Ok, like most of the people I hae seen on pojo they
mainly use multiples of the same card, me I'd rather just beat te hell out of
them with multiples of awesome cards and a few of the same. Like the mountain
Yeti is only in there 3 times cause I didn't really have much better that
kicks ass. Also, you using the weird looking lands besides plains and stuff. I
got a dwarven ruins and that is really all you need.
Ok, now I'm done degrading
others now for myself. <->_<-> Now I mainly composed this of
mountain cards and a few artifacts and artifact creatures. The main idea is to
lay in wait while building up land and putting out sucky creatures then put out
mana flare. after you have a blaze card of course. which wipes them out with
only 10 lands if tey have 20 life. then the dwarven hold comes into play :}
muahahahahahaha. hopefully you would hae ad it for many turns lets say about 10.
ok heres is the scenerio you are down to like 7 life cause of mana flare affects
te other player too and you've been getting only lands. then you draw a blaze.
you have 10 storage counters on the dwarven ruins and you have 15 lands waiting
to be used. you opponent has been using a fountain of youth for 35 turns since
the beginning of the game so he is 55 with that blaze card you tap all you lands
and the dwarven hold and bam you have him down to 5 in one turn :) then get the
goblin grenade and a goblin and nuke the hell out of him.
Ok now for the list:
3 Mountain Yeti 3/3 Mountain walk protection from
white
2 Wall of Opposition 0/6 tap 1 land +1/+0 till end
of turn
1 Goblin Digging Team 1/1 Tap Goblin digging team
and sacrifice it then destroy target wall
1 raging goblin 1/1 haste
1 Wall of stone 0/8
1 Joven 3/3 tab 3 mountains and joven destroy
target non creature artifact
1 Wall of heat 2/6
1 Hulking cyclops 5/5 hulking cyclops can't
block
1 goblin marshal 3/3 echo when comes into play and
when leaves play put two 1/1 goblin counters into play
1 keldon champion 3/2 echo and haste when keldon
champion comes into play it deals 3 damage to target player
1 vashino outrider 4/3 echo
1 thundering giant 4/3 haste
1 obsianus golem 4/6
1 chaos lord 7/7 first strike chaos lord can attack
the first turn it comes into play on a side, except the turn it first comes into
play.during your upkeep count the number of permanents if that number is even
target opponent gains control of chaos lord
Sorcerys:
2 shatters destroy target artifact
2 blazes blaze deals x amount of damage x being te
extra mana you put into it
1 red elemental blast counters a blue spell or
destroys a blue card in play
1 hammer bogardan deal 3 damage to target pay 3
mountain 2 mana return hammer of bogardan to hand
1 lightning bolt 3 damage to target
1 lave axe 5 dmage to target opponent
1 goblin grenade sacrifice goblin and goblin
grenade to deal 5 damage to target
1 boil destroy all islands
Artifacts, Enchantments, and enchat
creatures:
2 burrowing target creature gains
mountainwalk
1 mana flare whenever a players taps a land for
mana, it produces one additional mana of the same type
1 throne of bone tap one mana gain 1 life for a
successfully cast black spell use this effect when the spell is cast or later in
the turn but only once for each black spell cast
1 firebreathing tap one mountain enchanted creature
gets +1/+0 till end of turn
1 Ęther Sting whenever one of your opponents play a
creature spell. Ęther Sting deal 1 damage to that player.
1 iron star when ever a player plays a red spell
you may pay 1 mana if you do you gain one life
Lands.
25 Mountains
1 Dwarven Hold comes into play tapped you may
choose not to untap dwarven hold during your uptap phase and instead put a
storage counter on it. tap dwarven hold romove any number of storage counters on
it for each storage counter removed add 1 mountain mana to your mana
pool
ok usually what i do is put out the marshal and use
a goblin grenade on one of the counters then take them out with blaze ad thats
pretty much it thanks for reading this