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Fort Worth Showdown
First of Two Texas Team PTQs Controlled by
Home Team
by Jeff Zandi
1.16.05
Last Saturday, Texas Magic players got back
into the game with a Team Sealed Pro Tour
Qualifier in the downtown Fort Worth
Convention Center. Sixteen teams showed up
to compete in the Aussiefox event run by
level II judge Jim Shuman, his wife Dianne,
and two up and coming judges James Medina
and Jeffrey Haskovec. The turnout was
smaller than expected, the tournament space
set up for more than twice that number, but
the tournament was well-run and represented
most of the best players in the state. After
six rounds of Swiss, it was Fort Worth’s own
Andy Van Zandt, Herman Armstrong and
Mitchell Waldbauer sitting on top of the
heap as the only undefeated team. Herman
Armstrong qualified for last year’s Pro Tour
Columbus and performed very well, finishing
in the money in his first Pro Tour
appearance. In the semi-final round,
Herman’s team, Fully Reinstated, defeated
Green Cross, a team with a couple of notable
players including Ronnie Jones (who also
finished in the money at Pro Tour Columbus)
and Texas Guildmage Zach Karthauser.
Preparing for a finals Rochester draft
against a talented Super Troopers team made
up of Bryan Bambenek, Steven Livingston and
Jon Block, the Fort Worth team decided to
rest on their undefeated laurels and drop.
The situation was a win-win, allowing
Bambenek, Livingston and Block to qualify
for Pro Tour Atlanta while Fort Worth’s
Armstrong, Van Zandt and Waldbauer to
probably qualify for Atlanta on points
(their team has played together several
times). The complete card list for Fully
Reinstated and Super Troopers appears at the
end of this article.
Big time Magic continues in Texas tomorrow
with another Team Sealed PTQ for Pro Tour
Atlanta in Houston at Midnight Comics. This
will be the last team PTQ in Texas of the
season. A week from tomorrow, Betrayers of
Kamigawa pre-releases will take place in
several venues around the state. The Fort
Worth Convention Center used for last
Saturday’s Team PTQ will host the North
Texas pre-release event.
My team, Destroy All Islands, received what
we thought was a very nice pile of cards.
Jonathan Pechon and Jason Krysak, who have
played together on two Pro Tour teams, took
me under their wing in their search for a
third team pro tour. After getting rubbed
out in the first two rounds, we were forced
to deal with the reality that maybe our
decks weren’t all THAT great after all. The
notable doubles and triples in our pile of
cards included two each Kami of Ancient Law,
Mothrider Samurai, Consuming Vortex, Honden
of Seeing Winds, Soratami Mirror-Guard,
Befoul, Devouring Greed and Blind with
Anger, good triples included Hearth Kami,
Rend Flesh, Orochi Sustainer and Moss Kami.
We put all the good green in one deck with
two of the Rend Flesh, Pull Under and
Soulless Revival. This was my deck. The rest
of the black and all of the red went into
Jonathan Pechon’s deck. This left Mr. Krysak
with the most challenging of our decks, the
blue/white. Still, he had Kabuto Moth, a
number of decent Samurai and TWO Honden of
Seeing Winds. It was still the weakest of
our three decks, or so we thought. After
absorbing two losses and a rapid exit from
the tournament, we walked around downtown
Fort Worth and commiserated over some
fancy-pants sandwiches. After laying on our
backs and describing to each other what we
thought the clouds looked like (we didn’t
really do this) we figured out that we were
being too hard on ourselves and also gave
too much credit to our cards. The two teams
we lost to were very good, we lost to Van
Zandt, Armstrong and Waldbauer just like
EVERYONE ELSE DID who played them today, so
we agreed we shouldn’t cry about that one.
In the second round, we lost to the sixth
place finishing Puppet Shoes featuring the
super talented Haibing Hu and Aaron Rzepka
and Aaron’s friend Ryan Greene (who had to
correct me on the play of quite a few of my
own cards…YIKES!). Also, our decks weren’t
that great; the green/black deck was a
little slow and ran FOUR six casting cost
spells, the red/black didn’t have the kind
of speedy removal that a fast RB deck really
needs in this format, and the blue/white
deck didn’t have the Cage of Hands cards
that it needed. Forget about the rares and
even the uncommons, to win in this format,
your team’s pile of cards really needs to
have several copies of the most important
commons in order to succeed. That means
Glacial Ray in red, Kodama’s Might in green,
Cage of Hands in White and plenty of Rend
Flesh/Rend Spirit cards in black.
FULLY REINSTATED – TEAM SEALED DECKLISTS 7-0
for the day
Talking to these boys after the tournament
at this great Szechuan restaurant off Camp
Bowie just a few miles west on I-30 from
downtown, I learned a lot about the decision
making they used to arrive at the three
decks that took them to ANOTHER Team Sealed
final. First of all, they nearly went with
the unlikely trio of a green/white deck, a
blue/red deck and a mono black deck.
Quickly enough, according to Herman, it was
determined that blue was so thin that it was
paired with red right away. This decision
was immediately rock solid. In making the
decision to split their black cards between
two decks, they chose to put the fastest
black cards into the white deck and the
slowest black cards into the green deck to
give it some late game power.
During the day, the team learned that the
white/black deck played by Herman was the
best deck, followed closely by the blue/red
deck played by Mitchell.
Andy played the black/green deck, which Andy
described as playing better
(re: luckier) than expected.
Andy Van Zandt – Player A
Forest x8
Swamp x9
Befoul
He Who Hungers
Hideous Laughter
Kami of the Waning Moon
Nezumi Graverobber
Scuttling Death x2
Swallowing Plague
Feral Deceiver
Hana Kami
Humble Budoka x2
Kami of the Hunt x2
Kodama’s Might x2
Matsu-Tribe Decoy
Order of the Sacred Bell x2
Orochi Eggwatcher
Orochi Ranger
Serpent Skin
SIDEBOARD:
Pinecrest Ridge
Tranquil Garden
Honor-Worn Shaaku
Konda’s Banner
Reito Lantern
Sensei’s Diving Top
Devouring Greed
Painwracker oni
Pull Under
Rag Dealer
Soulless Revival
Villainous Ogre x2
Waking Nightmare
Akki Avalanchers x2
Devouring Rage
Sideswipe
Gale Force
Glimpse of Nature
Kami of the Hunt
Lure
Order of the Sacred Bell x2
Orochi Leafcaller x3
Sachi, Daughter of Seshiro
Serpent Skin x2
Venerable Kumo
Vine Kami
Mitchell Waldbauer – Player B
Island x8
Mountain x7
Shinka, the Bloodsoaked Keep
Consuming Vortex
Counsel of the Soratami
Reach Through Mists x4
Soratami Mirror-Guard x2
Soratami Rainshaper
Soratami Savant x2
Brutal Deceiver
Ember-Fist Zubera
Glacial Ray
Hearth Kami x5
Kami of Fire’s Roar
Kumano, Master Yamabushi
Pain Kami
Yamabushi’s Flame
SIDEBOARD:
Callous Deceiver
Eye of Nowhere
Field of Reality
Kami of Twisted Reflection
Lifted by Clouds x3
Myojin of Seeing Winds
Psychic Puppetry
Reweave
Thoughtbind
Akki Rockspeaker
Battle-Mad Ronin
Desperate Ritual
Initiate of Blood
Kumano’s Pupils
Sideswipe
Stone Rain
Tide of War
Herman Armstrong – Player C
Plains x9
Swamp x8
Blessed Breath
Cage of Hands x2
Candles’ Glow
Ghostly Prison
Hundred-Talon Kami
Innocence Kami
Kabuto Moth x3
Kami of the Palace Fields
Kitsune Blademaster
Mothrider Samurai
Otherworldly Journey
Sensei Golden-Tail
Gibbering Kami
Nezumi Cutthroat x3
Nezumi Graverobber
Nezumi Ronin x2
Rend Spirit
SIDEBOARD:
Cloudcrest Lake
Hankyu
Blessed Breath
Devoted Retainer x2
Harsh Deceiver
Kitsune Diviner x2
Pious Kitsune x2
Silent-Chant Zubera
Terashi’s Cry
Cursed Ronin
Deathcurse Ogre
Oni Possession
Ragged Veins
Soulless Revival
Struggle for Sanity
SUPER TROOPERS – TEAM SEALED DECKLISTS
5-2 for the day
Brian Bambenek – Player A
Forest x7
Plains x8
Swamp x2
Tatsumasa, the Dragon’s Fang
Blessed Breath
Ghostly Prison
Hundred-Talon Kami
Kabuto Moth x2
Kitsune Blademaster
Mothrider Samurai x2
Reciprocate
Samurai Enforcers
Samurai of the Pale Curtain
Sensei Golden-Tail
Pull Under
Burr Grafter
Kashi-Tribe Reaver
Kodama of the North Tree
Kodama’s Might
Matsu-Tribe Decoy
Orochi Ranger
Sakura-Tribe Elder
Serpent Skin x2
SIDEBOARD:
Blessed Breath
Bushi Tenderfoot
Call to Glory
Cleanfall
Devoted Retainer x2
Ethereal Haze
Kami of the Painted Road
Kami of the Palace Fields
Kitsune Healer
Kitsune Riftwalker
Pious Kitsune x2
Quiet Purity x3
Vigilance
Soulless Revival
Azusa, Lost but Seeking
Burr Grafter
Commune with Nature
Dosan the Falling Leaf
Dripping-Tongue Zubera
Feast of Worms
Feral Deceiver
Humble Budoka x2
Joyous Respite x2
Moss Kami
Orbweaver Kumo
Order of the Sacred Bell
Orochi Eggwatcher
Orochi Leafcaller
Sachi, Daughter of Seshiro
Soilshaper
Vine Kami
Wear Away
Steven Livingston – Player B
Island x9
Mountain x8
Callous Deceiver x2
Consuming Vortex
Eye of Nowhere x2
Jushi Apprentice
Kami of Twisted Reflection
Mystic Restraints x2
Reach Through Mists
River Kaijin
Sire of the Storm
Soratami Mirror-Guard
Soratami Rainshaper
Soratami Savant
Soratami Seer
Uyo, Silent Prophet
Ember-Fist Zubera x2
Glacial Ray x2
Hearth Kami
Lava Spike
SIDEBOARD:
Counsel of the Soratami
Cut the Tethers x2
Field of Reality
Floating-Dream Zubera
Hisoka’s Defiance x3 this deck was not
interested in counterspells in
game one!
Hisoka’s Guard
Lifted by Clouds x2
Reweave
Soratami Seer
Thoughtbind
Wandering Ones x2
Sideswipe
Yamabushi’s Storm
Jon Block – Player C
Ashen-Skin Zubera x2
Devouring Greed
Gibbering Kami x2
Hideous Laughter
Kami of the Waning Moon
Nezumi Cutthroat
Nezumi Ronin
Rend Flesh
Scuttling Death
Thief of Hope
Wicked Akuba x2
Devouring Rage
Kami of Fire’s Roar
Ronin Houndmaster x2
Uncontrollable Anger
Unearthly Blizzard
Yamabushi’s Flame x2
SIDEBOARD:
Cloudcrest Lake
Hankyu
Konda’s Banner
Nine-Ringed Bo
Tenza, Godo’s Maul
Bloodthirsty Ogre
Distress
Night of Souls’ Betrayal
Oni Possession
Rag Dealer x2
Struggle for Sanity
Waking Nightmare
Akki Avalanchers
Akki Rockspeaker
Akki Underminer
Desperate Ritual
Devouring Rage
Kumano’s Pupils
Sokenzan Bruiser
Soul of Magma
Strange Inversion
Through the Breach
In the end, Super Troopers didn’t really
have that much over the rest of the
competition, at least in results and
apparently in card quality. Basically this
tournament consisted of the three Fort Worth
guys and their three surprisingly tight
decks, and then the rest of the field. Fully
Reinstated, the Fort Worth team, finished
the Swiss rounds 6-0, while Super Troopers
and three other teams (not that many teams
were still in the tournament for round six,
mind you…) finished 4-2, and the sixth place
team, Puppet Shoes, was the only other team
with a winning record in the Swiss rounds,
finishing 3-2-1.
Part of the fun of Team Sealed is creating a
fun team name. Here are all sixteen of the
teams that played in Fort Worth and the
players on those
teams:
1…2…Brent Kaskel with Nick Pavlov, Brent
Kaskel and Caleb Senbayrak A Tribute to Burt
Jones with Jeff Meyerson, Mark Hendrickson
and Patrick Lynch AECN with Patrick Todd,
David Solis and Taylor Webb Cocheebatog with
Eric Honeycutt, Nathan Zamora and William
Hagadorn Destroy All Islands with Jeff
Zandi, Jonathan Pechon and Jason H.
Tap-Dancing Krysak
GOD with Richard Beard, Jeff Stone and Kraig
Bolds Fully Reinstated with Andy Van Zandt,
Mitchell Waldbauer and Herman Armstrong
Green Cross with Zach Karthauser, Ronnie
Jones and Sherman Duncan Human Off Switch
with Nick Hansen, Tracie Jenkins and Matthew
Dupre Killroy with Douglas Effler, Scott
Barrentine and Chris Block Lotus White with
John Freitas, Will Bologna and Jody Keith No
Homers with Chris Connelly, Steven Bruce and
Matt Massenberg Puppet Shoes with Ryan
Greene, Haibing Hu and Aaron Rzepka Spitfire
Combustion with Jeff Fenstermaker, David
Broaddus and Jeremy Fernandez Super Troopers
with Bryan Bambenek, Steven Livingston and
Jon Block Team Scoop Phase with Tommy
Richardson, John Varner and Daniel Robinson
Yeah! I listed every player’s name! I bet a
lot of them didn’t figure THAT would happen!
Law enforcement agencies…if any of these
gentlemen are on your lists, I can tell you
where they were all day last Saturday. The
rest is up to you.
One last bit of drama…the two guys I played
with today (and hopefully will play with
again tomorrow in Houston) qualified twice
in the past three years, once with Waco game
store owner DeQuan Watson and once with Jon
Block, who qualified at this tournament with
ANOTHER team, the Super Troopers.
What the heck, since this week’s article has
basically been a tournament report, why not
bring back the old standard practice of
listing PROPS and SLOPS, identifying the
good and bad things that were in evidence at
this pro tour qualifier. PROPS to Zach
“Ultimate Hat” Karthauser for returning to
big-time tournament Magic with a really good
performance. After two rounds, he was
excitedly telling people how he hadn’t yet
lost a single game! Good for you, Zachy!
That kid’s a Guildmage, y’know! Big props to
the two teams in the finals for their
gentlemanly and sportsmanly discussion at
the end of the day. Props to Aussiefox in
general and Jim Shuman specifically for
putting this event is such a roomy, grand
location. SLOPS to all the Magic players who
didn’t get out for this event. It’s not THAT
hard to find a team to play with, you can
always get a team put together at the event
itself, and Atlanta is an unusually close
Pro Tour location for Texas players. Slops
(but just a tiny bit) for a giant place like
Fort Worth Convention Center not having good
water facilities, working concession stands
or at least some vending machines, the only
bad thing about the great location.
As always, I’m interested in what YOU think!
Jeff Zandi
Texas Guildmages
Level II DCI Judge
jeffzandi@thoughtcastle.com
Zanman on Magic Online
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