March 31,
2004 If we just watch the prices of
rares around this time of year, we know what will be
the decks to watch out for at Regionals. As Arcbound
Ravager and Skullclamp continue to spiral out of
control, we will also see how decks change more and
more to focus what has become the menace for modern
standard.
Don’t believe me? Take a look at the results of
tournaments from around the world, including events
on Magic: Online and Apprentice tournaments. That
word is out there, and it’s a big, bad one. It’s
getting around, and it’s just not going to get any
weaker between now and the big events come May 1.
It’s what you every single person strives for,
thinking that they’re going to find the answer to
Magic’s stunning problem of the times.
Hate.
Let’s take a look at a few of the decks that are
running around in standard nowadays. Mono white
control and U/W control are both decks that have
seen better days in the past; now we’re seeing them
coming back, but sporting multiple copies of Damping
Matrix as a new toy in the main deck. The sideboards
of these decks can also include things like Purge or
Altar’s Light just to provide additional gas against
the heart of the field.
Mono-red control decks can run any number of
powerful, disruptive cards in their decks in order
to crush the artifacts that disrupt the field.
However, this can simply range from Shatter to that
plus the crushing beast that is Furnace Dragon. Even
a deck as aggressive as Goblins will occasionally
run some number of Shatter or Echoing Ruin in order
to get the upper hand against the field.
Green decks have a whole slew of tools that have
migrated to the main deck in order that they don’t
get overwhelmed by the speed of the cards in the
field. Viridian Shaman and Zealot and Oxidize are
all tools that have seen fit to migrate from the
sideboards into main decks, while such bombs as
Molder Slug still make it in from time to time.
Some of the heavy black decks that are starting to
see play have begun sporting red in order that they
can capitalize on this trend, splashing for Shatter
as well as other sideboard options. Formerly, it was
deemed necessary that these decks would have to
splash blue in order to have access to Mind Bend due
to the prevalence of white decks running Karma; that
seems to have been negated mostly because of the
neutering of the white decks by Affinity and the
rest of the field.
Even the Affinity decks have gotten in on the
action, with some running Oxidize or Shatter in the
main deck. It’s becoming more common to basically
see Affinity presideboarded against…itself? The
results from the last Pro Tour have shown that this
can work; the top four of the standard event I ran
this last weekend sported two Affinity decks with
artifact destruction main. It’s something that will
most likely continue up through Regionals.
And blue decks…uhh…the only real blue deck that
seems to work any more runs Thoughtcast and maybe
Mana Leak. Good work smashing blue in the face,
Wizards.
With the field being cornered by Affinity and the
various decks that run Skullclamp (mainly Goblins
and Ravager), you can see that the field has
adjusted itself accordingly in order to combat this
trend by attempting to hate it out of existence
through the use of highly focused cards that
normally wouldn’t appear in main decks simply due to
the frequency with which you will encounter them.
The power level of the trouble-cards is suitable
enough that they have drawn an appropriate amount of
fire; the fact that they are primarily artifacts has
made it simple for everyone to focus their
attention.
But is this the correct thing to do? From my
perspective, the answer is a very dubious and
tentative one: “No?”
I’ve watched people playtest decks with upwards of
ten or more artifact-kill cards in their main decks,
and yes, they certainly rail Affinity a pretty fair
portion of the time. It’s like trying to play
against a Mental Magic deck when every single card
they have seems to be focused on smashing your deck
one way or another.
And yet…what do these decks do against other parts
of the field? I mean, sure they kill the Skullclamps
that Goblins will play against them…but what about
all of those pesky goblins? The propensity to draw
extremely large amounts of hate and then
subsequently choking on it due to a lack of targets
has shown itself to be a significant problem for
many of these over-focused decks that really don’t
bother looking at versatile cards; they can only see
the giant red beacon in front of them that says,
“WARNING: RAVAGERS AND SKULLCLAMPS APPROACHING.”
It’s not that I don’t advocate fighting against the
main deck in the environment; on the contrary, you
definitely need to be able to offer some sort of
game against them. However, I also feel you need to
take into account the fact that destabilizing your
deck in order to make that one matchup favorable is
going to result in you having problems over the
course of a long day
As usual, let’s take a look at Regionals. Over the
course of a long day (say nine rounds), you are
liable to run into, say, four Affinity decks, maybe
five. While that’s definitely a pretty significant
percentage, that’s still only half your day; if you
can’t put up opposition against the other half of
the field, then there is a more that strong
possibility that you are going to be wasting your
time at the second-worst tournament of the year.
Of course, there are going to be aberrations in this
thought. There’s going to be some dude that plays
eight Affinity decks in a row; that’s okay, because
while that’s happening, there’s some guy right next
to him playing U/W who has had the most favorable
matchups in the world for eight rounds and hasn’t
played against Affinity at all. You can’t plan on
being either of these people; you have to be
prepared to be more flexible than that.
Personally, my favorite card to try to include for
purposes of hate has become Electrostatic Bolt.
While this probably won’t be completely dead in any
other matchup with creatures, it’s going to do a
number on those Myr Enforcers and Frogmites that
come down running on the other side of the board
from you. It should also manage to tag its fair
share of Ravagers and Disciples while it’s at it. At
the same time, it manages to take care of those
Warchiefs and Piledrivers that happen on turns
two-three.
Are there other similar answers to the Bolt
available? Sure, if you look around hard enough, you
can find other ways to try to get ahead in the game.
However, more important is to make sure that you
don’t overcompensate in the first place; testing to
find out how much hate is really necessary is a good
way to make sure you don’t get stuck watching two
Savannah Lions and a Silver Knight beat your face in
while you sit there with a Shatter and 3 Oxidize in
your hand wondering who is playing this cruel joke
on you (hint: it’s not your opponent).
Be ready to face the field, and be ready to play
your own game. If you focus on making sure that you
are prepared, and making sure that you show some
restraint in the case that testing shows a slight
favor towards Affinity or whatever else you might
discover, make sure you don’t throw yourself
overboard along with your idea of what is good in
the environment.
-Jonathan Pechon
Sigmund’ on IRC (EFNet)
Sigmund on Modo
PojoPechon@hotmail.com