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Shifting Sky
by Phraseland
Hey I read your guy's review on single cards and
thought that the comment
that was added on shifting sky could use some additions.
Shifting sky is not
only good to optimize the color specific creatures or
effects (such as the
djinns or sorceries such as Wash out) but once out lets
you control the game
from another point of view. So let's take U/B for
example. Creatures that
come to mind are the Djinns (U and B) but also cards
from Mercadian Masks
such as the Chameleon Spirit can make up for a
nice surprise. With all
non-land permanents being green, guess what color I am
going to chose (this
gets especially fun when playing casual multiplayer -
here is my 22/22
attacking you!!). Nice additions would be Vodalian
Zombie (protection from
green). This is just scratching the surface, but these
are the creature
combinations I found to be the most efficient for this
type of deck.
As for the spells I am using the combo Wash Out / Sway
of Illusion. I forgot
to mention the Metathran Transport that can also help
you to keep your army
on the board should the other combo not be available. As
for removal I
included Terror (hey, no more black creatures!!) and of
course perish (bye,
bye green - I just hope it does not get rotated out of
7th Edition). The
sleepers robe I am adding for direct damage and card
drawing.
So what would a deck list look like? I guess something
like this (not
playtested yet)
Creatures (18)
Metathran Transport x2
Nightscape Familiar x4 (to make the blue spells cheaper)
Vodalian Zombie x4
Chameleon Spirit x3
Zanam Djinn x3
Goham Djinn x2
Spells (20)
Sleepers Robe x3
Sway of Illusion x4
Wash Out x4
Terror x4
Shifting Sky x4
Perish x1
And then the according land. What do you think. This
might not kick any ass
at all, but as I said, I just put this together in my
head. I think there is
quite some potential on how to abuse this card but maybe
not in every type.
Yours sincerely
Phraseland
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