From: Kayvan
Koie [mailto:kkoie@ma.rr.com]
Sent: Sunday, April 17, 2005 1:57
PM
Peasant Sligh Speed
This is a sligh deck built for
speed.
// Creatures
//
3 Gorilla Shaman
(uncommon)
4 Mogg
Fanatic
4 Goblin
Patrol
4 Ironclaw
Orcs
4 Mogg
Flunkies
// Burn
//
2 Seal of
Fire
2 Flame
Rift
2
Fireblast
3 Reckless
Abandon
4
Shock
4 Lightning
Bolt
4
Incinerate
4
Kindle
// Land
//
16
Mountain
// Sideboard
//
1 Gorilla Shaman
(uncommon)
3 Flaring
Pain
3
Overload
4 Goblin
Tinkerer
4
Fireslinger
Basically the theory of the deck is
to have an extremely low mana curve, so as to allow fewer mountains and more
burn spells. Granted that makes its biggest weakness LED, however by
the time they get their third mana to destroy my lands, I should be
raping and pillaging.
I chose Gorilla Shamans as my only
uncommon becase I feel that Affinity decks will be my biggest weakness, and the
shaman is great to take out 0 cost artifacts and artifact lands.
The deck does not have Jackal Pups
because I wanted room for the Shaman. I only have 2 Fireblast because I
have few mountains and I treat the spell more as a finishing card.
Flamerift is a great substitute.
People have suggested I use Goblin
Grenades, but not all of my creatures are goblins, and by using reckless abandon
I can sacrifice any creature, for 1 less
damage.
My sideboard consists of lots of
artifact hate, since I see that as my biggest weakness. I included
fireslingers in the SB rather than maindeck, to side them in against goblin
decks, or any other weenie hoard deck.
Against red hate, I don't see a huge
issue. Flaring Pain will allow me to throw in a finishing card to end the
game early. If they run pro red creatures we will end up either not
attacking, or trading blows. Circle of Protection Red is not a major
issue, since I will be attacking and casting spells each round, they will end up
getting bogged down by using a majority of their mana to feed their circle
rather than casting spells.
Against green horde decks.
Their weakness is their reliance on elves. By using my minor burn spells
(such as shock and seal of fire) on their mana generators, that will slow them
down, and I can SB in fireslingers to make it
worse.
Against combo decks, I can see this
deck dealing fatal damage by turn 4 or 5 with the right hand, they will need a
pretty efficient combo to go off.
Affinity is a major threat for this
deck, I haven't had much of a chance to test against that deck yet. I'm
hoping my SB will aid greatly against it.
The few times I faced discard or
black control decks, I beat them by trading blows and eventually drawing a
finishing card.
I believe the biggest advantage and
weakness of the deck is the fact that 24 of the spells are casting cost 1, and
20 are 2, with no spell (deck or SB) casting above 2(except fireblasts but I
never pay 6, I almost always sac 2 mountains). This makes it very
lean on heavy hitting cards, but also very fast. Another major issue with
this deck is I very frequenty empty my hand and end up top decking the rest of
the game. I may consider throwing in a few skull clamps to see if this
helps, but I'm not sure.
Kayvan
Koie