time, I
hope I can help everyone who
simply hates the deck because it's so
popular to get over their
anti-popular-deck bias.
The Affinity deck was basically handed to us
by the Powers That Be in
research and development at Wizards of the
Coast. The deck is all about card
synergy based on the ability to play cards
that are over powered and under
costed when you have a deck full of
virtually nothing but artifacts.
Curiously, Affinity did not rule the first
Pro Tour season in which the deck
appeared. At Pro Tour Kobe, red decks were
able to pack enough hate in their
main decks with more in the sideboard. Later
this past Spring, at the
Regional tournaments in America, as well as
at national championships around
the world, Affinity moved to the head of the
class. Skullclamp was widely
considered the single card that made this
deck TOO GOOD to resist. Now that
the deck has continued to be very good in
both Standard as well as Mirrodin
block constructed WITHOUT Skullclamp, it is
entirely possible that
Skullclamp was ever-so-slightly overrated.
After Skullclamp was banned from
Mirrodin block constructed and Standard
constructed, Affinity was SUPPOSED
to be done for. Affinity-haters were wrong
once again. While Fifth Dawn
seemed to add little to the Affinity deck,
Cranial Plating slowly moved into
more and more Affinity decks while, at the
same time, other Affinity players
tried adding blue flyers like Somber
Hoverguard and Fifth Dawn's Qumulox.
Let's Look At Some Decklists
Vial Affinity
Brian Kibler
2nd Place Finisher - Grand Prix New Jersey
3 Myr Enforcer
4 Arcbound Ravager
4 Arcbound Worker
4 Disciple of the Vault
4 Frogmite
2 Atog
2 Myr Retriever
2 Moriok Rigger
4 Aether Vial
3 Cranial Plating
4 Chromatic Sphere
4 Thoughtcast
4 Seat of the Synod
4 Vault of Whispers
4 Darksteel Citadel
4 Blinkmoth Nexus
3 Great Furnace
1 Glimmervoid
SIDEBOARD:
4 Electrostatic Bolt
4 Relic Barrier
1 Atog
1 Moriok Rigger
1 Glimmervoid
3 Shrapnel Blast
1 Great Furnace
Mantle Affinity
William Jensen
5th Place Finisher - Grand Prix Orlando
4 Arcbound Ravager
4 Arcbound Worker
4 Disciple of the Vault
4 Frogmite
4 Ornithopter
4 Somber Hoverguard
3 Cranial Plating
3 Night's Whisper
4 Paradise Mantle
3 Shrapnel Blast
4 Thoughtcast
4 Darksteel Citadel
3 Glimmervoid
4 Great Furnace
4 Seat of the Synod
4 Vault of Whispers
SIDEBOARD:
2 Annul
2 Electrostatic Bolt
3 Furnace Dragon
2 Island
2 Override
2 Qumulox
2 Terror
Why Is Affinity So Good?
Affinity is SO good, that Standard
constructed versions contain virtually
ALL Mirrodin block cards. When a block deck
is so good that you can play it
in constructed formats with lots of other
card options, you know you are on
to something good. Affinity is a great deck
because it's fast, synergistic
and consistent.
Speed kills! When Affinity decks had
Skullclamp, the idea was that the card
drawing provided by Skullclamp allowed the
deck to recover from the
board-clearing effects in the decks that
played against it. This argument
for Skullclamp had weight behind it, enough
so that a lot of people were
worried that Affinity would not survive
without the card advantage that
Skullclamp provided. Today's Affinity decks
are BETTER without Skullclamp,
thanks to the addition of the deadly speed
of Cranial Plating. Cranial
Plating makes it possible to attack on turn
three for anywhere from five to
ten points of damage. That's fast, but this
isn't even the BEST thing about
Cranial Plating. The best thing about this
card is the ability to attach it
to a creature at instant speed. This ability
makes it difficult for your
opponent to count on blocking the creature
equipped with Cranial Plating.
Cranial Plating tends to not get destroyed
in the first game of the match,
either. Mono red, the second most popular
deck in the current block
constructed format, generally does not
include any artifact removal,
preferring to count on creature-removal
effects in game one against
Affinity. This is a serious oversight by red
players, because Cranial
Plating is one of the most dangerous cards
in the Affinity deck. Cranial
Plating is the nitrous-oxide in both the
Vial and Mantle versions of
Affinity, but is slightly stronger in Vial
Affinity because it includes more
artifacts and does not contain blue
creatures.
Affinity decks are synergistic because
virtually every card in the deck
helps you play every card in the deck. Your
artifact lands make your
artifact Affinity creatures cheaper to cast,
your non-artifact cards like
Blinkmoth Nexus and Atog either turn into
artifact creatures or can use
artifact cards to become stronger. ALL of
your artifacts make your Cranial
Plating cards increasingly powerful
throughout the game. Affinity decks make
the best use of Shrapnel Blast, the most
powerful red spell of the past two
years. Every red deck would like to have
access to the most powerful red
card since Fireblast, but red decks can have
difficulty having enough
artifacts available to sacrifice when they
play Shrapnel Blast, a problem
the Affinity deck obviously does not have.
The newest example of Affinity's
amazing synergy is Moriok Rigger. Rigger
presents problems because he can
get big so quickly. The most popular
non-Affinity decks do not have ample
answers for a non-artifact creature that
gets larger every time an artifact
goes to the graveyard from play. The synergy
of Rigger in this deck is
heightened by the simple fact that the
Affinity deck often WANTS to put
artifacts in the graveyard. Moriok Rigger
means that Furnace Dragon is no
longer the game-ender for Affinity that he
was back at Pro Tour Kobe.
Consistency? Let's talk about top eight
domination. At Grand Prix New Jersey
two weeks ago, Affinity accounted for 50 of
the 126 decks that made it to
day two. In addition to 50 Affinity decks
(38 of which were Vial Affinity,
compared to only 8 Mantle Affinity and 4
traditional non-Vial Affinity)
there were 24 Big Red decks, 23 green/red
anti-artifact decks, 12 Tooth and
Nail decks, 5 each blue/red and blue/white
control decks and 7 other decks.
The top eight included FIVE Affinity decks,
all Vial Affinity at that. Brian
Kibler lost a very tight finals match
against Tooth and Nail, but there is
little question about Affinity's overall
consistency. Affinity draws are
very predictable. Affinity, in general, runs
well with very little land.
Decks that run well on lower land counts are
more consistent because there
is a larger range of good opening hands.
Affinity remains vulnerable to land
destruction, but far less than in the past.
Vial Affinity depends upon
Aether Vial to provide an alternate way to
get creatures into play. Mantle
Affinity depends similarly on Paradise
Mantle to turn creatures into mana
producers. Aether Vial wins out, in the end,
over Paradise Mantle as a
partial cure to Affinity's vulnerability to
land destruction. Aether Vial
can be thought of as a mana producing
artifact whose mana can only be used
to cast creatures. Affinity's opening draws
are very even and consistent.
Affinity decks can easily mulligan to six
cards, if necessary, without
losing too much explosiveness.
Why People DON'T Want to Play Affinity
People have some pretty strange reasons for
not wanting to play Affinity
that seem to often include philosophical or
even superstitious reasoning. I
hear people say "I don't want to play the
deck that MOST people are playing"
all the time. This argument carries some
water, I suppose. If you play the
most popular deck, your tournament opponents
are very likely to have a great
deal of knowledge about your deck as soon as
you play a single card.
Moreoever, your opponents are much more
likely to have cards in their
sideboard as well as a strategy designed
especially for you and your popular
deck. Some people, in their playtesting
against Affinity, become "enemies"
of the deck itself. To these players,
playing Affinity is like choosing to
play for the "evil" team, "the bad guys" or
something like that. This is not
a good reason to eliminate a deck from your
consideration. There is simple
denial. Lots of players don't believe that
Affinity is the best deck in the
format, or for that matter, that Affinity is
even a very likely tournament
winner. I don't think this argument is very
rational. Finally, I also hear
people say they would rather play another
deck that is, in their opinion,
more fun to play. When I hear this argument,
I always flash back to what
George Baxter said nearly ten years ago when
someone asked him if he ever
played Magic "just for fun". George Baxter
said, "Winning is fun." To me,
playing the deck most likely to win sounds
like a lot of fun. At every
tournament these days, you will hear plenty
of people talking before the
first round saying the same thing, "My deck
DESTROYS Affinity!" When the
tournament cuts to the top eight playoff,
where are these guys? Usually,
they're on their way home while three or
four or five or six Affinity
players are playing in the top eight for the
BIG prizes. Some people simply
cannot read the writing on the wall:
Affinity is a big favorite in every
block constructed tournament.
In The End, Affinity Remains A Great Choice
Yes, Affinity can be beat. Yes, if you play
Affinity you can count on your
every opponent being completely familiar
with your deck. Yes, you can count
on several very exciting mirror matches in
any tournament. In the end,
Affinity remains a great deck choice because
it is a consistent deck that
wins.CONSISTENTLY. With just a few weeks
remaining in the qualifying season
for Pro Tour Columbus, it might be a pretty
good idea to go with the best
deck in the format. In fact, Affinity may
not just be the best deck in the
current block constructed environment, it
might be the best deck in ANY
block constructed format ever. Whether you
like it or not, the winner, and
still champion, is Affinity.
As usual, I'm always interested to know what
YOU think.
Jeff Zandi
Texas Guildmages
Level II DCI Judge
jeffzandi@thoughtcastle.com
Zanman on Magic Online
p.s. a quick shout out to Aaron in Montana,
a writer with a DAY JOB that
helped keep me honest this week!
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