From: Anthony700@aol.com
Sent: Wednesday, December 12,
2001 9:17 PM
Subject: Anthony
Anastasia: The New Dark Fires, Type II
OK, everyone knows by now that Type II has been torn down and rebuilt again by
the rotating out of Masques Block. Needless to say, I was very worried
about this. My best deck was Fires (back when it was mostly green/red), and I
loathed losing my precious Rishidan Ports, Blastoderms, and Saproling Bursts.
But then came Invasion Block, and my deck idea was revolutionized.. I
immediately knew what would be in my deck..and what
wouldn't!
After extensive play
testing, I finally decided to give my deck, which was now Dark Fires, a more
controlling aspect. Fires decks of any kind need to win fast, and they can't do
it if there's a long line of blockers stalling you out. Fliers also gave Fires
fits, but not any more! My strategy is to control the board with effecient
removal, making a path for my huge creatures to destroy the opponent. Take a
look at the deck list!
1 City of Brass
1 Sulfurous Springs
2 Darigaaz's
Caldera
4 Karplusan Forest
6 Forest
5 Mountain
5 Swamp
4 Llanowar
Elves
4 Birds of Paradise
4 Horned Kavu
3 Thunderscape Battlemage
3
Flametongue Kavu
3 Spiritmonger
1 Shivan Wurm
1 Darigaaz, the
Igniter
1 Ghitu Fire
2 Urza's Rage
2 Pernicious Deed
4 Fires of
Yavimaya
4 Terminate
Sideboard
4 Fire/Ice
4 Kavu Chameleon
3 Hull Breach
2 Boil
1
Hurricane
1 Obliterate
Here's a card-by-card
breakdown of the deck:
Llanowar Elves One of green's best
one-drops and a staple mana accelerator, it gets you a turn ahead on mana and
can chip in a little damage here or
there.
Birds of Paradise As a 0/1
for G, it's not too good, but it makes up for it by being able to tap for any
color of mana, a great fixer in a tri-color deck like this. The mana
acceleration is invaluable, also.
Horned Kavu A first-turn Birds or Elves followed by a second turn Horned
Kavu can put a serious strain on your opponent. It's also an economical 3/4 for
a mere GR, able to soak up most burn spells in the
environment.
Thunderscape Battlemage
Strong enchantments run rampant in Type II now; Megrim, Pariah, and Delaying
Shield can really mess up Fires if they don't answer it. This guy's a 2/2 for 2R
that can destroy an enchantment and/or discard two
cards.
Flametongue Kavu With all
of the bounce in this deck, this 4/2 for 3R can shoot down opposing creatures,
clearing the way for your hasted creatures to apply some serious
beatdown.
Spiritmonger An
effecient 6/6 for 3GB who can regenerate, change color to avoid most removal and
color hosers, and grow bigger is too good to pass
up!
Shivan Wurm As a 7/7 for 3RG,
he can come in fast and ignore regenerating creatures as he Tramples them
underneath him. He can also gate one of the Thunderscapes or Flametongues for
more removal.
Darigaaz, the Igniter
Another effecient 6/6 with flying and a good ability for 3RGB, Darigaaz is
the air force of the deck, gaurding against Serra Angels and Thought Devourers
and doling out damage when the ground is locked
up.
Ghitu Fire Put in to oust
larger creatures and maybe even kill the opponent; it's instant-capability is a
nice bonus, too.
Urza's Rage
Three damage for three mana as an instant is a good spell; add in its kicker
and it's lethal, serving as a maindeck ace against control decks and acting as
effecient removal.
Pernicious Deed
A nice thing to have to clear away annoying, cheap enchantments and
creatures, the Deed can be "controlled", destroying most if not all opposing
critters, a few of your weenies, and some permanents, while leaving your more
expensive cards intact.
Terminate
The most effecient targeted removal ever, Terminate destroys any creature
and stalemates regenerating creatures. Every deck that has red and black in it
should have four; this deck's no different.
Anthony Anastasia,
Anthony700@aol.com