Hi, and
a big "wazzzzzup" to anyone who ventured far enogh to find my "article".
What I am posting is a deck I recently used at a Friday Night Magic tourney and
won first place with. It uses Illusions of Grandeur to gain 20
life, then "Donate" it to the opponent and whent they can no longer pay the cost
they lose 20 life. My final match was against a Fires deck with four Wrath
of God's (your guess is as good as mine). Needless to say I WAMPED him. Heres the deck and
the strategy behind it.
OLDSCHOOL
ILLUSIONS
--Lands--
Island x12
Saprazzan Skerry x4
Underground River x4
Salt Marsh x4
--Spells--
Donate x4
Illusions of Grandeur x4 ( duhh )
Counterspell x4
Mana Leak x4
Diabolic Intent x4
Mystical Tutor x4
Dark Ritual x4
--Creatures--
Tradewind Rider x4
Indentured Djinn x4
At first glance this deck seems a little, well...off, but
now I will analyze each card for you.
Island(Any Questions ?)
Sapprazzan Skerry ( GIVES YOU MORE MANA! )
Underground river ( u/b painland )
Salt marsh ( "you can choose whatever mana you
need")
Donate ( have to have em', without them the deck
wouldn't be able to transfer Illusions to your opponent)
Illusions of Granduer ( You gain 20 life, Use
donate, in a few turns your opponent loses 20 life, Any Questions?)
Counterspell( duhhhh)
Mana leak ( it's really irritating when you have
just enough to play a big creature and.....BOOM!Mana Leak!)
Diabolic Intent(The reason the marshs and rivers
are here, helps you search for cards needed to complete the combo)
Mystical Tutor ( Same as Diabolic Intent, great
library manipulation, or as some would say "selective drawing")
Dark Ritual ( It makes the deck run MUCH QUICKER, I
can't express the value of the card to this deck)
Tradewind Rider( Helps break through big
defenses to get the last bits of damage in )
Indentured Djinn ( 4/4 Fatty with Flying for # 3
Mana! To heck with air elemental !)
Well that's the deck, I hope you can give it a try,
( you'll like how it plays )
I'm open
for any replies,
raptor@simflex.com