Getting Ready for
Sealed PTQs With Darksteel
by Jeff Zandi
The pro tour qualifier season
for San Diego is suddenly upon
us, featuring sealed deck
competition with both Mirrodin
and brand-new Darksteel. With
the Darksteel pre-releases only
a few weeks in the rear view
window, it seems incredible that
the new cards are already in
play. In preparation for this
Saturday’s local PTQ in Dallas,
opened a Mirrodin starter and
two Darksteel boosters and
placed these materials in front
of Jonathan Pechon, Brent Kaskel
and several other teammates to
see what they would build. Each
player built his deck alone, and
there was no discussion between
players about the cards until
everyone finished building. Here
is what happened.
Here are the
cards, separated by color.
MIRRODIN
Cloudpost
Tree of Tales
Vault of Whispers
Aether Spellbomb
Alpha Myr
Dross Scorpion
Galvanic Key
Loxodon Warhammer
Malachite Golem
Mind’s Eye
Nim Replica
Pyrite Spellbomb
Silver Myr
Skeleton Shard
Tooth of
Chiss-Goria
Vorrac
Battlehorns
Vulshok Gauntlets
Wizard Replica
Arrest
Awe Strike
Taj-Nar
Swordsmith
Tempest of Light
Sphere of Purity
Soul Nova
Annul
Neurok Familiar
Neurok Spy
Regress
Electrostatic
Bolt
Krark-Clan Shaman
Shrapnel Blast
Vulshok Berserker
Dross Harvester
Dross Prowler
Nim Shrieker
Slith Bloodletter
Woebearer
Wrench Mind
Brown Ouphe
Groffskithur
Predator’s Strike
Tel-Jilad Exile
Tooth and Nail
Viridian Shaman
Wurmskin Forger
DARKSTEEL
These cards are
still so new that I wanted to
mention something about each of
them.
Arcane Spellglass
- good enough for sealed, but
not good with expensive cards
Arcbound Hybrid –
I like his hastiness
Darksteel Ingot –
play this if you don’t have
enough Myr or Talisman
Drill-Skimmer –
not valuable enough most of the
time
Leonin Bola –
close enough to Icy Manipulator,
worth the hassle
Razor Golem –
very powerful in white decks
Specter’s Shroud
x2 – powerful discard effect if
you get it up soon enough
Spire Golem – fat flyer ALMOST
good enough without Islands
Sword of Fire and
Ice – good in any deck
Tangle Golem –
playable with Forests
Thunderstaff x2 –
does double duty, offense or
defense
Echoing Calm –
sideboard ONLY
Loxodon Mystic –
solid but not splashable
Metal Fatigue –
don’t play this card
Ritual of
Restoration – slightly playable
Raise Dead effect
Neurok Transmuter
– a Bear that could counter a
Shatter or Deconstruct
Quicksilver
Behemoth x2 – a great monster if
you have strong artifact
affinity
Vedalken Engineer
– tapping for TWO mana of ANY
color is VERY good
Drooling Ogre –
looks good, but strictly
unplayable, too risky
Chittering Rats –
black time walk that gets better
with bounce
Essence Drain –
solid Drain Life effect
Greater Harvester
– big creature that just isn’t
worth the trouble
Hunger of the Nim
– not playable
Scavenging Scarab
– solid giant
Karstoderm –
can’t count on this guy
Nourish – life
gain just doesn’t make the cut
Tel-Jilad Wolf –
always good enough
BUILDING THE DECK
It’s unfortunate,
for experimentation purposes,
that the two Darksteel packs I
opened contained duplicates of
three different cards, but I
decided not to replace them with
other cards, and duplication of
commons in the Darksteel
boosters is certainly something
you can look forward to in this
sealed deck season.
In all, six
different people built a deck
out the cards listed above. In
all, four builds included white,
four builds included blue and
three builds included black.
Only two deck ended up including
red (both times as a splash) and
only Mr. Pechon included green.
We’ll talk about his decision to
go green a little later.
The color
breakdown for the six builds:
Two blue/white, one blue/black,
one blue/white/black, one
white/black and one white/green.
Clearly, white was the most
popular color, followed closely
by blue.
There are few
surprises looking at the cards
that all six builders used:
Loxodon Warhammer, Mind’s Eye,
Silver Myr and Wizard Replica.
Sword of Fire and Ice, Spire
Golem, Razor Golem, Arrest and
the sometimes-good-sometimes-bad
Taj-Nar Swordsmith made the cut
in all but one deck.
Four decks
included Thunderstaff, and in
three of those, both copies were
included. Other cards included
in four of the builds were
Neurok Spy and Vedalken Engineer
(in all four of the blue decks),
Soul Nova (Pechon left it out of
his white/green deck, a very
late cut in favor of a more
offensive weapon).
Some cards got no
love from this test group. No
takers for Dross Scorpion,
Galvanic Key, Tooth of
Chiss-Goria (even though
Amsterdam proved it could be
powerful in draft), Vorrac
Battlehorns, Vulshok Gauntlets
(too many other equipment
options), Echoing Calm, Metal
Fatigue, Ritual of Restoration,
Tempest of Light, Sphere of
Purity, Drooling Ogre,
Krark-Clan Shaman, Vulshok
Berserker (just not enough red
cards to make it a main color in
any deck), Dross Harvester,
Dross Prowler, Hunger of the
Nim, Wrench Mind, Brown Ouphe,
Groffskithur, Karstoderm,
Nourish or Tooth and Nail (this
one probably should be in any
deck playing a lot of green).
A look at three
very different decks in detail.
BRENT KASKEL
Brent built
black/blue wanting to take
advantage of the powerful black
cards. He included Neurok
Familiar in order to take
advantage of the Specter’s
Shroud to take cards out of his
opponents’ hands. He felt more
strongly about his deck after
construction than the rest of
us. He assured us that this
collection of cards would take
its player to the top eight more
times than not. Here is his
deck.
Islands x6
Swamps x8
Tree of Tales
Vault of Whispers
Aether Spellbomb
Loxodon Warhammer
Mind’s Eye
Nim Replica
Silver Myr
Specter’s Shroud
x2
Sword of Fire and
Ice
Thunderstaff x2
Wizard Replica
Neurok Familiar
Neurok Spy
Quicksilver
Behemoth x2
Vedalken Engineer
Spire Golem
Chittering Rats
Essence Drain
Greater Harvester
Nim Shrieker
Scavenging Scarab
Slith Bloodletter
Woebearer
JONATHAN PECHON
A very
experienced sealed deck builder,
Jonathan’s central preoccupation
with this group of cards was, in
his opinion, the lack of a good
creature base. After first
considering blue/white, and
after trying to make black work,
Jonathan ended up in green in
order to satisfy his craving for
decent creatures. It’s hard to
argue with Viridian Shaman, one
of the most effective creatures
in Mirrodin. Jonathan then
picked white for Arrest, the
very good Razor Golem and a few
more creatures. Finally,
Jonathan splashed red, feeling
that this deck would JUST LOSE
if it didn’t have enough ways to
remove a crucial creature on the
opponent’s side of the board.
Plains x7
Forests x6
Mountains x3
Tree of Tales
Arcbound Hybrid
Darksteel Ingot
Loxodon Warhammer
Malachite Golem
Mind’s Eye
Pyrite Spellbomb
Razor Golem
Silver Myr
Spire Golem
Sword of Fire &
Ice
Tangle Golem
Thunderstaff x2
Wizard Replica
Arrest
Loxodon Mystic
Taj-Nar
Swordsmith
Electrostatic
Bolt
Shrapnel Blast
Predator’s Strike
Tel-Jilad Exile
Tel-Jilad Wolf
Viridian Shaman
Wurmskin Forger
JEFF ZANDI
I was
underwhelmed by this collection
of cards, especially the
creatures. On the other hand,
Loxodon Warhammer can make a bad
creature look pretty good in a
hurry. White interested me the
most. My plan is to win with
Razor Golem attacking without
tapping wearing a sporty piece
of equipment, with the preferred
bling-bling being Warhammer, of
course. I picked blue primarily
for creature reasons. I thought
there were enough cheap
artifacts to make the
Quicksilver Behemoths very good.
I have no problem with them
returning to my hand after
attacking or blocking. If you
have enough artifact affinity,
this should not be too much of a
drawback. Moreover, after you
attack, it might be pretty nice
to recast this creature and have
a blocker available. When you
block with the Behemoth, you
should generally be removing the
attacking creature, since the
Behemoth is so large. I played
both Thunderstaff’s primarily
for their ability to prevent
damage to me when they are
untapped. I felt this deck would
be pretty good but a little
slow. I wanted to always be able
to play a Thunderstaff on turn
three (occasionally on turn two
with either Silver Myr or
Vedalken Engineer in play).
Here’s the deck.
Islands x8
Plains x8
Aether Spellbomb
Arcbound Hybrid
Darksteel Ingot
Leonin Bola
Loxodon Warhammer
Mind’s Eye
Razor Golem
Silver Myr
Spire Golem
Sword of Fire &
Ice
Thunderstaff x2
Wizard Replica
Arrest
Loxodon Mystic
Taj-Nar
Swordsmith
Soul Nova
Annul
Neurok Familiar
Neurok Spy
Neurok Transmuter
Quicksilver
Behemoth x2
Vedalken Engineer
TESTING THE DECK
We were not able
to test all the versions of the
decks against “live fire” in the
form of other decks. This is, of
course, one of the central
challenges of limited. At best,
you can get some practice
matches in against a few other
players after you have turned in
your decklist. This will often
result in learning what changes
need to be made to your deck for
game two in your future
tournament matches.
I did, however,
test my version of this deck
against some Mirrodin/Darksteel
booster draft decks that were
lying around. Even though the
booster draft decks would be
better focused and generally
faster and stronger than my
sealed deck, the practice
matches still helped me learn a
few things. The Thunderstaff
felt slow. In playing about ten
games, with Thunderstaff in play
at some point in virtually every
game, it didn’t seem to help me
win (or help me keep from
losing) very much. Next time, I
might leave the Thunderstaff
out. When this deck did well, it
was often thanks to the
Warhammer, the Razor and Spire
Golems, and, less often, because
of the Quicksilver Behemoth.
Something about the Leonin Bola
bothers me. I think I hate the
repetition of attaching it and
unattaching it. However, it does
turn a creature into an Icy
Manipulator for a very low cost,
so I’d have to say that it is
worth the trouble.
On Saturday, the playing field
will be wide open here in
Dallas, with Uber-Limited
Players Neil Reeves (winner of
the last two pro tour qualifiers
in Dallas), Dave Williams and
Brent Kaskel in California
playing in the Grand Prix. I’ll
be playing in Saturday’s pro
tour qualifier, having fallen
short in Pro Tour Amsterdam. I’m
16-2 in the Swiss rounds of the
three Mirrodin sealed deck PTQs
that I have attended, so I like
my chances.
Jeff Zandi
Texas Guildmages
Level II DCI
Judge
jeffzandi@thoughtcastle.com
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