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Fleetfoot Panther
You guys need help with single strategies? Well, I
got one for
Fleetfooted Panther right here. So, what is it?
1GW
Fleetfooted Panther
Creature
3/4
When Fleetfooted Panther comes into play, return a green
or white creature to
your hand.
You may play Fleetfooted Panther anytime you can play an
instant.
Oh, ya. Well, what's cool about it?
Many things, really. It sends cards
like Venerable Monk to your hand to be played again for
their cool side
effects. Also, with cards like Kavu Titan, you can play
it again, except this
time, with kicker. Also, Blastoderm becomes reusable.
Same goes for many
creatures with this ability of bounce, dubbed
"Gating," like Cavern Harpy (a
fine choice for a B/U deck). But what makes it unique?
Why should I use this instead of Vine
Dryad? Well, because its one of the
few ways to kill and survive Chimeric Idol. It attacks,
you play the panther,
block, it dies, you stay. Same strategy goes for many
many creatures. A fine
choice against a Rebel deck.
What else makes it cool? Well, you
get a 3/4 creature cheap. Since
Planeshift came out with this card, Trained Armodon does
go to its flavor
text's subject. Also, play it right before your
opponent's Armageddon or
right after Wrath of God. Take that, U/W control!!
Any downsides? Well, the return thing
doesn't work well in Stompy, with a
million enchantments on creatures. Blastogeddon doesn't
need creatures
returned, either.
So, if you scroll up and down, the
benefits are much better than the
downsides. Also, it works well with Noble Panther and
Charging Troll in
blocking and attacking.
Later Pojo fans!
PWR
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