Fun With Magic
Magic’s Most-Reprinted Cards
by Jeff Zandi
December 10, 2004
Magic: the Gathering may be the most
imaginative game ever printed, but that
hasn’t stopped the creative folks at Wizards
of the Coast from recycling one of their
previous ideas from time to time. Hundreds
and hundreds of Magic cards have been
reprinted in sets subsequent to their first
appearance.
Technically, Magic began reprinting cards
almost as soon as the first cards were sold.
The original edition, later known as the
Alpha edition, was the original print run of
Magic cards produced back when Wizards of
the Coast’s corporate headquarters was still
located in Peter Adkison’s basement. The
Alpha edition sold out quickly, much to the
immediate amazement and eventual dismay of
Wizards of the Coast. The Beta edition,
essentially a second printing of almost the
same cards as Alpha, followed the first
printing by just a few months. The Beta
edition contained some card corrections as
well as the less rounded card corners that
became the standard for the game. When Beta
sold out almost as fast as Alpha, Wizards
produced the Unlimited edition. The
Unlimited edition contained the same cards
as the Beta edition, but this time the cards
were white bordered and many times more of
the cards were printed. The tradition
started by the Beta and Unlimited sets has
been continued for the eleven years that
Magic has been in print: the basic set,
we’re now up to Eighth Edition, is always
made up of cards that have already been
printed in some previous set.
Not counting the basic sets Alpha, Beta,
Unlimited, Revised, Fourth Edition, Fifth
Edition, Sixth Edition (or Classic Edition),
Seventh Edition and Eighth Edition, the
first Magic expansion set to reprint cards
was Ice Age.
Ice Age reprinted such notable cards as Icy
Manipulator, Disenchant, Stone Rain, Healing
Salve, Giant Growth, all five colored Circle
of Protection cards, Dark Ritual, Fear,
Lure, Power Sink, Regeneration, Shatter and
Swords to Plowshares.
To date, Wizards of the Coast has produced
more than eleven thousand cards, of which
many are reprints. Some cards have been
reprinted more times than others. In today’s
column, we are going to explore the most
reprinted cards in the history of Magic.
This is a fun game that everyone can play.
All you need is a list of every card ever
printed in the game. Putting together one of
these lists used to be a lot easier than it
is today. While there are any number of
websites that have card search engines,
looking at the whole collection containing
every Magic card in every printing all at
one time is becoming a bit daunting. For my
simple needs, I have used an Excel
spreadsheet with one line (or row) for every
printing of every card in Magic. My list,
not necessarily the most perfectly
maintained, contains 10,936 lines or rows.
This list contains every set printed for
Magic that has ever been tournament legal,
as well as all three editions of Portal as
well as Unglued, the cards reprinted in
jumbo format, the Vanguard cards, the
special cards associated with the early
Magic novels from Magic, and so on. However,
I think you will find that the cards that I
have included in my lists today come from
sets that were tournament legal at one time
or another. (I haven’t gotten around to
adding Unhinged to my Excel spreadsheet, but
since Unhinged did not include any cards
printed in a previous set, although it
ALMOST does…, Unhinged does not impact
today’s topic).
The most reprinted card of all time is Stone
Rain. Stone Rain has been printed 19
different times, including Alpha Edition,
Beta Edition, Unlimited Edition, Ice Age,
Revised Edition, Mirage, Fourth Edition,
Fifth Edition, Sixth Edition, Seventh
Edition, Eighth Edition, Tempest, Mercadian
Masques, Portal, Portal Second Age, Portal
Three Kingdoms, Starter (a special edition
for beginning players), Champions of
Kamigawa, and on an oversized card.
I decided to limit my attention to Magic
cards appearing in at least five different
printings. I found 228 different Magic cards
that have appeared in at least five
different sets. When you look at the various
cards that Wizards has chosen to reprint
over and over, certain patterns emerge. Most
of the cards reprinted five or more times
are all-purpose basic cards that are useful
in the Standard (Type II) constructed format
year after year.
Players are continually discovering Magic,
and they typically begin with whatever basic
set is currently in print; Eighth Edition
fills that role currently. Basic utility
cards like Regeneration and Fear are the
kinds of spells that players have
consistently used to explore the game of the
Magic. These types of cards are not
reprinted because they are particularly
relevant to competitive play.
The greatest number of the cards in the FIVE
TIMES PLUS PRINTINGS CLUB have been printed
either five or six times. The sets that most
of the five-timer cards are from include
Alpha, Beta, Unlimited, Revised and Fourth
Edition. Most of the six-timers also appear
in Fifth Edition. This broad sweep of
reprinted cards includes Animate Dead,
Aspect of Wolf, Bad Moon, Balance, Benalish
Hero, Black Vise, all five Wards (Black
Ward, White Ward, etc.), Blue Elemental
Blast, Bottle of Suleiman, Channel,
Clockwork Beast, Cockatrice, Cursed Land,
Dancing Scimitar, Deathlace (as well as the
other four rare Lace cards), Deathgrip,
Dragon Engine, Disintegrate, Dragon Whelp,
Drain Power, Dwarven Warriors, Conversion,
Evil Presence, Gaea’s Liege, Instill Energy,
Jandor’s Saddlebags, Library of Leng, Living
Artifact, Mana Flare, Mana Vault, Jump,
Hypnotic Specter, Island Sanctuary, Keldon
Warlord, Ley Druid, Lord of the Pit, Mind
Twist, Paralyze, Pearled Unicorn, Phantom
Monster, Phantasmal Forces, Plague Rats,
Pirate Ship, Power Leak, Primal Clay, Power
Surge, Red Elemental Blast, Scryb Sprites,
Sea Serpent, Simulacrum, Smoke, Stasis,
Stone Giant, Tunnel, Uthden Troll, Vesuvan
Doppleganger, Wall of Water, Wall of Wood,
Wanderlust, Warp Artifact, Water Elemental,
Weakness, Web and Will O’ the Wisp.
Twenty-Nine cards have been reprinted ten or
more times.
Cards printed ten times include all five
colored Circle of Protection cards, Giant
Growth, Fireball, Fear, Armageddon, Giant
Spider, Merfolk of the Pearl Trident, Wall
of Swords, Wrath of God, Scathe Zombies and
Sleight of Mind.
Cards printed eleven times include Dark
Ritual, Healing Salve, Air Elemental, Bog
Wraith, Grizzly Bears, Power Sink,
Regeneration and Tranquility.
Cards printed twelve times include Lure,
Hurricane, Raise Dead and Shatter.
Disenchant is the former reprint champion
with fifteen printings, giving up its spot
in the record book to Stone Rain only a few
years ago when Wizards decided that the
white spell Disenchant was the wrong color
for artifact and enchantment destruction.
Stone Rain should sit atop the record book
for some time as the most reprinted card, at
least until the Color Wheel guys in Research
and Development decide that red is the wrong
color for land destruction…
TOP FIFTEEN MOST POWERFUL MAGIC REPRINTS
15. City of Brass – This all-purpose mana
fixer has survived a long time since its
debut in Arabian Nights. The powers that be
have apparently found the City of Brass to
be balanced enough to remain in the Standard
arena almost continually since its first
appearance. Printed seven times.
14. Lightning Bolt – One of the original
three-of-something-for-one-mana cards from
the original Alpha set, Lightning Bolt is a
basic tool that red mages have had to do
without for a long time. Even though its
been many years since this card was last
reprinted, players still say “bolt you” when
they finish off their opponent’s with any
similar burn spell. Printed five times.
13. Fireball – Frankly, it was surprising to
see Fireball return last year in Darksteel.
Fireball is the best of all X damage spells
in the history of Magic. Fireball’s new
wording seems to make this classic a
realistic part of Magic’s future. Printed
ten times.
12. Armageddon – This card was a part of one
of the most important deck archetypes in the
history of the game, the green/white
creature/control deck known as ErnhamGeddon.
Land control has always meant game control,
and no spell controls land the way that
Armageddon does. Printed ten times.
11. Wheel of Fortune – This card plays a lot
like Timetwister, and yet Wheel of Fortune
has rarely been considered in the same
breath as the so-called Power Nine. Still,
Wizards knows a powerful card when they see
one, and Wheel of Fortune hasn’t been
reprinted in a full-sized set since the
Revised Edition. Printed five times.
10. Channel – The less common half of
Channel-Fireball, one of the most famous
card combos in Magic history, Channel has
recently been returned from the dead in
Vintage (Type I) play. Banned for many
years, Channel was recently moved to the
Restricted list for that format. This
elegant card has been printed five times.
9. Birds of Paradise – This card has been
the turn one play of more great green decks
than any other card in that color. Birds of
Paradise, whose original artwork was first
intended for an Island card, defines green
as the color to play when you need access to
four or five colors. Printed nine times.
8. Mind Twist – Arguably one of the most
powerful cards ever printed, Mind Twist has
“returned from the dead”, returning to the
Vintage (Type I) Restricted list from the
Banned list. There has never been an easier
way to empty a player’s hand than Mind
Twist, and what’s more, this extremely
powerful card is completely splashable since
it only needs one black mana to be played.
Printed five times.
7. Wrath of God – This is Magic’s ultimate
neutron bomb, destroying all creatures in
play without any opportunity for parole or
regeneration. Wrath of God is probably one
of the most powerful rare cards in Magic to
be reprinted so many times. Wrath of God has
been printed ten times.
6. Winter Orb – One of the most ingenious
artifacts in Magic, Winter Orb has had a
chilling effect on many control decks. I
predicted that Winter Orb would be reprinted
in the Mirrodin block, but it was not to be.
Winter Orb remains an underrated card in
many ways, but Research and Development
knows how powerful the Orb is, and they
aren’t in any big hurry to return this card
to us any time soon. Printed six times.
5. Balance – I remember one day, at one of
the first big Type II (Standard) constructed
tournaments in Dallas, when the announcement
was made that Fork and Balance would now be
restricted, allowing players only one copy
of each in their decks. I remember thinking
“why would anyone want more than one or two
Balance cards in their deck anyway?” That
was a very silly thing to think. Balance was
a card whose power was not made plain to us
until it was restricted. Balance was an
incredible sort of “reset button” that could
be pressed whenever the game fell too far
out of … balance. Printed six times.
4. Counterspell – For most of the history of
Magic, you had to think twice when you
played an important card as long as your
opponent had two untapped blue mana sources
available and a card in their hand. This
card, consistently powerful and useful
throughout the life of the game of Magic,
should be a part of every basic set ever
printed. Sadly, this was the case until
Wizards of the Coast decided to not include
Counterspell in Eighth Edition. I hope
Counterspell is back soon. Printed thirteen
times.
3. Nevinyrral’s Disk – The greatest
all-purpose board sweeper in the game, Nev’s
Disk allowed decks of any color to reset the
board. No deck ever made better use of this
card than the mono black Necropotence decks.
This card’s power was well-balanced by the
fact that it came into play tapped. Even
though it is very powerful, I have always
hoped that this card would return to the
game of Magic. Alternative artifacts with
some level of board-sweeping effects have
been created, but all have been poor
replacements for Nevinyrral’s Disk. Printed
six times.
2. Hypnotic Specter – Possibly the most
powerful creature in Magic’s history, many
first turn plays included Swamp, Dark
Ritual, Hypnotic Specter. Hyppie’s evasion
and ability to make his opponent discard a
card from their hand at random gave this
creature the ability to ruin opponent’s hand
early in the game. It is a sort of tribute
to Hypnotic Specter that its much-inferior
replacement, Abyssal Specter has been
printed five times itself. Hypnotic Specter
was printed five times.
1. Swords to Plowshares – This elegant
little instant spell is the single most
powerful creature removal card ever created
in the game. Wizards of the Coast removed
Swords to Plowshares years ago, but not
before this great spell had already removed
countless Ernham Djinn, Hypnotic Specters
and Serra Angels from the game.
Some of you like to think of Magic card
names in weird ways and in unusual contexts.
You know who you are! Email me some of your
favorite lists and I will share them with my
friends and the Pojo-literate-world.
Jeff Zandi
Texas Guildmages
Level II DCI Judge
jeffzandi@thoughtcastle.com
Zanman on Magic Online