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Expect Bad Play
1.19.05
The Betrayers of Kamigawa prerelease is coming up this
weekend! Is everyone excited about the new set yet?! It
has ninjas! How bad can it be?!?!
Well the real answer is it can be absolutely horrible,
and ninjas could be seen as a horrible attempt for
Wizards to try to get new players in by being cool with
ninjas, not to mention the normal second set curse that
happens in many Magic blocks. I personally am
optimistic, not because I love ninjas, (although I do,)
but because I think Champions was a great limited set,
and have high hopes for cards to add on to the limited
block. My biggest concern is the fact that Ninjitsu is
not really a mechanic that seems like it plays well with
the Champions mechanics. I prefer that the second set of
a block adds to or provides depth for a limited block,
not changes it completely, and right now it looks like
Betrayers is set to do the latter.
But, yeah, I still like ninjas, and I still will enjoy
every view of a new card during the prerelease.
Speaking of prereleases, let me whine for a minute about
running prereleases under the new system. Now that we
track every pack, the amount of back end time it takes
to prepare for a prerelease can get enormous. We need to
track every pack and where it goes. Does it go to flight
one? Prize or event product? What packs do your judges
get? For me I have the added bonus of being concerned
about whether the product stays in San Diego or Arizona.
Lots of paperwork ahead for me this week.
Speaking of San Diego, I am immensely happy about San
Diego this time around. While I had huge problems
finding a site for San Diego, and in fact almost did not
have a prerelease, we finally found one. It was an
incredibly expensive site, but a site nonetheless. So
why am I happy? Because for the first time since I took
over San Diego, I have enough judges to work the event
without shipping staff from Arizona. Miki Urban will be
your amazing host for this event, who has helped or run
most of my events for the past year in San Diego, and is
doing a stunning job. In addition, Gen Con So Cal
brought us a few new judges, and now we have enough to
run the event without importing staff. Its great news
from a cost perspective, from my AZ judges perspective,
who like the people but hate the drive, and from the San
Diego perspective, as now they can stand on their own
with the big boys.
Anyone who goes to San Diego this weekend, let me know
how it runs. We are always eager for feedback.
By now you are probably wondering what all of this has
to do with the topic, and I'm getting there. It really
has to do with me having yet another one of those
realizations while playing poker that fits Magic
strategic play, and how to apply it. I was sitting in a
single table tournament, and had taken a big hit early.
With less than half a stack left and the blinds raising
steadily, every mediocre hand started looking like the
time to go all in and try to double up, but I forced
myself to be patient and wait past A4, K9, and such
until finally pocket jacks came, which I hate, but have
good odds.
But before me, someone had raised and someone else had
re raised, and there was a caller. I felt like this was
the time, so I called, to see what would happen. A flop
of AQJ was golden for me, and with two other people
duking it out over who had the better Ax draw, I
silently sat there and tripled up, then went on to win.
What was the big secret? Was it patience? No, not
really, but that helped.
The big secret was waiting on your opponent to make a
mistake and capitalize on it. With two people with a
pair of aces thought they were invincible and paid no
attention to me as I quietly called and scooped up all
their chips.
To say I first noticed this while playing poker is
actually not true, but it is when it finally sunk in as
a valid strategy. I remember quite clearly the first
time I noticed it. In the top 8 of a Mirrodin Block PTQ,
a player named Riad was playing the G/B deck full of
artifact hate against the other player, playing Affinity
of course. Despite the massive amount of hate Riad had,
the other player had simply gotten the draw that just
screams "I win."
Riad drew, and passed the turn, having nothing in hand
to save him. I had already done the math, and knew that
Riad was dead next turn, and was wondering why the heck
he didn't just scoop it up.
Sure enough, the other player swung in with everything.
Riad thought for a bit, then made a few blocks, and
enough damage went through to leave Riad at a low score.
Now all the player had to do was sacrifice his artifacts
to the Ravager, and the Disciple of the Vault would
finish Riad off.
"Go."
I sat there, stunned but trying desperately to mask it
since I was judging the event. For no apparent reason
the other player decided to give Riad one extra turn to
try to pull out a win, even though, near as I can tell,
the only thing that would have saved Riad in any way
would have been a Nourish in hand, which he did not have
in his deck or sideboard.
Riad drew nothing next draw either, and the game was
over shortly after that, but the memory stuck in my
head. What really were the odds that the other player
thought that Riad had a Nourish? In fact, Riad did not
play Nourish. Did the Affinity player just miscount what
was necessary to kill Riad? Who knows, but the reality
is that his misplay gave Riad a chance to come back into
the game and even possibly win it.
Even the best players make mistakes sometimes, and just
because a player is a "winning player" does not
necessarily mean they are a good player, especially come
this weekend at a prerelease, when opening a broken
sealed deck can often carry someone way beyond their
skill level due to the surprise factor of new cards
against their opponents.
It seems a simple suggestion, but the reality of it is
quite powerful - wait for your opponent to make a
mistake, then capitalize on it. Wait for them to tap out
at the wrong time, or to leave themselves open to attack
at the wrong point, or notice when they tap mana in such
a way that shows you they don't have the card in hand
you may have feared before. Maybe they'll tap all but
one island, so you know they don't have the Counterspell,
or tap out of green so you know they don't have the
creature pump, or tap out of black so you know the
creature kill spell can't be used that turn.
The mistakes your opponents make may be small or large,
but your ability to notice when these mistakes have
happened and to punish them for these mistakes is what
will push you to the next level of play.
See you at the prerelease! |