This has to be one of the greatest Goblin decks made because unlike most
decks this has so many ways to change the tempo of the game. A
Control-Goblin
Mono-Red Deck is usually unheard of until now......
Creatures: (22)
4x Goblin King
4x Raging Goblin
4x Goblin Hero
4x Goblin Medic
4x Brass Herald
2x Shrieking Mogg
Spells: (16)
2x Manabarbs
2x Goblin War Drums
4x Lightning Bolt
2x Shock
4x Ghitu Fire
2x Final Fortune
Artifacts: (2)
2x Ensnaring Bridge
Land: (20)
20 Mountains
The Gameplan: Simple, with so many low mana cost goblins that can obviously
pump up, you can have an army of little guys and two manabarbs that make
your
opponent think twice about laying a huge fatty. So thats where your direct
damage and medics come in, if by chance a lot of little guys or a few huge
fatties come into play, they wont last long. This can continue to hack away
until the final and almost perfect combo. That would be the Shrieking Mogg
+
Final Fortune Combo. Shrieking Mogg taps all other creatures then you
simply
play a final fortune and give an unblocked onslaught of goblins plus a
Ghitu
Fire *if needed*
So the only weakness to this deck would be a U/W control with
Teferi's Moat.
Thats why the ever so happy burn spells come out to play.
So given the right start, this deck can easily control and change the
tempo
of the game.... a new revolution in magic? Probably not, but saying you
beat
someone with a control goblin mono-red can be pretty
entertaining.
-Brett