Dark Suspicions
by Justin
For
all those non-control black/red players (non-spooky, i
hate playing discard) out there 'Dark
Suspicions' could be your calling.
Being a 2BB casting cost it is a mid-range enchantment
that can be used, I think, to great effect. Card
Text: 'At the beginning of each opponent's upkeep,
that player loses 1 life for each card in his or
her hand more than you have in your hand'.
When
I play magic, I like to play magic, not to sit around
being millstoned to death (which actually happened the
other day in a local tournament) because all my
creatures were stuck/stopped/otherwise being
deprived of my opponent's blood. I was able
to get around the control (Orim's Chant, Story Circle)
using Pestilence and Thrashing Wumpus (on that point, Thrashing
Wumpus with a Spirit Link on it and with a Lashknife
Barrier out is awesome to see) but this is still
pretty. Actually, most of my games in that
tournament were against control/lock decks. In
that tournament I also got Smouldering Tar'd to death,
1 point a turn since Joulkaloups/Obliterate
continually cleared the board.
Now,
I can concentrate on speed (emptying my hand onto the
battlefield) with very big benefits. Imagine
what a accumulated knowledge / fact or fiction
deck would be stuck with now, taking say 4-5 damage a
turn because you've got most of what you want on the
table. I can't wait to play it, though will
continue to need to keep your land count only to what
you need so as not to be geddoned etc.
Also
useful for spooky as you will think twice about taking
my card from me cause it'll cost you more each turn.
Strategy, get in fast for early kill and get out the
dark suspicions and hang tight for a win in 8-10
turns.
Justin
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